This is a modification of Mount and Blade: Warband - Viking Conquest. Modified every tunic, light and heavy armour (except female dress and robes). Version 1.1 uptades to Viking Conquest v 2.044 + reworked Irish items. Many thanks to: Taleworlds Team, VC Team, Brytenwalda Team (OSP), CWE Team(OSP), Vikingr Team, Narf of Picklestink (OSP)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
VC_VAGN_Models&Textures;

VC_VAGN_Models&Textures;

Models Pack

Models and Textures from Vagns armour mod for Viking Conquest. This download contains models and textures only.

VC VAGN v1 1

VC VAGN v1 1

Full Version 3 comments

VC VAGN v1.1. Download and extract to your Mount and Blade: Warband / modules folder

VC VAGN v1 0

VC VAGN v1 0

Full Version

VC VAGN v1.0. Download and extract to your Mount and Blade: Warband / modules folder.

Comments  (0 - 10 of 24)
PictishPiggy
PictishPiggy

Hello Vagn! I am currently working on a rebalance mod for Viking Conquest. I am using some of your assets. May I have your permission to post and give credit to your work on this? Thanks so much!

Reply Good karma Bad karma+1 vote
edi500
edi500

dane axe op lol

Reply Good karma Bad karma+1 vote
Guest
Guest

Very good mod! Thank you for it!

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Mod super! But there was such a problem: when equipping a Norman armor, the texture of the neck is black! Please tell me how to fix it?

Reply Good karma Bad karma0 votes
vagn Creator
vagn

Hi,
Can you please specify which file you are using: v1.0, v1.1 or just models and textures? Also if you could tell me which armour exactly, so I can check what could be wrong.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

FG1996
FG1996

Hello vagn, how did you change the animation of the two handed axe (which you can also can obtain at the troll's bridge)?
It uses for swings, blocks and stances the polearm animation (with exception for overhead swing and normal stance, holding the weapon ready and standing still), which I find more accurate. I would like to incorporate it into my own viking conquest module, how do I do that? Changed already the model with openBrf.
Answer would be most appreciated :)

Reply Good karma Bad karma+1 vote
vagn Creator
vagn

Hi,
As far as I remember you need to edit the following brf files:
ani_man_walk
ani_run_p
Just change the greatsword animations to staff animations
Hope this helps.

Reply Good karma+2 votes
FG1996
FG1996

Well, your tip would work if wanted to change the animations for all two-handed weapons. But I want to change only the animation for the Dane Axe, not for the goidelic champion sword etc. You did this in your mod (other two handed weapons have normal two-handed animation)
Do I have to go to item_kinds1.txt or actions.txt?
Sorry to bother you with this

Reply Good karma Bad karma+1 vote
vagn Creator
vagn

I think that those two goidelic swords are set as two-handed / one-handed and that is why the animation didn`t change.
Oh and the animations in files uni_stances and uni_sideways has been changed. But you are right this would effect all two handed weapons.

Reply Good karma+2 votes
FG1996
FG1996

It worked out, first I changed the two-handed/greatsword animation to the coresponding staff animation in the following brfs:
ani_man_walk.brf
ani_run_p.brf
ani_run_sideways.brf
ani_turn_man.brf
ani_walk_sideways.brf
uni_sideways.brf
uni_stances.brf
Then to change attack and block animation, I went to item_kinds1.txt, in the "Dane_Axe" entry and changed the 16th number (counting from right) to the one which is used in Native for the Long War Axe (primary weapon mode, which is used as polearm). Looked realy good, just gave a damage value for the now included trust-animation (chose 10 piercing damage, the "axe-horn" (sharp tip at the upper end of the axeblade) was very sharp and could be used for such stabbing attacks.
Thanks again :)

Reply Good karma Bad karma+1 vote
FG1996
FG1996

Thanks, will try out!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Mount & Blade: Warband
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

-

0 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Role Playing
Theme
Medieval
Players
Single Player
Embed Buttons
Link to Vagn`s armour mod for Viking Conquest by selecting a button and using the embed code provided more...
Vagn`s armour mod for Viking Conquest
Statistics
Last Update
Watchers
8 members
Addons
1
Files
2