Ultimate Apocalypse is a mod for Dawn of War Soulstorm, which aims to create the most diverse possible unit and faction selection within the confines of the original DOW engine. We strive to create the most engaging and balanced Warhammer 40,000 game that we can, without sacrificing the fun factor. From hordes of Orks to the towering Titans, you can always find a new way to play UA. We invite all of you to join us on our Discord server to keep up with the development of the mod!

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1.84 In Progress
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Kimoxxie
Kimoxxie - - 4,538 comments

Yep, 'Cylarne da boss'; I love it! :P

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Kryptonater
Kryptonater - - 241 comments

That profile pic tho XD

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tristanlorius
tristanlorius - - 8 comments

Hue Hue

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mdh016
mdh016 - - 43 comments

You're a fan of Fugtrup I take it?

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Dievorhut
Dievorhut - - 54 comments

Love the Fug.

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RedAlert602
RedAlert602 - - 25 comments

There seems to be an issue with Daemons. They're able to build their superweapon building (and unleash warp storms) even if you use the "no AI game enders" game condition.

Will you be fixing that in 1.84?

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Ah yes that. It is intentional (for now) because the AI dies out when that wincondition is activated for some reason I dunno. It's... temporary.

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VoidLight
VoidLight - - 896 comments

I have a list of issues i'd like to share before you release the next patch if you dont mind. I will send them to necronguy I guess since you might be busy.

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

PM Necronguy most likely. I can look at your ideas though and implement stuff if Necronguy is not.

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Kriegtooth
Kriegtooth - - 1,608 comments

Hope all works out! :D Any interesting plans for 1.84?

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

What's up there ^^

Hopefully, my plans are all race changes, balance, and new content. I also was for months wanting to implement something else. But that is my wants. No promises.

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Battlemage1
Battlemage1 - - 962 comments

Please, read forum.

There are useless Marauder, some illogical things about Inquisition and no air transport unit for SoB.

Also, there are few model, like Vulture, Stormlord and Deathstrike requiring fixes (you may find those models completed in Eternal Confrontation or Titanim Wars.)

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Deathstrike in Titanium Wars?

I though am behind in forums... count of about 38. :| It is a guaranteed no read since like March.

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Battlemage1
Battlemage1 - - 962 comments

No, you may find fine models for Vulture, Deathstrike and Stormlord in Eternal Confrontation. There are many models, actually.

In Titanium Wars you may find Inquisitorial Thunderhawk, Inquisitorial Tarantulas turrets, Inquisitorial Landraiders and Grey Knights, Inquisitorial Landing pad. And Arbites with Witchhunters from that poor Witch Hunters mod.

I suggest you to change Inquisitorial IG barracks back to Inquisitorial Watch as one building for all purposes, or to get it bas as barracks and add Landing pad from TW instead. Or landing pad from Steel Legion instead. Also, I believe their deepstrike turrets shold be changed to tarrantulas (Valkyrie simply can't embark concrete structure)

Also, I'd wished to ask for Leman Russ deepstrike ability (Transport model from Steel Legion).

It would be nice if you will add Trojans (from Steel Legion) as special vehicle engineers for IG.

Yes, I've written many words, but I believe it's the best way to share my thoughts.

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Very good requests mate. I'll at least replace that placeholder structure from IDH AT LEAST.

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Battlemage1
Battlemage1 - - 962 comments

I hope you'll make it both functional and pretty. There are many good models and units in Tw, eternal confrontation, revised mod.

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Battlemage1
Battlemage1 - - 962 comments

Hope this 'at least' will finally finish Inquisition style without any IG parts. This faction shall have its own gothic and fearful appearance.

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SouIstormfan
SouIstormfan - - 889 comments

One request. Please nerf necrons late game. Dat insane power income is just too much. I can literally do anything I want with my enemies on insane level. Game becomes so unbalanced because you have over 5000 requisition + free resurrections + all units are invisible + all enemies are much slower + global ressurrection + all enemy vehicles are attacking each other + unkilable nightbringer. I suggest:
1) making generators cost and time increase with every monolith
2) nerfing somehow nightbringer. He has the same health as a doomsday monolith lol

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Sure.

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Battlemage1
Battlemage1 - - 962 comments

Medusa always misses, IG Executioner has very bad accuracy, Marauders are completely useless (see thread in Feedback about Marauders), Inquisitor is too fat to get into car/building himself and could be putted in only with squad.

Inquisition has bodyguards with almost all types of unit addons help.

Tau can build their Titans with options when titans/relics disabled.

Also, Orks have Big Meck as primary commander, ans Space marines have Boreal as prime leader when Assasinate mod turned on.

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Thanks all for feedback.

"Tau can build their Titans with options when titans/relics disabled."

Does not happen to me, but will double check.

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yaranaikANG
yaranaikANG - - 185 comments

Lord, I want to the balancing about something.

