A mod for Victoria 2 HOD that adds several new game mechanics, UI improvements, and extra starting bookmarks.

Description

Checksum FAQM after 2nd startup. Completely rebalanced land combat so that artillery will have equal offensive and defensive stats all times. Replaced Cuirassiers with new Horse Artillery unit that has 5 base speed, 2 maneuver, 20% less stats, and costs 25% less than regular artillery. Reduced supply limit of all ships to 1 and scaled down combat stats of all ships in order to reduce their impact to military score. Merged a bunch of tiny coastal states around the world. Added ability to switch to Fish and Timber on coastal and wooded terrain tiles. Nerfed Scorched Earth max attrition. Changed starting conditions of several countries in the multiplayer bookmark to make for more fun and balanced gameplay.

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Victoria Universalis v0.74
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Guest - - 689,825 comments

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killertu
killertu - - 5 comments

Seem like I can abuse the not joining the ally call for war, I can just reject it and team up as alliance again right after. Was wondering if you can make it so there a harsher penalty for it.

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Guest
Guest - - 689,825 comments

when you westernize you cant use the province selector anymore, will this ever be fixed? love the mod otherwise but it feels empty to start as an unciv if you cant use that eventually.

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Vic1984 Author
Vic1984 - - 105 comments

When a country civilizes the game glitches and deletes all inventions, including the one that unlocks province selectors. You can fix this by simply reloading the save. After reloading the save, the game will correctly load the inventions that you had previously unlocked.

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Guest
Guest - - 689,825 comments

Due to you not having the AI economy bonuses, you cannot field more than ~45 brigades as Qing and within a 3 months the Taiping have 112+, making the civil war physically impossible to beat.

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Vic1984 Author
Vic1984 - - 105 comments

I don't have any issues with money as Qing and have beaten the Taiping rebellion many times. You can fund admin at less than 50% and keep education and soldier spending at 50%+ to make a lot of money in the early game.

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