An Overhaul submod for The Elder Scrolls: Total War, adding many major features, such as new factions, new custom campaigns, alchemy crafting, events, Oblivion realms and portals to them, dungeons, lore missions and guilds, upgradable settlements, many new units and retextures, traits, ancillaries and more!

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Add media Report RSS Using Necromancy to raise executed enemies as undead (view original)
Using Necromancy to raise executed enemies as undead
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Jadli Author
Jadli - - 849 comments

Dont forget to follow the Unofficial patch and rate it, if you may ;)

Reply Good karma+7 votes
7ty7
7ty7 - - 786 comments

Really cool feature.

Are the official and unofficial mods related at all at this point?

I've been following both for a while but at some point they diverged completely?

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Jadli Author
Jadli - - 849 comments

well, we are definitely related, without all the great features provided by the main mod - such as units, textures, models and so on - there would be no use for these shiny scripts :)

The base mod is great, and we expand it further.

Reply Good karma+3 votes
7ty7
7ty7 - - 786 comments

Yes, of course, both are awesome. What I mean is that the official mod has continued to add things, such as most recent update divine crusader, but unofficial mod doesn't necessarily include those things the base mod has?

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Jadli Author
Jadli - - 849 comments

Divine Crusader and so on is to be included :) And generally most other "mercenary" events are as well. When they are not included, its because they were expanded into something even more interesting, such as the vampires, or a maormer, reachmen and akaviri unplayable factions

Reply Good karma+2 votes
7ty7
7ty7 - - 786 comments

Gotcha thanks for clearing it up, and for adding to this awesome mod

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Description

Will work for all factions, not just the Undead (though, most of the necromancers are with The Undead of course).
The more you execute, the more you can raise. Unit size of these units is 250, so you have to execute at least 250, 500, 750 and so on.