An Overhaul submod for The Elder Scrolls: Total War, fixing all bugs in the official release and adding many features, such as several factions, custom campaigns, dungeons, lore missions and guilds, upgradable settlements, many new units and retextures, traits, ancillaries and more!

Add media RSS Alchemy crafting finished!
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Jadli Author
Jadli

some additional info on the alchemy, as in the end its got a bit bigger than planned (as usually :D ). There are:
- 6 levels of Potions - Potion, Solution, Philter, Elixir, Panacea and Essense
- 3 categories: Health, Magicka, Stamina (a character can always have only one potion of the same category in the same time)
- 8 subcategories: Health, Recovery (on higher levels merged as Recovery) - Magicka, Charisma, Magic Shield (on higher levels merged as Magicka) -Endurance, Invisibility, Night-Eye (on higher levels merged as Stamina
- cca 40 potions (including various levels of the same one)
- cca 33 ingredients (divided into the ones you can gather outside and the ones you can find only in dungeons)
- An Additional potion to cure vampirism

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Description

Character can gather regular ingredients outside, while more powerful ones can be found only in dungeons. To be able to craft a potion, he must have a sufficient alchemy level and he must be in a settlement that has an alchemy building. Base on characters skills, he can create more powerful potions and their use is always limited either by amount of battles or by number of turns, then they are removed.

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