The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

Report Ultimate Apocalypse - THB Patch v1.84.5 (OUTDATED)

This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.

Filename
Ultimate_Apocalypse_-_THB_Patch_v1.84.5.exe
Category
Patch
Uploader
Lord_Cylarne
Added
Size
79.33mb (83,183,529 bytes)
Downloads
1,424 (1 today)
MD5 Hash
f88219c71b45e19c24a9c8002482794e
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Description

DOES NOT REQUIRE previous patches! Install directly after the main THB release. Can also be installed on top of patched THB. Changelog in the description and with the patch. Click "read more +" for download mirrors and the changelog.

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Ultimate Apocalypse - THB Patch v1.84.5 (OUTDATED)
Comments
Kiril_470
Kiril_470

Thanks! Downloading now! :D

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Lord_Cylarne Author
Lord_Cylarne

Almost forgot!

FAQ: Moddb.com

Changelog provided above!

Bug report thread will be up later when I check the forums for what I've missed these past 5 months.

Version 1.82, 1.83, 1.84, and 1.84.5 video updates on my channel sometime this week and next week.

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Lord_Cylarne Author
Lord_Cylarne

NExt patch coming in today (11/13/15)

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Kiril_470
Kiril_470

US or EU time? ;)

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Guest
Guest

Necron guy's 1.83? I am confused, what is that?

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Lord_Cylarne Author
Lord_Cylarne

Aye, version 1.83. 1.84 forgot to include it, so it skipped 1.83 completely, causing crashes and multiplayer desync.

FIXED.

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djeronim
djeronim

This patch is not the big one which was expected right its just the fix?

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Lord_Cylarne Author
Lord_Cylarne

Not the big patch, but it is a much needed update as it fixes a lot of crashes.

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Guest
Guest

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VoidLight
VoidLight

Will there be anything to replace that herald that was removed. 1 less commander = 1 less global bonus for their infantry/econ which in terms makes that mark less valuable compared to others and races that contain more commanders with similar bonuses.

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Lord_Cylarne Author
Lord_Cylarne

Only to the AI. It's temporary than to see the game crashing.

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VoidLight
VoidLight

OH thanks!

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Guest
Guest

I tired downloading the patch from all sites. It comes back as a 5[1] file and windows says it's a unknown file type. Can you help me out here.

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shykite125
shykite125

Rename it to "Patch.exe" and it should work.

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Lardplanet1
Lardplanet1

Ive seen the Demons ai in the past, make the hearald of tzeetch all the time, with no crashes whatsoever. Are you sure its what crashes the game and not something else? Cause as someone who only plays against ai its a shame to have them nerfed a bit.

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Lord_Cylarne Author
Lord_Cylarne

Well, I got two reports of it spawning then crashing the game immediately on spawn. If I am wrong, then I'll readd it to the AI army list.

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shykite125
shykite125

So, two games in a row in multiplayer after starting the "Unlife I" I crash out of the game. I am not sure what other information to give to help you pinpoint the issue, sorry.

P.S. Lord Cylarne, die for giving chaos a global confuse. Sincerly the angry xeno. (just kidding btw! <3 )

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unit247
unit247

Nope, Deamons still crash around 5-7 Minutes playtime

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Kiril_470
Kiril_470

Crashed after 1 hour. 3v3 necrons, space marines and eldar :/

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Lord_Cylarne Author
Lord_Cylarne

Sounds like an engine error issue out of ram. Try out the NTCore. Please do avoid playing against Daemons AI until I find out what is going on.

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Kiril_470
Kiril_470

I'm using NTCore. I always used the 4GB patch and it always worked. Only recently :/ What happens is the game just stops/screen freezes for 2-4 seconds then ctd with the 'send an error' popup.
I have 8GB ram, massive hard drive, gtx480, win 7 64x.

Do you have any other advice? Thanks for replying btw.

