Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Graviton and Conversion Beam test footage
Post comment Comments
Hunter#88
Hunter#88 - - 45 comments

What are those marines I wonder...
(maybe I am tripping but don't they have a new color-scheme on their armor?)
Anyway nice work as allways Cosmo, keep it up!
You are awesome!

Reply Good karma Bad karma+4 votes
Khoran_Gutsplitter
Khoran_Gutsplitter - - 1,386 comments

They are called sternguard veterans. The most battle-hardened and experienced marines of a codex chapter right behind the Honour guard/gladiator command squad.

Reply Good karma Bad karma+5 votes
FragJacker Author
FragJacker - - 1,624 comments

Yup it's one Tac and one Sternguard Squad. THe Sternguards were equipped with heavy Graviton Cannons and the Tac squads with light Graviton Guns.

Reply Good karma+2 votes
Khoran_Gutsplitter
Khoran_Gutsplitter - - 1,386 comments

Very satisfying. The damage they deal against structures is just what i expected it to be. The grav guns/cannons seems to be a bit too strong against light and medium infantry, but other than that it's nice.

Would like to see a small video showcasing their range and destructive potential against different types of vehicles.

Reply Good karma Bad karma+4 votes
jokamo
jokamo - - 868 comments

Awesome! More heresy stuff the better!

Reply Good karma Bad karma+4 votes
thudo
thudo - - 985 comments

Only issue is that if the Beam Cannon is NOT facing the target but fires at the enemy at an odd angle not directly to the Cannon it shows the FX at right angles. :| Unsure that can be addressed so it only fires on-target.

Reply Good karma Bad karma+5 votes
FragJacker Author
FragJacker - - 1,624 comments

Fixed that issue today :P

Reply Good karma+4 votes
thudo
thudo - - 985 comments

\o/

Reply Good karma Bad karma+4 votes
CIS_Droid91
CIS_Droid91 - - 394 comments

Is it me or the beam has some of the weapon sound of the Gluon Gun aka
"vacuum cleaner" weapon in half-life? The sound is the same when you stop firing with it. xD

Reply Good karma Bad karma+4 votes
FragJacker Author
FragJacker - - 1,624 comments

Vacuum Cleaner is Love Vacuum Cleaner is Half-Life :3

Reply Good karma+5 votes
theclion
theclion - - 9 comments

An unfortunate downside to conversion beamers is that they are incredibly large and heavy and must remain absolutely motionless when operated, or the intensity of the beam will be negated, rendering the shot useless. Another problem with the conversion beamer is the length of time they need build up the energy that is released in the beam. Although it is only a second or so, it is easily long enough for potential targets to have moved or escape the field of fire.

Wh40k.lexicanum.com

Sooo no shooting at moving targets and no moving&shooting;, right?

Reply Good karma Bad karma+2 votes
VoidLight
VoidLight - - 896 comments

I hope so IF its possible..

Reply Good karma Bad karma+1 vote
Haze221
Haze221 - - 132 comments

It also gets stronger when target is further

Reply Good karma Bad karma+1 vote
FragJacker Author
FragJacker - - 1,624 comments

It indeed has currently a set-up time of 3 seconds until it's able to fire (I added slightly more then 1 second set-up time since that's barely making an impact in-game). Unfortunately firing only at stationary targets is not possible. However I could still disallow the conversion beamer to be fired a at infantry and only on tanks (which are still able to be shot while moving). So the way it's handled now is that you can fire the conversion beam at ANY target it's just more effective on say buildings and high armored vehicles then on light armored infantry and tanks such as landspeeders.
Also damage based on distance from target is also not supported by the game.

Reply Good karma+1 vote
Fedor_Rossia
Fedor_Rossia - - 387 comments

cool

Reply Good karma Bad karma+3 votes
FragJacker Author
FragJacker - - 1,624 comments

The conversion beamer still needs a proper texture and I am bad at this >.<. You don't know a good texturer with some spare time to help me get this one textured, do you? ;-)

Reply Good karma+1 vote
Zsombi
Zsombi - - 267 comments

Shouldn't the beam direction follow the turret alignment as that moves around, instead of sticking to the target in weird ways?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

In this video you see the basic implementation of the Graviton Guns/Cannons and Conversion Beam in action. Values need tweaking as much as some other stuff such as Icons or the missing conversion beamer texture. But so far it's a good start!

Have a nice day!

-Cosmocrat