VicSR

Gameplay modification on the Shadow of Chernobyl platform aimed at creating realism.

Description translated by Google translator from Russian.

Installation:

  • Installation over the original game is not required, download the archive, unpack and play

Changes:

Storyline:

  • Original, planned to create a new one

Fixes

  • Fixed a lot of bugs in the original game

Graphics:

  • Introduced a better, photorealistic retexture of locations, NPCs and mutants (author Argus)
  • Better weather (better sky textures, cut wind with dust, reduced density of fog, increased range of drawing the surface of locations)
  • Introduced better shaders for dynamic lighting
  • Models and textures of some NPCs have been replaced with better ones
  • New menu, loading screen and more compact cursor
  • Minimap and ammo counter removed from interface

Gameplay:

  • Number of weapons increased to over 300 units (including knife and grenades)
  • The characteristics of all weapons and ammunition are close to real (lethal force is calculated taking into account the kinetic energy of the bullet and the length of the barrel)
  • Armor characteristics are close to real (body armor protection classes, armor-piercing injuries and
    various types of armor-piercing ammunition have been implemented)
  • The number of medicines has been increased to more than 30 units (analgesics, anti-radiation drugs, stimulants, hemostatic agents)
  • Characteristics of medicines are close to real (effects are calculated taking into account the mechanism of action and dose size, side effects are implemented)
  • The characteristics of food are close to real (saturation is calculated taking into account the energy value and mass)
  • The amount of food has been increased to more than 20 units (including drinks)
  • New weapons and items distributed to all NPCs and merchants
  • Introduced repair of weapons and armor through dialogue with merchants
  • Restored dosimeter and anomaly detectors
  • Reworked artifact spawning in anomalies
  • Reworked characteristics of artifacts
  • Military use more armored vehicles
  • Cut caches from the original game

Other:

  • Saves, logs and screenshots are saved to the game folder, not to the C drive
  • Lots of other small improvements
  • Greatly improved optimization
  • Implemented launcher

Changes in update 0.26:

Fixes:

