This mod is not monetised. I will not be doing any paid mods nor set up a patreon. This is not an official GW licensed product. I will also not pull the mod, and will keep it on the net since any takedowns would be without merit. This mod aims at modifying Dawn of War 2 Retribution to portray combat in a more lore-accurate manner. Prepare to find Space Marines as powerful as the books depict them, ork hordes in their hundreds, and dozens of Guard tanks shelling into an incoming tyranid horde!

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Hello! With the help of Noot, Garrick, Enlargingcloud, Yellowmonkeyzx93 and the Elite Mod Team community, and Kekoulis and Ma_theos33 and Joazz of Unification (dow1), the mod has been hit by a Belisarian Furnace. Also special thanks to Noot's modding community and Unification Dow1 mod's Kekoulis. Their advice and help makes our journey to serve the Emperor much easier. Check out the planned roadmap!

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Hello! With the help of Noot, Garrick, Enlargingcloud, Yellowmonkeyzx93 and the Elite Mod Team community, and Kekoulis and Ma_theos33 and Joazz of Unification (dow1) the mod has been hit by a Belisarian Furnace. Report any bugs you find to me here please.

Discord Discord.gg

Important Crash Fix:
Moddb.com
Visit Codex Edition's page to download this universal fix. Thanks to Kharos for sharing this with us.

News: Clocktickin has released his dow1 tau assets. New models for Pathfinders, Fire Warriors, XV 15 stealthsuits and Broadsides incoming. The Tau will also gain new units like the Ethereal, Krootox, Kroot Hound, Knarlock and Vespid.

3.55-3.6 will be focused on retooling existing models to look better.

3.5 Completed and ready to download.

3.5:
- Crashfix included in Performance_Stability_Mod folder. READ KHAROS'S README BEFORE APPLYING IT MANUALLY!
-New icons thanks to Kharos and new Tau models thanks to Clocktickin. Old units: Broadside, Fire Warrior, Gun drones, Pathfinders, Kroot, Stealthsuits.
-Stealthsuits got jetpacks, Broadside no longer has shoulder missiles, but got a health and arm missile buff.
-Fixed a bug that upgraded the weapon of the warlock for wraithguard to the wraith weapon.
-Moved Firestorm to tier2 from 3, and Wave Serpent to tier 1 from 2 to make place for Wraithblades.
New units:
-Kroot hounds, tier 1 bunker infantry, cheap melee fodder.
-Krootox tier 1 hq heavy infantry, a decent damage taker and overall versatile unit.
-XV15 stealth team: Tier 1, bunker, this is the old stealthsuit team that used to be tier 2.
-XV25 stealth team: tier 2, hq, armed with fusion guns. Stronger and tougher.
-Knarloc: Tier 2 bunker, melee with a rocket pod, can buff ranged damage and heal nearby units.
-Ethereal: Tier 2 hero from bunker, very support and buff oriented.
-Eldar Wraithblades by Clocktickin. Tier 3 from webway gate, melee unit that can deal more damage with dual swords or upgrade for hp with the axe and shield.

Sometimes in the future:

SM:
-New heavy turrets for SM/Chaos Techmarine/Warpsmith with heavy bolters which can be upgraded to HK missile battery.
- Primaris Desolators.
- Brutalis Redemptor Variant for SM.
-Kratos heavy tank.
-Maybe rework HH era tanks like Spartan with the Fellblade's lascannon models.
-Primaris Vanguard LT hero.
-I'll also propably replace the Techmarine's master crafted bolter with a master crafted storm bolter Primaris LT's tier 1 weapons will be PF/Grav pistol, and MC storm bolter. Tier 2 will be MC Eliminator bolt rifle, and vengeance desolation launcher, armour: Gravis (more health less speed), Reaver (gives scream ability) and phobos (gives stealth). accessories are iron halo, signum, and maybe a sight enhancing omni scanner.
-Esoterist hero for Legions, maybe with a regular Consul hero.
-Heavy flamer for Legion Heavy Squads.
-Rotor Cannon for Legion Support Squads.
-Possibly Grav Cannon for Devastators.
-Possible Rotor Cannon for Havocs.
-Oche's new mark 2 and 4 for HH era.

IG:
-Rogal Dorn tank.
-Ragnarok for Kriegers at tier 1.

Orks:
-Mega Dread and Killa Kans.

Tau:
-Breacher elite fire warrior squad, newer stealthsuits, maybe Ghostkeel, maybe etheral.

Eldar:
-Wraithblades maybe.

GK:
-More allied Custodes.

Collaboration dependant:
- Better looking (C)SM superheavies.

OLD NOTES:

3.45s:
- Crashfix included in Performance_Stability_Mod folder. READ KHAROS'S README BEFORE APPLYING IT MANUALLY!
-Fixed SM lascannons not having sound effects.
-Fixed a graphical glitch with Blood Angels Force Commander specific visuals, namely a double backpack.
-Fixed clipping error on Reaver Chaos renegade tank hull heavy bolter.
-New model for Stalker, closer to real one.
-Fixed Stalker/HK launcher clipping bug.
-Changed a head in the Black Templar Sternguard and Vanguard squads so that there are no duplicate faces.
-Oche Bolshe Yoba donated a HH era terminator powerfist and heavy flamer, BA/IF/UM powerfists, BT scouts, a tactical variant and helmet, and a new Krieg Hellgun model as well as a fix for a librarian model issue with a see through psychic hood when viewed at a low angle.
-Added a lot of new units to the Army Painter.
-Revamp Honour guard with 4 Bladeguard and 4 Honour guard members alongside the Standard Bearer and Company champion.
-Fixed Rad Launcher bugs.
-Fixed placeholder Falchion, Glaive, Mammoth and Plaguereaper track clipping, Dracosan lascannons not moving with the model.
-Yellowmonkey Souleater helped with the Army painter, so now vehicles aren't closed up so much. Also added a lot of missing units.
-Fixed meganob jaw floating and not animated.
-Fixed Dracosan Lascannons and smoke launchers not being animated.
-Whirlwind moved from Legion HQ tier 3 to Legion Scout beacon tier 2 .
-Fixed maladjusted Terminator Lightning Claw animations.
-Added red strips to the Volkite rifle so it now looks more in line with other Volkites.
-Made Legion Seekers, Destroyers, Recon squads more distinct from each other.
-Fixed Frag missiles not working on legion heavy squads.
-Fixed Dakka Shoota and Blastier laskannon for Flash Gitz, now shooting isn't misaligned.
-Fixed Warrior devourer, and Tyrant devourer and deathspitter barrel-bullet misalignment.
-Reduced Tyranid upgrades across the board. Fixed some too expensive Ork, Ig and Tau upgrades.
-Fixed Spartan front part clipping, and a minor chestplace clip on the Techmarine 40k variant.
-Add Flamer and Volkite sponsons to Typhon and Cerberus.
-Oche Bolshe Yoba is remaking SM armours from mark 2 to 7, these are being implemented.
-Destroyers now have their own Sergeant with Volkite Serpenta and Power Axe.
-Fixed BA venerable dreadnought having two sets of smoke grenade launchers.
-Fixed an bug where Slaanesh terminators would hold their blastmasters in an awkward and unanimated position.
-Reduced lag greatly when orks are involved. This involved removing an ability that passively boosted orks based on how many orks are nearby. However boosted Waaagh shout damage reduction from 90% to 50% to compensate.
-Scouts ML upgrade replaced by a Missile Launcher or Heavy Bolter additional member. Requires Sergeant, now animates correctly. Grenade launcher krak/frag switch fixed.
-Arquitor bombard can now take new sponson upgrades: Volkites, Heavy Flamers and Lascannons in addition to Autocannons.