1) How about setting the anti-vehicles functions in "khrone terminators"? Their text "effective versus infantry/heavy infantry /vehicles". but they don't working "effective versus vehicles". Even then, they have only heavy flamer and chain fist. How about adding the another anti -vehicles war gear, like no function difference in thunder hammer and lightning claws of "assault terminators".

2) In the chaos terminators, their war gear's textures don't working in combi plasma and combi melta. They just look like invisible gun.

3) more increase the new units, like Dark Apostle, Hellbrute, Forgefiend & Maulerfiend, Chaos Spawn, warp talon. I don't want to everything. But CSM is too small units since it appeared chaos demons.

In addition, they need to more upgrade performance. But I think that these are improve something in first. Please help me and I want to help you and us about balancing trouble.

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

1) Ok
2) Will fix.
3) That may take a while. Some new units are already planned and developed in 1.84. Might be in 1.85.

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yaranaikANG
yaranaikANG - - 185 comments

Thank you, Lord:)

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unit247
unit247 - - 26 comments

Good to hear from you :)
i have three suggestions for the patch: please PLEASE makes the phantom titan from the elder mortal again. If the AI builds an phantom titan it is literally immortal. I'm seriuos my ally had Angron, and i had 10 Sentry pylons, 2 Doomsday Monotliths and 4 Doomsday Barks and several smaller units fighting against it. As long as it stands it regenerates the shield so fast, nothing can beat it. (the strange thing is, when the titan is moving the shield basically vaporates with a few hits)
2)Please remove the ability from the sentry pylons to be built wherever they want.
3) Please add more units that can disover hidden enemies, and make the hidden enemies more...discoverable. I am talking about furies that cannot be detected, EVEN if a detector standing right next to them (in my case the etheral from tau)
ps: i don't know if it is a bug, but it seems the ai can attack with airstrikes (IG), the Seeking missle (SoB) or some Air strike "thing" (Space Marines/Inquisition) or the airstrike from the orks without actually seeing/discovering my base.
Apart from that , i have to say the races are very balanced. Especially the Space marines are now fun to play. The degeneration of the necron plasma generators are an important step, the tyranids are fun to play against, espacially when they just overrun you... exactly as tyranids behave..only thing is, they should focus more on the trygon titan (not the hyrophant since they often lock the titan in their base)
I want to ask a question: is there a possibility to have translated content? i'm mainly talking about the text, since on my language (german) some things are in english, some (probably the original strings) are in german. Is there a way that these english texts can be translated and integrated in the game? My native language is german, i can translate the text parts themselves, i just need to know how i can do this.

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Brettbren
Brettbren - - 85 comments

Will there be a "Wincondition" to add the ability to place turrets ANYWHERE?! I am NOT liking the Control Zone restrictions on them AT ALL! Now I would never place them near an opponents side of the map, I would like the freedom to place them wherever I want to on my side (usually I play 1v1 vs. the AI) of the map to lock my side down and to provide early game base security.

Another thing that has been bugging the hell out of me is the walls. They need to be changed and here is what I'm thinking of:

*Six pieces (Four corner and two straight pieces).
*Make them Team Colorable and add badge support.
*Replace the sound they make when they are clicked on.
*(If possible) Make two build menus (One for Base Structures and one for Defensive structures like Company Of Heroes/Titanium Wars).
*Keep the IG turret wall and give it more anti-vehicle/anti-infantry options.

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

There is definitely going to be an addon to fix the control zone turret thing. Even 1.84 will buff all control zone radiuses, making implementation a lot better for building placement.

As for walls, they will most likely not be touched. But the sound may be changed.

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coht
coht - - 9 comments

Was there planned to be a Campaign of sorts to be made at some point that would be added to the mod? :P

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

GRGE

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HarbingerInfinite
HarbingerInfinite - - 61 comments

Try to ask the guys from FOK for the Tyranid Shrike Models so we can have some better air units, I like Anti-Air but Nids need some aerial units, maybe also add the Tyrannofex and Tervigon as Relic Units from that Black Crusade mod.

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SouIstormfan
SouIstormfan - - 889 comments

I super duper agree about relic units. They need some variety!

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ralleo1980
ralleo1980 - - 188 comments

Greetings master Doofus, need to fix the animation of the Vulture and Marauder, when they shoot ground units seem like shooting to the sky.

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CryoSleep
CryoSleep - - 4 comments

Do you plan on adding centurions to SM?, I'd love to see it in game.

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Description

Either Lord_Cylarne or Necronguy (in team discussion in progress) is making the 1.84 patch and are combining our efforts. Lord_Cylarne will be making a 1.83 video up on youtube soon so make sure to check that out as well!

Keep a sharp eye on this week.

In this screenshot, the main menu circuitry on the right was changed from blue to red, we plan on adding it as it was requested.