  • Fixed a bug in the dialogue about the bulk purchases of Miser's medicines
  • Fixed crash when loading a save called "death" or "artefact" (https://vk.com/topic-174018664_39879088?post=420)
  • Fixed unrealistic characteristics of 9x18 PMM cartridges (bullet speed is 6 m/s faster, bullet weight is 5.8 g instead of 5.6 g)
  • Fixed unrealistic bullet type name for 9x18 PMM cartridge (half-shell instead of shell)
  • Fixed unrealistic .300 Blackout ammo name (should be .300 AAC Blackout)
  • Fixed unrealistic ammo name 7.62x51 M118 (should be 7.62x51 M118LR)
  • Fixed unrealistic characteristics of 7.62x51 M62 cartridges (bullet weight 9.65 g instead of 9.2 g)
  • Fixed unrealistic characteristics of 7.62x51 M118LR cartridges (bullet weight 9.65 g instead of 11.3 g, bullet speed is 65.5 m/s slower)
  • Fixed unrealistic characteristics of 7.62x51 M993 cartridges (bullet weight 9.65 g instead of 8.2 g, bullet speed is 72 m/s faster)
  • Fixed unrealistic characteristics of cartridges 12.7x108 7Н34 (bullet weight 48.3 g instead of 59.2, bullet speed less by 100 m/s)
  • Fixed unrealistic characteristics of 12.7x108 B-32 cartridges (bullet speed is 35 m/s less)
  • Fixed unrealistic radius of destruction of the OG-7V "Splinter" grenade (150 meters instead of 75 meters)
  • Fixed unrealistic F-1 grenade weight (0.65 kg instead of 0.6 kg)
  • Fixed unrealistic weight of M7A2 grenade (0.91 kg instead of 0.52 kg)
  • Fixed unrealistic weight of RGD-5 grenade (0.35 kg instead of 0.31 kg)
  • Fixed incorrect position of flashes of shots and ejection of shell casings of some weapons
  • Fixed incorrect indication of the barrel length of the AK-105 assault rifle (372 mm instead of 314 mm)
  • Fixed unrealistic AW rifle name (should be Arctic Warfare L118A1)
  • Fixed unrealistic AWM rifle name (should be Arctic Warfare L115A3)
  • Fixed unrealistic AW50 rifle name (should be Arctic Warfare L121A1)
  • Fixed unrealistic model and characteristics of the AR-15 assault rifle (M16A2 instead of AR-15)
  • Fixed unrealistic rate of fire for the AUG A1 (750 RPM instead of 700 RPM)
  • Fixed unrealistic machine gun name M249 Mk.48 PARA (should be M249 Mk.48)
  • Fixed unrealistic indication of the barrel length of the M249 Mk.48 machine gun (349 mm instead of 502 mm)
  • Fixed unrealistic weight of the AEK-919K "Kashtan" submachine gun (1.78 kg instead of 1.65 kg)
  • Fixed unrealistic firing modes for the M249 Mk.46 PARA and M249 Mk.48 machine guns (3-shot cutoff removed)
  • Fixed unrealistic resource of PKM and PKP "Pecheneg" machine guns (50000 shots instead of 20000 shots)
  • Fixed unrealistic resource of M134 Minigun (50000 rounds instead of 100000 rounds)
  • Fixed unrealistic resource of the M240B machine gun (50000 shots instead of 15000 shots)
  • Fixed unrealistic resource of MG-42 machine gun (50000 shots instead of 5000 shots)
  • Fixed incorrect killing power of the M4A1 assault rifle (reduced by 20.7%)
  • Fixed unrealistic rate of fire for the M1A rifle (240 RPM instead of 180 RPM)
  • Fixed unrealistic name of Nagant revolver (should be Nagant revolver)
  • Fixed unrealistic TMP automatic pistol name (should be MP9)
  • Fixed unrealistic MP9 type name (automatic pistol instead of submachine gun)
  • Fixed unrealistic indication of the manufacturer of the MP9 submachine gun (Austria instead of Switzerland)
  • Fixed unrealistic rate of fire of the MP9 submachine gun (900 RPM instead of 1200 RPM)
  • Fixed unrealistic MP9 submachine gun barrel length (130mm instead of 150mm)
  • Fixed unrealistic MP9 submachine gun weight (1.3 kg instead of 1.4 kg)
  • Fixed unrealistic weight of the G3SG1 rifle (4.4 kg instead of 5 kg)
  • Fixed a break in the animation of the shot of the ASVK "Kord" rifle
  • Fixed unrealistic shotgun name Saiga 12C (should be Saiga-12K)
  • Fixed unrealistic rate of fire of the SG-550 assault rifle (750 RPM instead of 700 RPM)
  • Fixed unrealistic weight of Winchester SX3 shotgun (3.2 kg instead of 3.85 kg)
  • Fixed unrealistic Winchester SX3 shotgun barrel length (750mm instead of 559mm)
  • Fixed unrealistic capacity of the Winchester SX3 shotgun (6 rounds instead of 8)
  • Fixed unrealistic weight of the Hensoldt ZF-24 scope (0.85 kg instead of 0.6 kg)
  • Fixed unrealistic Hensoldt ZF-24 scope name (should be Hensoldt ZF)
  • Fixed the absence of cystamine spawn in the loot of stalkers, bandits, military and Duty in locations from Cordon to Bar
  • Fixed cystamine spawn in the loot of stalkers, bandits, military and Duty in locations from Bar to Chernobyl (there should be only potassium iodide and indralin B-190)
  • Fixed incorrect indication of side effects of "Parliament" cigarettes (1% instead of 2)
  • Fixed missing sound when using "Parliament" cigarettes

Graphics:

  • Better intro
  • Better textures of some NPCs
  • Better textures of beer "Baltika"
  • Better textures of the DSR-1 rifle
  • Better textures of the machine gun M240B
  • Better textures for SVD and SVDM rifles
  • Better textures of the rifle ASVK "Kord"
  • Better textures of the MP9 submachine gun
  • Better textures of the UMP submachine gun
  • Better textures of the Winchester SX3 shotgun
  • Better textures for the TOZ-34 shotgun and TOZ-34 shotgun
  • Better textures of the AEK-919K "Kashtan" submachine gun
  • Better textures for Arctic Warfare L118A1, L115A1 and L121A1 rifles
  • More realistic reticle for the OSV-96 "Burglar" rifle (black color of the reticle instead of white)
  • Better icons for some weapons and items

