Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

Report RSS Ultimate Apocalypse News - Late Oct. Early Nov.

A very successful month. There are many things to talk about as for the end of October and the beginning of November! The Ultimate Apocalypse mod team wants to notify you of a little issue.

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Ultimate Apocalypse Mod

News - Late October and Early November


A very successful month indeed. There are many things to talk about for the end of October and the beginning of November! The Ultimate Apocalypse mod team wants to notify you of a little issue. Since, of course, 1.73.5, 1.73.6, and 1.73.7 was released all in one month! Just two months ago, one really, you all were playing on the less functional and old 1.73.4 patch. It fixed a lot of things alone, and now we are up to version 1.73.7! Released as of yesterday (10/30/14).

The new unit reveal is within this news. If you read carefully, you may be able to find what the new unit is for version 1.73.71! If I'm telling the truth... ;)


Now comes 1.73.8. Then 1.73.9. <---------- You will start to notice a little tiny issue. Version 1.74, the all time big release, the biggest successor yet is just 0.00.1 versions away from the casual patches and our version naming system. So the team wants to keep you in mind, that the next big release will be called the "Ultimate Apocalypse - Dawn of Daemonic Apocalypse" UA- DODA. It will NOT be called version 1.74. Version 1.74, will be another patch, as for obvious reasons, we like the version naming system to be .5, .6, .7, .8, .9, FULL.0 and etc as it is nice and tidy.
The new unit in version 1.73.71 is the: (read further in the news)
Whatever version we name UA - DODA, this will be the biggest release yet, and it will involve Inquisition Daemonhunters and Chaos Daemons. The release will be huge, it will not be a patch, full release, one download and relatively easy to install. :) It will be like how it is now, download the mod and patches, and if you want Tyranids, download Tyranids. But now with IDH and Daemons!!! All instructions will be provided for you, and upon its release, patches will of course be fixing DODA version, and DODA version will be named "Ultimate Apocalypse - Dawn of Daemonic Apocalypse (1.#)."

In Summary:

New unit reveal: I hid it well. :p

I hope we are clear about this now? :)

  • Biggest release is not going to be version 1.74.
  • Biggest release yet will be called "Ultimate Apocalypse - Dawn of Daemonic Apocalypse (1.#)."
  • Biggest release yet will include the Inquisition Daemonhunters
  • Biggest release yet will include the Chaos Daemons Tau XV101 Riptide Titan
  • Biggest release will involve the same setup to get factions like Tyranids and etc.
  • Get the patches today if you own version 1.73!

It is recommended, that you know how to install Tyranids for UA, as it will be essential for UA - DODA. It is essential, that you spread this news to others and inform everybody that the biggest release will not be called, Ultimate Apocalypse 1.74, but "Ultimate Apocalypse - Dawn of Daemonic Apocalypse (1.#)". I like it this way as well. I would like to expand the version numbers higher and higher into the greater numbers also, to keep it consistent and more simplistic. :)


Ultimate Apocalypse Trailer:



Ultimate Apocalypse Downloads:


Post comment Comments
Daemoshiin
Daemoshiin - - 29 comments

There is no new unit!
It's all a lie!

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coloneltrukkcrasha
coloneltrukkcrasha - - 251 comments

I found it!:P Look harder!

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BlackRangerXIII
BlackRangerXIII - - 474 comments

Where is it then?

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coloneltrukkcrasha
coloneltrukkcrasha - - 251 comments

Let's just say it's very well hidden in the summary section!:) If you still can't find it pm me or something and I'll tell you where it is!XD I just don't want to ruin it for others!

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laresgod
laresgod - - 115 comments

select all the text and look in section "in summary" for some text that does not appear if not selected.

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Lord_Baal
Lord_Baal - - 462 comments

Oh yeah, easy piece. I actually did that before but didn't saw it.

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BlackRangerXIII
BlackRangerXIII - - 474 comments

Nvm Found it
lol

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ioceja
ioceja - - 42 comments

Rofl, i had to inspect element to find it hahahaha. Very good one!

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Daemoshiin
Daemoshiin - - 29 comments

I found it in the text, but where is it in-game?

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Seregruth
Seregruth - - 795 comments

same problem here...

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Seregruth
Seregruth - - 795 comments

and I think it´s just a nasty trolling, cause the patch file doesn´t include any traces of this new unit... :/

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Racerking98
Racerking98 - - 165 comments

Create the building where you make "its" infantry units..

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ralleo1980
ralleo1980 - - 188 comments

I created all the building and no show this unit

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ROFLMTO
ROFLMTO - - 8 comments

Download version 1.73.71. You have 1.73.7.

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ralleo1980
ralleo1980 - - 188 comments

You're alright, thank you man!!!