3.4:

IG:
-Leman Russ sponson upgrade for Plasma Cannons and Multi meltas. Tier 2.
-Fixed bug for missing Macharius and Malcador in HWT bunker.

-Hellhammer with a Hellhammer Cannon. Baneblade based, 3 twin HBs and 2 lascannons plus main gun and Demolisher cannon.
-Banehammer with Tremor Cannon. Banesword based, 2 twin HBs and 2 lascannons plus main gun.
-Doomhammer with Magma Cannon. Banesword based, 2 twin HBs and 2 lascannons plus main gun.
-Stormlord with Vulcan Mega Bolters. Banesword based, 2 twin HBs and 2 lascannons plus main gun.
-Stormhammer with 2 dual Multilaser sponsons, 2 sponson lascannons, 1 hull lascannon, 1 turret lascannon, one hull twin battlecannon, one turret baneblade cannon. More health and higher cost than regular IG superheavies.
These tanks are built from a beacon the COMMISSAR LORD can deploy once. They are tier 3.
-Carnodon for IG at tier 2 from the same beacon. Same as 30k Sm, but limited to 5 maximum.


Minor 30k-40k sm changes:
-Warpsmith and Legion Apothecary to tier 1.
-Switched Terminators and Assaults and Venerable and Ironclad in beacon and HQ.
-HH era predator extra armour replaced by Grav Cannon turret, as per the new HH model.
-HH era predator plasma sponsons replaced by Volkite sponsons and turret, as per the new HH model.
-All Sicaran variants now start with sponson heavy bolters, and can upgrade them to Lascannons, Volkite Culverins or Heavy Flamers.
-De-Chaosified 30k Reaper Terminator Autocannons.
-Less Chaotic looking 30k Castraferrum Dreadnought.
-Havoc launchers for a lot of Chaos superheavy tanks as a pintle mounted option.

Orks:
-Looted Leman Russ ork artillery: Leman Russ with basilisk gun, Leman Russ with a large rokkit lobba pod against infantry swarms, and a bubble chucka for anti tank artillery. Tier 2, Banner.
-Meganobs: Built at tier 3 from the Banner. Starts with power claws and kustom shootas, can exchange the shootas for melta or plasma guns. Limit 5, has all nob abilities, shields, and knockback like ogryns.
-Skullhamma superheavy for Orks. A looted Baneblade with its sponson lascannons replaced by twin big shootas, missing the co-ax autocannon but with a bigger, better main cannon. Tier 3, Banner, faster but less tough than the Baneblade, with slightly better damage.
-Shokk attack gun for mekboy. A very heavy tier 3 gun with long range and long reload and a powerful AOE attack.
-Grots. Stealthed tier 1 unit, can repair and build structures. Very weak, can get Grot Orderly leader that can heal an allied squad.

Chaos:

AT70 Reaver, 1 heavy bolter, 1 light cannon, tier 1. Autocannon Chimera, but without transport ability, but more health. Built from the Warpsmith Shrine.
AT83 Brigand, 1 lascannon, 1 battlecannon, 2 limited arc malcador HB sponsons. tier 2, leman russ chaos variant. Built from the Warpsmith Shrine.
-Heretics renamed to Heretical Cultists.
-New Heretic Renegades infantry, akin to IG squad. Lascannons, can get meltas, plasma guns, grenade launchers or flamers. tier 1. Built from the Warpsmith Shrine and HQ.
-New Heretic Heavy weapons team, same as IG, tier 1. Built from the Warpsmith Shrine.
-Corrupted Legion Basilisk with Medusa Upgrade.
-Obliterators with powerfists. Shoulder gun can be lascannon, plasmacannon, multimelta, heavy bolter. Arm gun heavy flamer, reaper autocannons, lascannon, plasmacannon and soulreaper. Available at tier 3, Warpsmith beacon, limit 2 with 5 members. Starts with Dual Autocannons and Plasma Cannon on shoulders. Heavy Bolter is fixed and reinstated.
-Contemptor Dreadnought for Chaos. Cyclone Missile launcher, comes with 30k, 40k, Chaos visuals as necessary. Right arm twin heavy bolters, left arm multimelta, either arm Assault Cannon, Twin Autocannons, Twin Lascannons, Plasma Cannon and Twin Volkite Culverins. Made by Uncle Anaesthesia, and fixed by Clocktickin. Chaos Variant built in the beacon that the Dark APOSTLE can drop in tier 3. Limit 3.
-Deredeo Dreadnought for Chaos. Ranged unit with twin heavy bolters, Aiolos heavy frag missile launcher that can be replaced with Boreas heavy anti tank missiles, two twin Autocannons, which can be replaced with Hellfire Plasma Carronade, Volkite Faclonets or Arachnus Lascannons. Chaos Variant built in the beacon that the Dark APOSTLE can drop in tier 3. Limit 3.
-Leviathan Dreadnought for Chaos. The most powerful Astartes dreadnought with lots of health and shields, two Twin linked Volkite Culverins, and Hunter Killer missiles. Starts with two heavy Power Claws with in built meltaguns, and can replace either for Storm Cannon quad autocannons, Grav-flux bombards or Cyclonic Melta Lances. Can fire Phosphex Missiles too, and the Grav bombards can shoot a singularity when overcharged. Built in the beacon that the Dark APOSTLE can drop in tier 3. Limit 1.


