Dawn of War II: Elite is a multiplayer mod for Dawn of War II: Retribution. Originally envisioned by Caeltos (a competitive player with a wealth of experience spanning through vanilla to Retribution) as an experimental balance mod for high-level players, Elite evolved into making bolder changes as THQ cut the official support of DOW 2 in their dive toward bankruptcy. The addition of new abilities and units became commonplace, from Space Marine Sternguard Veterans, Eldar Fire Dragons, Chaos Raptors to the Ork Flash Gitz, finalising in the introduction of an entirely new faction - the Grey Knights, based on Bloodravage’s Destroyer 40k mod – all designed from a competitive PvP angle. Coupled with continuous development and an active community dedicated to casts, coverage and regular events, the Elite mod continues to preserve and enrich the de facto Warhammer 40K RTS to this day.
Elite 2.9.9.1 Changelog
Preamble:
We’ve opted to release a smaller patch with a faster timeline on account of much larger changes in the background requiring more time in the oven. We hope to have an update on some of the plans we’ve had behind the scenes in the next few weeks. For now, we hope to keep a steady stream of improvements heading your way with 2.9.9.1!
This patch is mostly focused on correcting the more problematic aspects brought in with 2.9.9 as well as correcting some of the more notorious issues that have been plaguing these builds in the ATSKNF fix and the Noot Game Mode fixes. We hope you enjoy the new game modes in their unleashed state!
CREDITS
Programming (Units, Abilites, etc): Atlas, Noot
Changelog: Atlas, Impregnable
Portraits: Bummknall
Game Testers: Atlas, Deimos, Mickey, Noot, Arthurcloud, Enlargingcloud
New Game Modes:
All games modes should now be fully PvP compatible.
General Changes / QOL:
Tooltips updated.
Portraits have been updated for the following units.
Vortimer Razorback
Bugfixes:
Fixed an issue where IST Impact Grenade did 0 damage at its farthest distance interval.
- It was doing 0 damage to units hit on the edge of the impact which was not what it was supposed to do.
Fixed an issue where And They Shall Know No Fear (ATSKNF) ability gave the normal squad members more special attack chance than the Sergeant for both Tactical Marine Squad and Sternguard Veteran Squad.
- Everyone should have been getting 35% more chance to perform special attacks but squad members were getting 50% chance instead.
Fixed an issue where ATSKNF abilty would permanently add the special attack chance modifiers to the Sergeant model after the first activation of the ability.
- 35% more chance to do special attacks part of the ability permanently stayed for the Sergeant model even after the ability ended.
Attempted to fix an issue where Psyker's Strip Soul can still be channeled after failed conditions.
- There was an issue where if the unit under effect of Strip Soul teleported away from the Psyker's range, the Psyker would still be able to channel the ability.
Chaos Space Marines
The Aspiring Champion himself pales in comparison to his closest comparables as a squad leader.
Chaos Space Marines:
Aspiring Champion purchase cost reduced from 75/25 to 75/20.
Eldar
We agree that Rangers needed a boost, but we’ve elected to temper that boost to encourage more diverse decision making.
Rangers:
Long Rifle damage per hit reduced from 32 to 27.
Imperial Guard
Spotters were a heavy topic of discussion after the meaty buffs they’ve gotten. We’ve toned down the squad’s ability to blast squads off the map when bringing large numbers of Spotters onto the field.
Inquisitor:
Plasma Pistol damage per hit reduced from 25(12.96 dps) to 20(10.42 dps).
Artillery Spotter Squad:
Purchase cost increased from 240/25 to 240/30.
Incendiary Shell damage over time effect changed from 14 flame_aoe_ability_pvp damage over 10 seconds to 7 flame_aoe_ability_pvp damage over 14 seconds.
Ordo Malleus
As the faction reaches parity with the other races in the game, the ancillary benefits spread throughout the roster to bolster its weaknesses can now get focused and reined in.