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Kriegtooth
Kriegtooth - - 1,608 comments

Suhwwweeeeet!

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moddlord1
moddlord1 - - 11,188 comments

That was hidden very good! coool unit it is!

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BlackRangerXIII
BlackRangerXIII - - 474 comments

Here is my suggestion for the secret unit:
Improve it's animations.
and I hope that you all don't **** up the Dreadknight animations
ok????

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Ah I see, the secret unit animations are ****** up....

I heavily disagree. They aren't good, but not bad either. While the animations aren't bad, they are not the greatest in the world, but the new unit was in a way kind of rushed, so, like the Hierophant Bio Titan or Angron, you can expect the Dreadknight's animations to not be "****** up". In fact, the unit's animations only improve!

I released the unit to get an idea of how just ONE unit ingame will affect attention, and needed to try out and see if the unit's concepts work out, plus crowd goodies. Now you know why we are not releasing 1.74 yet...

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Guest
Guest - - 691,216 comments

One question about the 'nids. Why not just have them auto included like when they were first implemented and how chaos / GK will be?

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

What do you mean? Gimme an example. :)

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Vipperian
Vipperian - - 22 comments

In 1.73 when the Tyranids were first put in, we didn't have to modify anything to get them. They just existed. Can that just be a standard, or is there a reason we have to modify modules to put them in?

And if we must modify modules, does opening it in note pad work or do we need a specific program?

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Tyranids module editing was included because there was constant upon constant issues of people not realizing that they needed to download Tyrasnids in order for the mod to work. Hence they couldn't even play or had a clue.

Now, that problem is gone, and if you want Tyranids, "then you do this". With of course instructions placed everywhere.

Note pad and any program works.

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Vipperian
Vipperian - - 22 comments

Makes sense. Ok cool, thanks. Much appreciated.

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Guest
Guest - - 691,216 comments

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Vipperian
Vipperian - - 22 comments

I am having an issue with it. Did as you said as well as my wife and a couple friends, the ua mod crashes instantly after we allowed 'nids but is fixed when we editted back to block them again. is that a conflicting issue with the new patch or something?

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scottLoveless
scottLoveless - - 9 comments

does this version have a working kaurava campaign like ua 1.72 ??

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

in later versions.

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scottLoveless
scottLoveless - - 9 comments

i keep getting fatal scar error at start of any game :( suggestions pls
thanks

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scottLoveless
scottLoveless - - 9 comments

did a fresh install and now im getting failed to activate module

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scottLoveless
scottLoveless - - 9 comments

got it_ nvm
srry for all the posts

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Akrilloth
Akrilloth - - 30 comments

Hey, i get a fatal scar error whenever i use the starting forces addon, is it broken?
Also, shouldn't Heavy Infantry be immune to knockdown? Atleast from Grenade launchers!, it's insanely annoying when my Termies get knocked around by cultists, lol.

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Akrilloth
Akrilloth - - 30 comments

Also, will there ever be a Lucius pattern Reaver or Mars Pattern Warhound?

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Akrilloth
Akrilloth - - 30 comments

And finally, the only quirk i have with "that" Unit is it's currently stiff stance, and the fact that it's legs are way to small. As it is a WIP, it isn't really bothersome, and i cant wait to see it finished. otherwise, it's amazing in every way.

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Ouallada
Ouallada - - 15 comments

Do you guys still have the old versions for download? I mean the very old versions when you guys started this up, UA 1.0 or something like that. Just newbie here, just stumbled it here at moddb, was playing dowpro before then dowpro becomes dead. And thought of a new mod for soulstorm and found this. I just can't get the smile off from my face when I saw titan units and superweapons at the descriptions. :D

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Ouallada
Ouallada - - 15 comments

@ Lord_Cylarne tnx for the reply. Is this the mod version that started it all? Jst played the 1.73.8, I just can't believed the amount of attention to detail. Grats. :D. If there is a way I can donate and how to. Just pm me. Do you guys have an archive of your old versions? I mean the complete collection, since you guys created this mod from day one. I want to play the mod from the very first to the latest version.

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KalidhoS
KalidhoS - - 50 comments

Thanks guys for this wonderful mod, when you make a 2008 game still appealing in 2014 and over you know you did a great job!!!

Keep up the amazing work, can't wait for 1.74!

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Guest
Guest - - 691,216 comments

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KalidhoS
KalidhoS - - 50 comments

one is better than none :\

I'm only but grateful for each and every update, should they only be fixes and no new content I'd welcome them same way!

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Guest
Guest - - 691,216 comments

WTF? What's new?!

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trackblock
trackblock - - 19 comments

exactly...was thinking the same

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