30k SM:
-Legion Basilisk with Medusa upgrade. A more armoured variant of the IG Basilisk.
-Solar Auxilia Basilisk with Medusa upgrade. Fixed barrel variant without a heavy bolter, but more armour than the IG variant.
-Dracosan heavy transport Twin lascannons, can be upgraded to Demolisher, very durable transport.
-Aurox transport , heavier armored Chimera with a multilaser but no hull bolter.
-Carnodon ,a lighter predator variant with twinmultilasers, turret twin autocannons or twin lascannons or Volkite cannon upgrade, sponsons heavy bolters or multilasers, heavy flamers, autocannons, lascannons, volkites upgrade) . It has almost the same firepower as a predator but lacks its armour.
-Solar Auxilia Leman Russ for 30k Sm. Solar Auxilia tank with Annihilator, Exterminator, Executioner, Vanquisher, Demolisher, Incinerator upgrades. It is durable but has less firepower than the Predator.
-Solar Auxilia Tercio: Infantry with heavier lasguns. Can take range or damage upgrade or flamers.
-Solar Auxilia Veletaris: Eliter infantry with volkite guns, can take plasma or melta guns.
-Stormhammer and Stormblade added to tier 3 at Scout beacon. Statwise same as IG.
-Contemptor Dreadnought for Astartes. Cyclone Missile launcher, comes with 30k, 40k, Chaos visuals as necessary. Right arm twin heavy bolters, left arm multimelta, either arm Assault Cannon, Twin Autocannons, Twin Lascannons, Plasma Cannon and Twin Volkite Culverins. Made by Uncle Anaesthesia, and fixed by Clocktickin. 30k Variant built in the beacon that the LIEUTENANT can drop in tier 3. Limit 3.
-Deredeo Dreadnought for Astartes. Ranged unit with twin heavy bolters, Aiolos heavy frag missile launcher that can be replaced with Boreas heavy anti tank missiles, two twin Autocannons, which can be replaced with Hellfire Plasma Carronade, Volkite Faclonets or Arachnus Lascannons. 30k Variant built in the beacon that the LIEUTENANT can drop in tier 3.Limit 3.
-Leviathan Dreadnought for Astartes. The most powerful Astartes dreadnought with lots of health and shields, two Twin linked Volkite Culverins, and Hunter Killer missiles. Starts with two heavy Power Claws with in built meltaguns, and can replace either for Storm Cannon quad autocannons, Grav-flux bombards or Cyclonic Melta Lances. Can fire Phosphex Missiles too, and the Grav bombards can shoot a singularity when overcharged. Built in the beacon that the LIEUTENANT can drop in tier 3. Limit 1.

40k SM:
-Contemptor Dreadnought for Astartes. Cyclone Missile launcher, comes with 30k, 40k, Chaos visuals as necessary. Right arm twin heavy bolters, left arm multimelta, either arm Assault Cannon, Twin Autocannons, Twin Lascannons, Plasma Cannon and Twin Volkite Culverins. Made by Uncle Anaesthesia, and fixed by Clocktickin. 40k Variant built in the beacon that the Emperor's CHAMPION can drop in tier 3. Limit 3.
-Deredeo Dreadnought for Astartes. Ranged unit with twin heavy bolters, Aiolos heavy frag missile launcher that can be replaced with Boreas heavy anti tank missiles, two twin Autocannons, which can be replaced with Hellfire Plasma Carronade, Volkite Faclonets or Arachnus Lascannons. 40k Variant built in the beacon that the Emperor's CHAMPION can drop in tier 3. Limit 3.
-Redemptor Dreadnought for 40k marines. A very durable heavy dreadnought with lots of health, two storm bolters, an onslaught gatling cannon and a very heavy powerfist, and a heavy Onslaught Gatling cannon that deals great AOE damage and suppression, and can be replaced with a Heavy Plasma Incinerator Cannon, a plasma cannon specialised to deal very heavy damage in a smaller area. It also has an Icarus Missile Pod that fires krak missiles with twice the range and rate of fire and better AOE. Built in the beacon that the Emperor's CHAMPION can drop in tier 3. Limit 1.
-Leviathan Dreadnought for Astartes. The most powerful Astartes dreadnought with lots of health and shields, two Twin linked Volkite Culverins, and Hunter Killer missiles. Starts with two heavy Power Claws with in built meltaguns, and can replace either for Storm Cannon quad autocannons, Grav-flux bombards or Cyclonic Melta Lances. Can fire Phosphex Missiles too, and the Grav bombards can shoot a singularity when overcharged. Built in the beacon that the Emperor's CHAMPION can drop in tier 3. Limit 1.

Tyranids:
- Spawning pool tier 3: Dimachearon,a heavy melee leaper unit, like a carnifex/lictor hybrid.
-Spawning pool tier 2:Tervigon, a tyranid reinforcer unit to allow nids to reinforce in the field. Can spawn a squad of Termagaunts every minute.
-Spawning pool tier 3:Tyrannofex, a heavy tyranid artillery unit. Starts with Devourer Hive, can get Acid Spray or Rupture Cannon.

Tau:
-Stormsurge Battlesuit at tier 3 from HQ: Heavy battlesuit with shields, 2 long range Destroyer Seeker missile launcher (long reload, long range, heavy damage single target missiles), 1 melta missile pod (replaces the flamer for animation issues, rapid fire ap missiles), 2 plasma aoe missiles (same as regular tau suits that have them), 2 Rocket artillery pod (multiple missiles per shot, large anti infantry AOE attack), shielding. Limit 2.
-Supremacy Battlesuit at tier 3. Starts with 2 fusion eradicators and 2 Nexus missiles. Fusions (meltas) can be replaced by Tri-Axis Ion cannons (plasma cannons), Nexus missiles (aoe rockets) can be replaced by Pulse Ordnance Drivers (plasma) and Heavy Rail cannon + Cluster Fragmentation rockets (anti tank very long range gun and mid range anti infantry rockets). Also has 2 krak (melta) and 2 frag (plasma) missile pods. Limit 1, built at HQ.
-Riptide got an animation rework, a substantial health boost and some price increase.
-New tau tier 3 nuke ability.

