A mod for Victoria 2 HOD that adds several new game mechanics, UI improvements, and extra starting bookmarks.

Description

Checksum LXWH after 2nd startup. Added province indicator to states that can be targeted by the Acquire small state cb, this is represented by a white flag located next to the cores of a province. Fixed fatal bug introduced in 0.71 that would crash the game if Sokoto acquired a coastal province. Added African flavor and increased Moroccan starting population. Removed Hungarian revolution event in the multiplayer start and gave Austria a decision to annex Hungary instead. Added First Italian War of Independence event chain and made the Expedition of the Thousand event start a war against Two Sicilies that will instantly unify Italy if won. Removed all AI bonuses, made the AI more likely to choose better techs and make better use of it's national foci. Nerfed artillery defense and buffed tank attack. Made AI stop spamming the same factory under state capitalism and planned economy.

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Victoria Universalis v0.72
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Guest
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TredRL
TredRL - - 31 comments

Is it possible the migrant's attraction effect from a province to a single state? I'm trying to do the craftmen exploit, but when my pops refuse to go to a single state, it's impossible for me use the exploit.

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Vic1984 Author
Vic1984 - - 105 comments

You can see a province's immigration go up when you use the migration attraction decision on a state. As for why its hard to get craftsmen to go there, what country are you trying it as and what point in the game is it? POPs need to be a minimum size in order to migrate unless they are fully unemployed, if its early in the game and you don't have big craftsmen POPs then they won't migrate unless you close down all the factories in the state you want them to emigrate from.

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TredRL
TredRL - - 31 comments

I was playing as Serbia and took North Macedonia from the Ottomans in my attempt to use the craftmen exploit. So I set the "migrant atracction" in North Macedonia, but despite waiting for a long time, no Serb migrated to an specific province in a region, the one without serbs. So no serb craftsmen could ever be put in the factories in that province.

Note: I was trying to do, as Serbia, a run similar to a reddit post about Denmark being in the number 1 spot, because it was cool.

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TredRL
TredRL - - 31 comments

Could you please, make an article/tutorial on how to use "Migrant Attraction" effectively and in what situations works, because that's the only resource that I can't use. It would be great, please :)

Edit: I think also, that it will be nice if the "Migrant Attraction" decision, also increases the internal migration factor a little bit more.

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Vic1984 Author
Vic1984 - - 105 comments

Sure I can make a more detailed guide and post it here in the coming week.

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