Inquisitorial Storm Troopers:
Impact Grenade knockback radius reduced from 6 to 4.5.
Strike Squad:
Out-of-combat health regeneration bonus now requires Tomes of Titan upgrade to activate.
Purgation Squad:
Purchase cost increased from 270/30 to 300/30.
Conversion Beamer upgrade cost reduced from 75 to 50.
Psycannon upgrade cost reduced from 65/15 to 50/15.
Purged by Fire! damage per hit reduced from 4 to 1.5.
Interceptor Squad:
Default weapon damage per hit reduced from 40(30.77 dps) to 37.5(28.84 dps).
Purifiers:
Cleansing Flame no longer deals damage to targets it affects. Silence effect remains.
Vindicare Assassin:
Teardown time increased from 0 seconds to 0.5 seconds for both Turbo-penetrator Rounds and Exitus Rounds.
Vortimer Razorback:
Hunter-Killer Missile upgrade renamed to Reinforced Armor Plating.
Unit no longer gains the Hunter-Killer Missile ability when purchasing Reinforced Armor Plating.
Reinforced Armor Plating health increase increased from 100 to 200.
This installer updates your Dawn of War 2: Retribution version to Elite Mod v2.9.9. You only require Dawn of War 2: Retribution installed to use it. The...
Elite Mod's Discord server and website Dawnofwar.info have been hacked and taken offline. We will repair things as soon as we can.
A preamble and changelog of all the updates that v2.9.8.4 offers to the Elite Mod!
Elite Mod patch 2.9.8.2 includes some balance changes and bugfixes. New units and game modes will be arriving in the following patch, so stay tuned! Edit...
This is a hotfix for our previous patch. Each hotfix is a complete reinstall of the mod. Follow the instructions in our installer or reach out to us on...
This installer updates your Dawn of War 2: Retribution version to Elite Mod v2.9.9. You only require Dawn of War 2: Retribution installed to use it. The...
This installer updates your Dawn of War 2: Retribution version to Elite Mod v2.9.8.4. You only require Dawn of War 2: Retribution installed to use it...
Hotfix with bugfixes and other fixes! Added a FPS-cap for reducing sounbugs!
New patch for Elite Mod released on October 22 2022 A smaller patch with some balance changes. The following patch will include some new units, skins...
Hotfix for patch 2.9.8! Greetings from the Elite Mod Team! If you are running old versions just run the new installer and it will overwrite old files...
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Hello, are you still looking for Voice Actors for units? I've actually done work with the Unification mod team in their upcoming 7.0 patch.
Sure just message us at our discord and we can get in touch, thanks!
Does this work with gog version of retribution
I'm not sure but if you visit our discord we can ask the people there. If it does work you might need a bit of help with our installer, as the installer by default searches for the steam location of the game.
Hi, I'm a Warhammer fan, but I haven't tried it yet due to my weak laptop. i have questions can i build units with this mod? just like the DOW 1 series?
hi, short answer yes. Elite Mod plays very much like regular Dow2 Retribution multiplayer, you build units from a central base building, while capping points around the map. Upgrading your base gives you access to more powerful units.
We have lots of info in the Elite Mod Codex on our website.
If you visit our discord server, you can more easily find other new players and we can try to see if your laptop can run it.
Many of our players use old laptops and low settings so there's a good chance it can still work. The game itself is pretty old, even though it looks quite nice for its age.
Cheers!
love the mod but is it possible to add some more units for the space marines like aggressors or something but love the variety of guardsmen and eldar
You can always suggest new units over in our discord server.
We tend to spend a lot of time deciding on new unit adds, but we appreciate hearing about what people want to see.
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Excellent mod, but only the Emperor's Children still lack their special skins, so can you work on it, please?
hey we have plans to make an Emperor's Children skin currently, I agree it is lacking compared to all the other legions. We're also updating skins here and there periodically.
Long term it would be nice to have a Slaanesh hero for chaos but we'll see how long that takes given some of our other projects in the works!