Minor changes:
chaos vindicator moved from tier 3 hq to tier 2 cultist shrine
30k SM vindicator moved from hq tier 3 to hq tier 2
40k SM vindicator moved from hq tier 3 to scout beacon tier 2. Emperor's champion moved to tier 1 hq
Vindicator is now tier 2. It was too weak for tier 3 and Chaos needed the slot for Obliterators.
-IG Veterans have been updated. Now they got their shotguns by default and can have 2 upgrades. Demolition pack gives them stealth and their demo kit, and Snipers give them Long Las sniper rifles. Their squad leader is now 1 per unit not 1 per player.
-Krieg guardsmen Long Las snipers.
-tau suit missile battery ability projectiles now fire properly from the shoulder for the Riptide and Broadside too.
-Fix the GK Librarian to be in line with SM Terminator one. This means that he has 2 of each weapon, armour and accessory, with the same abilities as the SM Terminator Librarian, and also has increased health.
-Fixed rocket turret for orks firing machine gun fx.
-Fellblade done. If not available in time, I'll use the Fellblade and give it the other two's weapons and implement Garrick's updated models for them later.
-Oche Bolshe Yoba is donating a lovely dark crozius for all Word Bearers fans, so that the Dark Apostle looks better.
Tyranids:
-Fix Hierodule barbed strangler having only 1 projectile.
-Hierodule model update. Just make them prettier. Or not, since they are Tyranids.
-Increased health for Ork Warboss, Tyranid heroes, Swarmlord, Tervigon, Tyrannofex, Dimachaeron, Hierodules. Increased damage for Hierodules. Increased health regeneration for Tyranid heroes, Swarmlord, Avatar and Great Unclean One.
-Land Raiders, Typhons, Spartans, Cerberuses, and all Fellblade variants for all factions now have the Power of the Machine spirit ability. This heals the tank while slowing it down.
-30k Decimator, Mammoth and Plaguereaper now have Daemon Shells ability that increases the damage of their sponson weapons.
-40k Fellblade, Falchion and Glaive now have the Armour of Contempt, which makes them invincible for a short period of time.
-Fixed an error that caused the Sabre's Volkite Saker and Neutron laser's scope not to move in synch with the rest of the tank. The Chaos Sabre now has a more chaotic muzzle for its Neutron laser.
-Superheavy Volcano, Magma, Plasma Blastgun and Quake cannons rate of fire and damage adjusted. They do the same damage overall, but fire 25% faster.
-Various cost alterations for balance reasons.
-IG commanders both Krieg and regular can now airdrop hellhound and leman russ as not a global ability, but a unit one. Regular IG LR airdrop replaced by basilisk barrage.
Fixed compatibility issue with Elite's ucs file. I hope.

3.36 : lascannon front weapons for all Spartan tanks.

3.35 Completed:
-Fixed missing weapons for IG heavy weapon team with Noot's help.
-Fix Stalker upgrade icon for Whirlwind.
-Replaced "twin linked" tooltip with "Mortis dual twin linked" for Dreadnought Mortis weapon Lascannons, Autocannons, Heavy Bolters and Missile Launchers.
-Fixed some missing parts of the Chaos Land raider. I may edit it to clip less, this covers up the black spotches that I somehow missed for like 7 years.
-Primaris Suppressors. Tier 2, built at Techmarine beacon, limit 1. Equipped with autocannons that deal suppression damage, can take sergeant, has grenades and melta bombs.
-Space Marine Aggressors. Tier 2, built at Techmarine beacon, limit 1. Comes with dual powerfists with built in short range but heavier boltguns and dual shoulder mounted frag grenade launchers. Faster but less durable than Terminators, they can deal with heavy targets in melee or at hordes at short range.
-Space Marine Infiltrators: Tier 1, built at Techmarine beacon, limit 5. Has krak, frag, smoke and blind grenades. Long range spotting sight and long range boltgun.
-Space Marine Incursors: Tier 1, built at Techmarine beacon, limit 5. Has krak, frag, smoke and EMP grenades. Long range stealth detection and high damage boltgun.
-Space Marine Inceptors: Tier 2, built at Techmarine beacon, limit 1. Has heavier Gravis armour like Eradicators, though not as resilient as Aggressors, and can jump like Suppressors or Assault. Starst with dual Assault Bolters, which work much like a heavy bolter, dealing more damage at shorter range. Can take 3 Plasma Exterminators, which are rapid fire short range plasma guns.
-Legion Moritats: Tier 2, built at the Scout Beacon, limit 4. Stealth capable jetpack legionaires with double volkite pistols, and 5 squad members can take dual plasma pistols. 30k SM only.
-Repulsor armed with twin hull heavy bolters, lastalon and onslaught cannon turret, cane replace lastalon with Executioner laser destroyer or plasma cannon upgrade. Hull dual HB can be upgraded to dual Lascannons. Tier 3, built from Techmarine beacon. Can use assault frag launchers, aoe knockback, jetjump, smoke grenades.
-Impulsor with Bellicatus rocket launcher and 2 storm bolters. Can replace rockets with sensor relay or shield dome that can defend tank and also nearby infantry from ranged fire. Can replace storm bolters with frag grenade launchers. Tier 1, built from Techmarine beacon. Can use aoe knockback, jetjump.
-Gladiator tank: Reaper has 2 Heavy gatling cannons, can be upgraded to Valiant has twin las-talons or Lancer for a laser destroyer. Sponsons are quad tempest bolters, can be upgraded to Multimeltas. Tier 2, built from Techmarine beacon. Can use assault frag launchers, aoe knockback, jetjump, smoke grenades.
-Macharius. Tier 3 limit 5 ig tank from bunker. Starts with 4 heavy bolters and 2 dual battlecannons that can be replaced with an Omega weaker Plasma blastgun, Vulcan mega bolters or 2 vanquisher cannons. Price and health and performance between baneblade and russ.
Stormblade, Stormsword and Banesword main gun muzzle flashes mixing.
-Malcador, starts as Defender with hull Demolisher. Can take battlecannon or twin lascannons, or replace turret and hull demolisher for Infenrus heavy flamer or Valdor neutron laser. tier 2 ig bunker. very slow, fixed arcs of fire, more health, cheaper than Leman Russ.
-Fix space wolf toro bug.
-Ig tier 1 tier 2 tank upgrades had their costs reduced.

3.3 FIXED variant is out, redownload and reinstall to gain access to the more bug free version with the Sicaran Venator now having its turret Heavy Bolter and visual fixes!

3.3 hotfix patch details
warpsmith shield to chaos fx. DONE
baneblade muzzle flash for coax DONE
shadowsword muzzle flash for coax DONE
fx muzzle flare for sicaran bolter DONE
Glaive muzzle flash check DONE
falchion barrel size check DONE
ig shell arch bigger DONE
no nid fx on riptide. DONE
arquitor upgrade tooltips. SDONE
check fx on ig artillery front . DONE
Catapharactii Force Commander still uses the 40k storm bolter model instead of the twin-linked phobos bolter. DONE
Assault Cannon predator sound: DONE
See if I can add Heavy Bolters back to Sicaran Venators. DONE
Buffed Pyrovore health from 4k to 6k, Exocrine health from 4k to 8k, Exocrine got 150 req more expensive.
Nerfed custodes melee damage, buffed Paladin and GK terminator melee damage, they are now 800 each. GK terminators were underperforming compared to Custodes, Assault and Berzerker Terminators.
Nerfed AOE on Fellbalde HE shell from 16 to 12, so it won't outshine Glaive and Typhon so much.
Buffed IG Baneblade type superheavy tanks health from 40k to 50k.


