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Firstly - Undercover Sanctuary is a HL2: Episode Two modification that began in the summer of 2008. The storyline is quickly unfolding into something inspiring. The storyline has a basis plot and all the essentials required for a story with potential and is constantly evolving. See the news for more detail.
We are hoping for a christmas release.
The sky was grey. A layer of swirling storms and rain clouds blanketed the once bright and beautiful sky of the small, insignificant little town adjacent to City 17. The town itself; is derelict. The streets, houses and parks are empty: But the underground thrives. Through the labrynth of old and abandoned sewers, railways and mines is a community. A community of survivors. Survivors, of the combine and their almost-victorious attempt to wipe the rebels of this insignificant town from the face of the planet.
They had ran, ran into any shelter avaliable, as the combine bombarded and flattened the town. Those that survived the bombardment were swifly taken my an infectious combine-manufactured disease which spread through the underground. But some grouped together, locked themselves away and built a civilization. A civilization in fear; the combine were hunting, hunting for the survivors.
The sinister conspiracys of those with higher authority lead you to this small group of surviors. To defend and lead to, a promised safer haven. Oh, but those that conspire have deeper plans; which will take you through a twist of betrayal and lies.
Story of Day 1 is currently WIP
Undercover Sanctuary requires one or two members - as my only skill is in Level Design.
This is just an example of the quality which will be at offer in Impulse82.net's first project. They are however; very early shots, although some have...
DEAD, Dead, and dead
Lovely lighting!
Hey,
Those shots are entirely in-game, no changes since then :)
Are those pre-rendered shots?