Two parts of the campaign and more than twenty playable levels are presented for your passage, with new models of weapons, a charming heroine and many new enemies like shepherds, sneaky nurses, cult members and nazizombies etc.
Two parts of the campaign and more than twenty playable levels are presented for your passage, with new models of weapons, a charming heroine and many new enemies like shepherds, sneaky nurses, cult members and nazizombies etc.
Update 1.3.1:
- fully synchronised with latest RealRTCW 3.0 mod build with all features (recoil mechanic, new weapons and hand models, new difficulty level Realism mode, etc)
- new holdable items "Morphine"
- fixed bugs reported wia community
- bring back old render for low systems (but remember about visual difference about rend2 and old)
- now all cvars are unlocked, you can make setups like you want
- better work for AI dog
- new AI Nurse and Hospital guy
- minor changes in level design for better fps optimisation
- for this update your saves and configs are now in Documents\RtCW Vendetta path
- Vendetta 2 ready version (when it comes out this version will be needed to launch it)
Отлично! Уже качаю
if its fully synced with RealRTCW 3.0 then will it run as an Addon when playing the Real 3.0 game if you just throw the Vendetta files in a Vendetta Folder in the Root of the Real 3.0 game, or is this different to the already released RealVendetta Game?
answered my own question ... Yes it works as a Real Game, just make a Folder called RealVendetta, and put sp_pak 5,6,7 files from the main folder of the installation folder, along with the sp_pak9 file from the English folder (if required), then run as an Addon from the Real Game.
Hello, David. It's synced for graphic etc, but modified for this mappack. Like you know here added a dog and new holdable items and more, what not exist in RealMod 3.0. So I recomendet play in this game on .dll what come with gamefiles.
Update 1.3.2:
- litl bug fixes;
- work on fps boost\optimisation;
- return classic jumping\hop.
Why is 1.3 and 1.3.2 updated/uploaded nearly same time and what is difference?
Differense: recoil mechanic, new weapons and hand models, new difficulty level, athmosphere effects, holdable items, newest Rend2, etc. I keep update 1.3 too becouse, for Vendetta2 when it will be realese, for run required original game version 1.3 and higher. Rend2 render in oldest 1.3 version is lighter for old\low PC configuration, but you also can use OpenGL render in 1.3.2 version too if needet.
VERY NICE "redo" !! and even better (for my old eyes) with the newest Venom
I have just completed Return to Castle Wolfenstein on Mac under 10.13.6 (High Sierra) using the ioRTCW 1.51c universal binary. All of the expansion mods for Mac seem to expect a PPC application. Is it possible to just swap the original pk3 files for expansion ones (like Vendetta) to run a mod? The Vendetta 1.3.2 folder is full of dll files, which the ioRTCW Mac version has none of, so I have my doubts.
Update 1.3.3:
- fixing coats on level 7
- fixing morphine invisibility
Hi
Tried to play this today installed onto a cleanRtCW 1.41. It looked and ran Great - BUT - if I do a save and come back to continue play later, There will BE NO ENEMY ????? Also, "crashes out" going from level 1 to level 2
Paul
"Are you an agent resistance which had the task to destroy important person of the Third Reich."
perfect english
When choosing to play for you in my native language, which you do not know, or with google translation into english, believe me, you would choose the translation option, even such a clumsy one. True? Shouldn't I have bothered with the translation?
Cumulative update:
- both campaigns are combined into one release
- minor visual changes
- added new animation and models to some weapons
- rewritten some shaders
- fixed door on monastery level
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