3.3 Credits:
-Special thanks to Noot (Bullgryns), Garrick (IG Superheavies), Enlargingcloud (Riptide animations) Joazz and Kekoulis (Ultimate mod) and Uncle Anaestesia (HH sets) and the Elite mod team for their help.

-Hh era predator turret for 30k predators.
-Predator sponson flamers, turret flamer and assault cannons.
-Tier 3 Turret Predator Twin Lascannon available for 30k marines, but limited to 1 per army as I try to confirm to both Forge World giving them to HH era models and GW saying Annihilators are M36 only.
-New fx for imperial and chaos plasma cannons, Stormblade, Stormsword, Banesword.
-Cyclone launcher for Terminator Captains of both eras and Terminator Chaplain. Fires melta missiles, can launch plasma missile barrage. Can be used with all weapon options.
-Heavy flamer and plasma blaster for the Chaplain's crozius weapon options.
-Chainfist, plus for 40k captain, Plasma cannon and for 30k captain, Plasma blaster for the Terminator FC as a new upgrade.
-HH era sponson visuals for 30k predator.
-Mk10 style backpack for Primaris and Gravis armour helmet for Eradicators.
-Leman Russ Punisher turret.
-Havoc and HK launcher for Predator turrets, HK missile launcher for 40k Predators, Havoc for Chaos Predators and either for 30k Predators.
-Laser Destroyer upgrade for Vindicator, 40k, 30k and Chaos variants.
-Havoc launcher option for 30k era Vindicator, Rhino and Scorpius Whirlwind.
-HH era SM autocannon based on IG one, not the chaos model. 30k heavy marines.
-Stormnobs for orks. Tier 3, 3500 hp (1000 less than nobs) but can jetpack and deal power weapon damage that isn't mitigated by armour. Power axes and Plasma pistols, leader has a power claw.
-Nob leader now has a two handed power axe, same damage as the hammer but power weapon AP. Isn't replaced by the hammer upgrade.
-Kill Tank. Armed with 2 sponson autocannons and a Giga Shoota as Kill Blasta by default. Can be upgraded to a Kill Bursta, replacing the long range gatling anti infantry cannon with a short ranged giant heavy cannon, akin to a bigger demolisher. Can also replace it for a Smasha cannon, an anti tank long range gun that slows what it hits. Can replace sponsons with zapp or plasma cannons.
-Redone Forge World style Mars Alpha Demolisher cannon visuals for Leman Russ.
-Better Primaris Mark 10 Phobos armour look for Primaris Reavers, alongside the primaris backpack above.
-Better Mark 10 Tacticus and Gravis variants for Primaris.
-40k Whirlwind can take Hyperios upgrade (Long range 6 krak missiles) or take a limited 2 of Scorpius upgrades. Better sight range and stealth detection than 30k variant, but lacks the left stormbolter gunner as he is replaced by sensor pod.
-30k Whirlwind gets Helios upgrade.
-Heavy upgrade for Primaris Intercessors that gives them a heavy bolter and hellstorm/executor bolt abilities. Tier 3 required for it, gives them gravis looks and health boost.
-Hellfire missile rack instead of Cyclone for Scarab occult Tzeentch Terminators. These can only fire an improved version of the krak missile.
-New Chaos hero, the Terminator Sorcerer Lord, can be upgraded from the Chaos Sorcerer commander choice at tier 3. Wargears:
Armour of Tzeentch: Warp rift and teleport
Armour of Slaanesh: Chains of Torment and warpfire
Demon sword and Combi melta: Coruscating flame and Subjugate
Warp staff and Reaper Cannon: let the galaxy burn and curse of tzeentch
Dark Iron Halo: demonic shield and iron halo
Hellfire Missile Rack: Hellfire missile rack and chaos Vortex of Chaos
-He also has a Chaotic version of the vortex of doom, a new Chaos spell.
-Slaanesh Noise Terminators as an new unit for the Sorcerer and Plague Lord. Upgrades: Lightning claws, 3 combi meltas and 3 combi plasmas, or 3 blastmasters and 3 sonic blasters. 6 members, limit 1.
-Discipline, Boys! : Tier 2 upgrade for Stormboys. Changes their melee weapon to power weapons and gives 5 members rocket pistols, as well as 250 health to every boy.
-Triple lascannon sponsons for the Land Raider Terminus.
-Whirlwind Scorpius for Chaos, tier 3, limit 3, built from the Shrine.
-Librarian terminator armour variant for t3. basic ability is smite
Psychic Hood of the Telekine: Force wave and Force Dome.
Psychic Hood of the Pyromancer: Ignite soul and Avenger
Staff of the Biomancer: enfeeble and purify.
Sword of the Chronomancer: Quickening and might of heroes.
Tomes of Doom: Vortex of doom and Storm of Emperor's Wrath*
Sacred Iron Halo: Shield and gate of infinity
* New ability, recoloured psychic storm
-Sicaran : New tank. Hellblasters are now tier 2 HQ, Eradicators tier 2 Beacon, and Sicaran tier 3 beacon/shrine for 30k,40k and chaos marines. Limited to 1 type per upgrade and 5 tanks for non HH era armies. Comes with front only HB, sponsons lascannons, and replacable duel Accelerator Autocannons. Faster rate of fire, better damage, but smaller AOE than Predator Heavy Autocannon.
Can equip: Punisher anti infantry cannon (better than LR punisher), Arcus rotary artillery missile launcher (rapid fire 2 shot, hybrid between Scorpius and Helios WW), Omega: Rapid fire heavy dual plasma cannons, and Venator neutron laser, a long range tank hunter weapon that disables vehicles.
-Nerfed Plasma weapon Overcharge ability. Not sure if I'll keep it, partially remove it, or change it, as it effects all squad members, which is odd when a tactical squad only has 1 plasma gunner.
-Red eyes for ork boys ported from Wrath to Vengeance.
-Better visuals for Eliminators.
-New visuals for Warpsmith and HH era Apothecary and Techmarine. Not much, maybe a different helmet.
-HH era Vindicator Deimos visual. Had to remove storm bolters upgrade due to animation clipping.
-New look for Recon squad, new main gun look for Recon and Seeker squads. Recon, Seeker, Destroyer and Breacher squads now got a limit of 2 from 1.
-30k era sm tanks had their gunner replaced by remote sponson.
-Eldar Cobra, Lynx and Scorpion, Void Spinner superheavies, built at tier 3 from the webway gate.
Cobra is limited to 1, has a very powerful but short ranged D-cannon (Akin to Volcano cannon, but with bigger area of effect but short rage).
Lynx is limited to 2, has a powerful sonic cannon with a good aoe, moderate rate of fire and good damage against infantry and long range.
Scorpion is limited to 2, has a rapid fire pulsar lance that deals good damage to vehicles at a long range. Damage is not as powerful as most superheavy shots, however it has a very good rate of fire to get a high damage per second average.
Void Spinner is limited to 1, fires 3 artillery shots at long range that are better at armour piercing than the Night Spinner. They do travel slowly, but fire at a medium rate and have large area of effect.
-40k and 30k era Space marines will gain access to the 3 superheavies. Limited to 1, tier 3 beacon units.
These tanks all have a demolisher cannon, a frontal twin heavy bolter and sponson quad lascannons. The model is placeholder and can't fire straight forward with the lascannons. The Garrick-Elite collaborated superheavies will come later when they are ready to be added or to replace placeholder models.
-Fellblade is armed with a twin heavy Accelerator Cannons, which can switch between AP and HE shells. The tank has a rate of fire like the Baneblade but the guns are exceedingly more powerful.
-Falchion has twin Volcano Cannons. Same gun as the Shadowsword, but double the damage for its two barrels.
-Glaive has a Volkite Carronade, a heavy heatray that is devastating in a large area to infantry.
-Chaos have three superheavies that are the same as the Marine ones, except the quad lascannons are replaced with quad reaper cannons, which means 8 barreled autocannon sponsons.
-Decimator is armed with a twin heavy Accelerator Cannons, which can switch between AP and HE shells. The tank has a rate of fire like the Baneblade but the guns are exceedingly more powerful.
-Mammoth has twin Volcano Cannons. Same gun as the Shadowsword, but double the damage for its two barrels.