Gameplay:

  • Improved price balance to item stats
  • New weapon: AR-15 assault rifle (cartridge 5.56x45)
  • More realistic G3A3 rifle weight (4.38 kg instead of 4.4 kg)
  • More realistic SG-550 assault rifle name (should be SIG SG 550)
  • More realistic rate of fire for the G3A3 rifle (600 RPM instead of 500 RPM)
  • More realistic accuracy of fire of the SR-3M "Whirlwind" assault rifle (increased by 25%)
  • More realistic name for SIG Sauer P226 and P227 pistols (should be SIG P226)
  • More realistic shotgun name Winchester SX3 (should be Winchester Super X3)
  • More realistic rate of fire for the Winchester Super X3 shotgun (270 vm instead of 240 vm)
  • More realistic recoil of the Desert Eagle pistol chambered in .50 Action Express (reduced by 10 times)
  • More realistic range for .338 Lapua Magnum weapons (2000 meters instead of 1000 meters)
  • More realistic firing range for .300 Winchester Magnum weapons (1500 meters instead of 1000 meters)
  • More realistic shotgun name Winchester 1887 (should be Winchester Model 1887)
  • More realistic rate of fire for M240B and M249 Mk.48 machine guns (700 RPM instead of 750 RPM)
  • More realistic rate of fire for M14 and Mk.14 EBR rifles (700 RPM instead of 750 RPM)
  • More realistic magnification of all optical sights
  • New ammo: 7.62x51 M61 ammo
  • Changed 7.62x51 M118LR ammo in the Miser's bulk purchase dialog to 7.62x51 M61
  • More realistic characteristics of the 7.62x51 M80 cartridge (bullet speed is 1.5 m/s less)
  • Unrealistically used cartridges 7.62x51 M948 and M959 were cut out (not used in reality)
  • Improved sound quality for bolt action rifles chambered in 7.62x51 and 12.7x99
  • More realistic shell type name 30x165 OFZ (high-explosive incendiary instead of high-explosive fragmentation)
  • More realistic names for offensive and defensive grenade types (should be high-explosive)
  • More realistic range for F-1, RGO and Mk.2A1 grenades (50 meters instead of 100 meters)
  • More realistic weight of the Mk.2A1 grenade (0.6 kg instead of 0.59 kg)
  • More realistic M67 grenade weight (0.4 kg instead of 0.39 kg)
  • New medicines: promedol (20 mg (analgesic))
  • More realistic characteristics of promedol (side effects increased by 25%)
  • More realistic fentanyl stats (health recovery increased by 20%)
  • Promedol (15 mg) in NPS loot was replaced with Promedol (20 mg)
  • Promedol issued by Wolf (15 mg) has been replaced with Promedol (20 mg)
  • Promedol (15 mg) in the assortment of merchants was replaced by promedol (20 mg)
  • Bulk purchases from merchants reworked in accordance with the changes made
  • Promedol (15 mg) in the dialogue on bulk purchases of Sidorovich was replaced by Promedol (20 mg)
  • New Equipment: Bandit Body Armor (Protection Class III)
  • More realistic weight of the stalker overalls of the 3rd class of protection (8 kg instead of 9 kg)
  • More realistic bandit jumpsuit name (should be bandit body armor)
  • More realistic weight of bandits body armor and "Wind of Freedom" jumpsuit (7.1 kg instead of 6.85 kg)
  • More realistic weight of PSZ-9D overalls of the 4th protection class (9 kg instead of 10 kg)
  • The sniper bandit model has been replaced with a bandit body armor model
  • Cystamine in the dialog about bulk purchases of the Bartender was replaced by indralin B-190
  • Reworked loot of NPCs of some groups (indralin B-190 added to the military)
  • Merchant stocks updated with new items

Other:

  • Updated titles
  • Updated spawner
  • Improved optimization
  • Other minor improvements
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VicSR Mod 0.26

VicSR Mod 0.26

Full Version 2 comments

Gameplay modification on the Shadow of Chernobyl platform aimed at creating realism.

Post comment Comments
EcologistAreFriendly
EcologistAreFriendly - - 43 comments

English Translation pls

Reply Good karma Bad karma+1 vote
bearclan4
bearclan4 - - 194 comments

Any plans for English translation for this mod?

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