Enter Unreal Evolution. An all-round upgrade for the singleplayer portion of the 1998 FPS classic "Unreal" (or Unreal Gold). It's an UNREAL Experience. It's a REAL game. If you've played my critically-acclaimed 'GMDX' mod for Deus Ex, you know what to expect; relatively faithful enhancements spanning most aspects of design including Artificial Intelligence, Weaponry, Level Design, Audio Design, Graphics and Art Direction, albeit on a smaller scale. Read on...

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Weapon Enhancements #2: Stinger

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Description

Unreal Evolution fine-tunes weapons to perfection. In this video only the Stinger is shown.

1. New projectile effects. This is the blue glow the fired crystal projectiles emit.
2. New visceral screen shake effects.
3. New recoil system. Each weapon has its own unique recoil pattern to be learned.
4. Improved firing animation. The weapon has more kickback (when firing, the weapon moves back further than the stiff original animation).
5. The secondary fire mode has a new sound effect in addition to the original sound.
6. Stinger secondary fire burst fires one extra crystal and has slightly tightened spread, with the intent to make this fire mode worth a damn.
7. Stinger secondary fire burst is dodged by Skarrj less frequently, also with the intent to make this fire mode worth a damn.

Shown first is the original unmodified Stinger. Second is Unreal Evolution's Stinger. Last is Unreal Evolution's Stinger with all weapon modules unique to the stinger installed. These are:

+25% Rate of Fire
+25% Rate of Fire
+30% Projectile Speed
-30% Recoil
-30% Recoil
+10% Damage