-Plaguereaper has a Pus Cannon that is devastating in a large area to infantry. Deals half as much damage as the Glaive, but fires twice as fast. Also reduces enemy infantry's speed and damage on hit.
-30k variants have Flare Shield by default, 40k and Chaos as an upgrade.
-New weapons for Tau Hammerhead:
Plasma Cannons, akin to the Ryza LR upgrade.
Fusion Cannons, akin to melta Predator
Swordfish, a dual railgun variant.
Burst Cannons, akin to Punisher
Missile pods, can switch between Krak and Frag.
-Space Marine multilaser turret replaced by Lascannon turret.
-30k era Terminators have 30k era combi bolters.
-Fixed an oversight that made storm bolters do as much damage as a regular bolter, instead of double.
-30k era dread visual upgrade.
-Imperial Guard Artillery Battery:
-Basilisk gun - very long range, effective against all units, large aoe.
-Colossus gun - very long range, very effective against all infantry, huge aoe.
-Medusa gun - long range, very effective againstheavy targets, medium aoe.
-Hydra gun - long range, effective against all units, especially single targets.
-Wyvern gun - long range, effective against all units, small aoe, rapid fire.
Thunderer:
-Cheaper than Leman Russ, 2000 more health, but only has a Demolisher cannon. Built at bunker.
-Can be upgraded to Destroyer or Bombard.
-Destroyer is a tank hunter, a low reload, long range, large damage dealing unit best suited to sniping out tanks from safety. Expensive.
-Bombard is a heavier Colossus with 360 degree arc of fire, and a better AP but smaller AOE shell. It is a little like the Medusa, but with a heavier hit and steeper price cost. Expensive.
-Proper tau broadside legs.
-More health for Avatar and Great Unclean One. Fixed bug of tau fire warrior leader missing gun with pvp rankings.
Sabre is a short range fast light tank with dual Anvilus Snub Autocannons, Volkite Saker or Neutron laser and a remote Heavy Bolter/Multi Melta/Volkite Culverin. Built at 30k scout beacon, and TECHMARINE 40k beacon. 40k limit 3. - Note, due to model animations flamer doesn't work so I took it out. Rest is fx fixed.
Arquitor is a slow but durable artillery with sponson mounted Heavy Bolters/Autocannons and a Spicula Missile System, which can be replaced with Graviton Charge Cannon or Moribus Bombard. Built at 30k scout beacon, and TECHMARINE 40k beacon. 40k limit 3.
-Fixed muzzle flash for Leman Russ hull lascannon, volcano cannon, Bombard and IG artillery front heavy bolters.
-Ig autocannon fx for SM dread autocannons.
-Sicaran Venator Chaos.
-Possible solution to how frequently tau crashes, no promises. appears to work after I re rigged the tau gun and shield drones.
-tau stealthsuit fx graphical changes.
-Tau Devilfish has been merged with tau light hammerhead (taken out , replaced in tier 2 with hammerhead proper) as all its upgrades and weapn options are now for tau devilfish. starts with burst cannon, can get fusion or plasma cannon. fixed a bug that caused devilfish guns to not animate.
-Cerberus, tier 3, built at Techmarine beacon/Warpsmith Shrine, limit 1. Heavy tank hunter, can upgrade sponson heavy bolters to lascannons. Has Neutron Laser Projector, which disables tanks for 10 seconds and has long range.
-Typhon, tier 3, built at Techmarine beacon/Warpsmith Shrine, limit 1. Heavy siege tank, can upgrade sponson heavy bolters to lascannons. Has Dreadhammer Cannon, which can destroy large groups of anything at short range.
-Spartan, tier 3, built at Techmarine beacon/Warpsmith Shrine, limit 1. Heavy tank transport, can upgrade front turret heavy bolters to heavy flamers. Has quad lascannons, can transport and reinforce.
-Chaos and 40k can take Flare shield, 30k has it by default. 40k and Chaos has storm bolter. 40k can upgrade to Multi melta, Chaos and 30k to Havoc launcher. 30k starts with heavy bolter.
30k Land Raider starts with the heavy bolter too, and it can take havoc launcher instead of multimelta. 30k Land raider also lost most of its purity seals. Chaos Land Raider can now take Havoc launcher for the combi bolter as upgrade.
-New Whirlwind upgrades, Hunter and Stalker.
Hunter is a long range heavy tank hunter that fires slowly, while Hyperios fires a swarm of krak missiles best suited to taking down light tanks or heavy infantry. Stalker is a long range autocannon, best used against heavy or light infantry, similar to Hydra just stronger.
-Tau should no longer crash with increased frequency. So far testing had shown zero crashes. Gun drones, shield drones, fusion gun drones gained a new look as the error inducing animation was taken out.
-eldar webway gate and ig bunker spawned by AI. Eldar heroes can now also put down webway gates for the ai to use, as it doesn't use the global, which is odd, since that is a vanilla retail ability.
-Tau turrets, for well, tau. Models made, burst cannons and railguns upgrade, based on drone and IG turret animations.
-Plagueburst Crawler. Built at Warpsmith shrine at tier 3, limited to 2. Very powerful long range but slow firing artillery, very strong. Has larger than usual minimum range, but better maximum range than other Chaos artillery. Also has a frontal firing Rothail Volley gun, which slows and suppresses.
Comes with sponson Plaguespitter flamers, similar to heavy flamers but also slow. Can be exchanged for 2 Entropy Cannons, which work as lascannons that slow and deal more damage, but have lower range.
The tank itself is very durable but the slowest of all Astartes vehicles, requiring infantry support to cover retreats but capable of adding powerful support fire from its short ranged secondary guns.
-Devastators and Havocs now start with 4 heavy weapon gunners, and gained 2-2 new upgrades.
Codex Doctrine / Legion Tactics gives them the rulebook compliant 5 bolter bearing spotters and increases vision range. This is a lore addition.
Annihilator Doctrine / Siege Tactics gives them back the 5 heavy gunner wielders, who wield the same heavy weapon as the initial 4, heavy bolter or upgrade. This is the same as the previous squad, but now requires tier 2.
You can only choose on of these upgrades, not both, to get your devastators or havocs back to 9+1 leader size. Both squads are now 3 per player, not 2.
-Tau battlesuits now have missile pods that actually fire, like the Cyclone launcher. Broadside, Heavy and Commander (if so equipped) can fire 1-1 frag, while Stealth or Commander (if so equipped) can fire a krak missile. Regular Crisis suits don't have missile pod or pods on their shoulders, so no change there.
-Various squad caps increased for semi-elite units like Deathwatch, Fire Prism, nobs, etc.
-Limit increased for GK terminators and land raiders as they get no superheavy.
-Custodes. Tier 3 unit. Built from Techmarine beacon for 40k and 30k space marines, limited at 2, and at HQ for Grey Knights, limit 3. Starts out as Sentinel Guard, a heavy but fast melee unit. Can be upgraded to Sagittarum Guard, which is armed with an Adrathic combi heavy bolter. Adrathic weapons are a shorter ranged but more powerful variant of gauss weapons.
Has Battlecry, And they shall know fear, EMP/Plasma/Blind grenades and Iron Halo.
-Dreadnoughts all get And they shall know no fear. Ironclad and Venerable gets a better variant with more health regen. Venerables get iron halo instead of stoicism, which was removed due to the invulnerable bug. Chaos dreadnoughts get a variant called Spite, which doesn't slow, heals less, but improves damage dealt more.
-Riptide Battlesuit. Tau unit, tier 3. Armed with 2 anti infantry smart missile pods, 1 anti tank seeker missile pod, and a heavy burst cannon.
-Can replace the burst cannon and Seeker pod with two Submunition Railguns, a rapid fire plasma railgun.
-Can replace burst cannon with Ion or EMP cannon. The former is a plasma cannon style weapon with more damage but less area of effect, the latter is a melta style weapon with no area of effect but stuns vehicles.


- NEW UNITS / VISUAL CHANGES

Under Construction: Currently in progress!
Package the mod for uploading.


3.2:


-Implemented:
-Primaris plasma weapons and melta rifle.
-Reaver knives fxs fix.
-Intercessor assault upgrade and primaris bolt pistol
-Eldar weapons, right side replacing the scatterlaser for Falcon and twin for Wave serpent: Scatter lasers, Starcannons, Missile Launchers, Shuriken Cannons and Brightlances.
-falcon pulse laser now slows enemies, wave serpent animations fixed.
-Added Warp Hunter, a close range tank with a big D cannon. Akin to Predator Infernus with melta sponsons.
-Added Firestorm, a long range artillery with anti-medium infantry and anti-light vehicle triple heavy scatterlaser.
-Added Night Spinner with twin Doomweavers, long range artillery very good but only against light infantry.
-Models made for Ork blasta for boy and nob/boss. Model made for Ork plasma gun for boy and nob/boss. Ork plasma pistol for nobs. Ork plasma kannon for mek/loota. Ork rokkit deffgun for loota. Special shoota of warboss now has a new 6 barrel model.
-Carnifex Deathspitters.
-Tyranid Exocrine, Pyrovore, Venomthropes. Malanthrope for latter as leader, and Neurothrope for Zoanthropes as leader.
-New fx for Tau railguns and Leman Russ Eradicator.
-New tau railgun heavy weapon team weapon, new missile and railgun drones, new Pathfinders.
-Chaos heavy flamer with chaos flame and not slime fx, separate slime flamer for nurgle terminators.
-Ork stuff: Shield for warboss, plasma/melta guns for kommando hero, kommandos, flash gitz. Lascannon/Melta/plasma for tanks, hard trukks, Dreads. Rokkits for Trukk and Dreads. Kill Kannon, Supa Kannon and Plasma Kannon for main Battlewagon gun, turret guns get rocket, las or plasma guns.
- Land Raider Ares Demolisher cannon front.
-Made the plaguespewer pistols an upgrade, reduced lag but made it hit harder.
-Gave Deathshroud their wrist mounted plague flamers.


2.1 changelog:

-Seer Council got a big health boost.
-Purgation squad number from 4+Sergeant to 9+Sergeant.
-New FXs and some fixed animations, like Hard truck, and IG superheavy main gun tracking and tyranid double devourers and deathspitters, and SM special ammo and psycannons.
-Health bonus for tanks, lesser one for walkers.
-Plague Lord now has 2 new Terminators, Blightlords and Deathshroud, built at the shrine and replacing the regular chaos terminators.
-Marine tier 3 Reavers and tier 2 Intercessors moved to tier 1 with Eradicators added at tier 3 and Honour guard at tier 2 for SM beacons.
-Enlargingcloud let me use his Carnifex double devourers.
-Noot has let me use his bullgryns, built from Bunker for IG at tier 3.
-New Tau Crisis suit model and new tier 2 burst cannon and tier 3 fusion gun drones.
-New tier 3 Tau Crisis variants, XV81 stealthed and XV89 heavy double weaponed battlesuits.
-CSM squad number reduced to 8 on startup, so with Aspiring Champion and weapon specialist, it goes to 10 marines.
-Terminators of all types are now 10 man squads with 2 heavy weapons where applicable.
- 30k and 40k SM factions Command squad is now more ranged oriented, and at tier 2 there is a new squad with melee focus called Honour Guard.


2.0 changelog:

-Garrick's Superheavies: Shadowsword, Stormblade, Stormsword and Banehammer.


-More Dreadnought weapon options, 2 separate dreadnoughts as Hellfire and regular so that all upgrade options are available.

Balance:
-Apothecary and Dok healing energy cost increased.
-Assault Cannons gained a small AOE to make them better.
-Chaos Terminators gained a shield like loyalists, so will GK variants.
-GK Terminators limited to 2.
-GK Paladins can now heal since they got an Apothecary there.


Bugs:
-Broadside should be firing out of the right barrels.


1.9 changelogs:

Changelog:
-Dual Powerswords for Chapter Captain.
-New Dual handed Black Sword animation for Champion.
-Volkites for Devastators, 40k and 30k.
-Fixed Tooltips for Warlock, Autarch and Warlock Council, Dark Reaper and Fire Dragon Exarchs and Wraithlord Missile Launcher upgrade.
-Replace Volkite marines with Honour Guard with Halberds.
-Volkite Culverin damage reduced from 600 to 400, a full Devastator squad with them was just too OP.
-Assault cannon damage buffed, they were still doing very badly against infantry. 400 to 600 for terminators and Land Raider (shoots twice as much) and 500 to 1000 for Dreadnought, 600 to 800 for Terminator Captain.
-Wargear Weapon options for the Emperor's Champion since he can't use shield or pistol while dual wielding that big sword. He can now either take an Oath of Fury or an Oath of Faith, the latter working the same way as the shield did. The former gives him a large AOE circle damage skill and a very high cone damage skill. The weapon itself does not change, he just gets new abilities.
-Sniper rifle reload changed from 0.5 to 1 sec, it was way too good at wiping out infantry, outperfmorning specialist regular marines at close range.
-Like Zoanthropes, Hive Guard, Tyrant Guard and Biovores come in packs of 3.
-40K SM Vanguard Eliminators. Putting in the ammo was a pain.
-Rhino having an invisible flamer bug fixed. I searched for hours, but with Noot's help, I figured out it was actually a corrupted wargear file.

Some beginner tips:

Don't play against SM on high resources, they are OP(Or SM legion, or SM GK, or CSM)B: You got a secondary unit production building, for SM this is teleport beacon, for Chaos Shrine, for IG bunker, for Ork WAAAGH banner, for eldar the webway gate, for nids the spawning poolThis is usually also where you can recruit new heroes like Chaplains, Slaanesh Champions (Unless you are Khorne), Lord Commissar, etc
SM and IG are split into 3 racesSM : 40k SM chapter, 30k SM legion, Grey Knights
IG: Cadian style ig, Krieg IG (Slower, can't be supressed, lasgun rate of fire halved, damage doubled) and Tau
If you play a horde army, bring transports for auto reinforceork vs ig will have massive casaulitiesYou can also summon most heroes from the secondary building.
Lowest I think is Eldar with 4 heroes, highest SM with... 6 I thinkCaptain+ Librarian, Chaplain, Emperor's Champion, Techmarine, Apothecary
Also with SM, prioritise taking out anti-vehicle guns. Las/lance/zapp, Plasma and melta is your true foe, rapid fire anti infantry weapons not so much.

Post comment Comments
Khoran_Gutsplitter
Khoran_Gutsplitter - - 1,386 comments

There's one bug that has always annoyed me when playing as the Eldar. Whenever i try to build an eldar turret there's no preview build/ghost so i can't really tell which way the turret is facing and it nearly always ends up facing the opposite direction, would it be possible to fix this?

Also now that dual-wielding is possible could you add a new dual chainaxe option for the Blood champion? I think it fits him quite well.

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DeusImperator Author
DeusImperator - - 1,293 comments

I'm afraid the model is only SM powerswords.

That's I'm afraid is how the build is. The turrets rotate 360 so facing should not be an issue anyway.
Building code did not work, so its basically a summon, code wise.

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Khoran_Gutsplitter
Khoran_Gutsplitter - - 1,386 comments

Yeah, it's just a little irritating, that's all.

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dragoon87
dragoon87 - - 1 comments

Why does this mod Always get my game crash when im just starting the game exe from desktop?

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DeusImperator Author
DeusImperator - - 1,293 comments

You need to use one of the the bat file. There is steam and non steam version, in case you got it from GoG or something.

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DeusImperator Author
DeusImperator - - 1,293 comments

Use the one provided or -modname Astartes

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Guest
Guest - - 690,434 comments

Can this be installed over previous versions of the mod? Or do I need to uninstall old version first?

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DeusImperator Author
DeusImperator - - 1,293 comments

Uninstall is cleanest but it should overwrite them anyway.

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Guest
Guest - - 690,434 comments

Why khorne lord has no plague marines avaliable? It's fitting that he has no noise marines but why give him warp talons that can be recruited at the secondary temple? warp talons aren't even that good.

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DeusImperator Author
DeusImperator - - 1,293 comments

Warp talons aren't bad, they are jump infantry that have power weapons and can go invulnerable.

Legion specific troops are tied to their gods. Lord gets Berserkers, Plague Lord gets Plague Marines, Sorcerer gets Rubric Marines.

Plague Lord and Sorcerer get noise marines, but they would be weird for Khorne, and warp talons are just a replacement for them. Khorne lord can get more of them.

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Guest
Guest - - 690,434 comments

This comment is currently awaiting admin approval, join now to view.

Khoran_Gutsplitter
Khoran_Gutsplitter - - 1,386 comments

DeusImperator I believe the baneblade variant you find redundant is the Doomhammer, not Stormlord. But the Doomhammer is actually useful in that it possesses a higher rate of fire and can fire on the move, much like a LR Conqueror, so it does have more flexibility compared to a Shadowsword. It basically trades the destructive power and range of the volcano cannon for more firepower and mobility, in addition to being able to carry troops. Magma cannon is still powerful enough to cripple a titan, but it's range is quite short (like shotgun range) compared to the Volcano Cannon, that's the main difference.

P.S: You should change the "2.1 plans" to "2.1 Changelog".

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Arkham4ever
Arkham4ever - - 1 comments

Hello there! this mod is great! May i ask if its my rig or some weird circumstances that causes some hefty lag whenever more than 5 troops are engaging each other?

- Ryzen7 3700X
- gtx 970 with 4gb memory
- 16 gb RAM

oh and installed on an SSD. While playing i also checked the task manager to see if any hardware is being taxed but everything was running fine. Graphic card shows 58% workload. only thing that spiked up was the SSD.

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DeusImperator Author
DeusImperator - - 1,293 comments

Dow2 may have trouble with newer cores, not sure myself.

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kratoss95
kratoss95 - - 1 comments

someone can help me? love the mod, outstanding quality, but like all mods after some time the game become lagghi as hell, maybe coz the enemy build too many troops, someone have a fix for this? to enable the game to take more resources or idk

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Leeching
Leeching - - 86 comments

I'm not seeing any of the new 30k marine units. Is there a new structure?

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