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ellhn
ellhn

daemons stills crashing.rest of the game works ok

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Lord_Cylarne Author
Lord_Cylarne

Looks like I still did not resolve the Chaos Daemons AI crash...
Please do not play against Chaos Daemons AI for now. :(

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ellhn
ellhn

Also Eldar super weapons are grey out and unsuable. AI can use them fine. And tyranids superweapon are not working.no icons no countdown bar...

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Wulfburk12
Wulfburk12

Check the game rules which you have picked? might be them.

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ellhn
ellhn

rules are:
apocalypse and destroy HQ.im always play with them

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shinmg92
shinmg92

Thx for patch but Ai Daemons still crashing. I hope it will fixed too later :)

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Lord_Cylarne Author
Lord_Cylarne

Already fixed.

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Khoran_Gutsplitter
Khoran_Gutsplitter

I can't wait until the Lychguard is fully finished, i hope they get their own animations and sync kills since they are a melee unit. A long time ago i saw that Boychaos had a lychguard model with a hyperphase blade and a dispersion shield with some animations, but he hasn't been on since june/july so maybe you can finish this model?

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Carnifex01
Carnifex01

Grand Master for IDH has like 100k hp with upgrades ;-;

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Lardplanet1
Lardplanet1

Regarding the lynchguard and the eliminator warriors, can they please be removed on the count of:
1.The lynch guard just arent finished it yet, no shield, dispersion sword, unique animations.
2. Necrons do not have Eliminators warriors in the fluff,and they just don't need sergents, it dosent really work, plus the model really is just a quick kitbash with the Necon warrior being given the immortals gun.
Some content is not better than uncompleted/unnecessary content, while being completely respectful and appreciating the work that has been put into this thing, i have to say, the more unfinished content, or unneeded just "thrown in their" content, or unfluffy stuff that gets added really puts me off from the mod personally, it just leaves a sour taste in my mouth. If content is not ready, or you feel like just adding something new that isn't new at all (Eliminator warriors) just don't add it, we can wait.

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Jyhor52
Jyhor52

Be mindful in the patch notes, all of those are under the exclamation sign which I quote from the changelog ~!* = Applied ingame, but as rough drafts (non final product)~

Its a nice addition thus far and it will be upgraded, no need to get you panties in a bunch, hm?

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Lardplanet1
Lardplanet1

What was the best indication that my panties were in a bunch? The part where i insulted someone? Or used foul unnecessary language? Or the part where i prefaced my honest feedback with a respectful caveat? Yes, i got the point that the Lynchguard where added in intentionally not finished, i was saying that they just shouldn't be added until they are done, as i think having uncompleted units ingame as a pointless thing, and i dont play with them because they are uncompleted, and the eliminator warrior i also felt are unnecessary, i'm allowed to have an opinion, and i voiced my opinion with respect and without any "emotional turmoil" moving me, so if theres anything else you want me to do for my next comment, let me know now.

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Jyhor52
Jyhor52

Good on you,however it feels like you took some offense on my phrasing, which was not intended, just wanted to pull a witty phrase(which in no way denies your rights towards displaying an opinion?) regarding you discontent, which feels misplaced.

Then again be mindful, he could be releasing those models this early on so we could test them for him, as you know Cylarne does not own a huge frame of time lately, so he might as well check the feedback on the bugs of his WIPs in the forums instead of seeking them one by one.

And finally im digging them, especially the Lychguard, the Necron Eliminator is really glitchy tho and does require a decent amount of polish,but adding morale break and vehicule to a necron warrior squad is a powerful mixture that I do like in the field of battle.

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Lardplanet1
Lardplanet1

It would be a lie to say i wasn't very mildly offended, do you think a mild level of offence was justified? Do you think the phrase 'Don't get your panties in a bunch" is more likely to provoke or not provoke a level of defence regardless of 'intent"?

As for the lynchguard, yes i do like it, and it serves a role (Guardian squad for commander) which is fluff based and fills in necessary unit gaps in the Necron model list (But the Eliminator warriors don't and are just quickly done units that arent necessary) , i juts don't agree with it being added because it's mostly a kitbashed necron lord, considering the quality of most of the other models in the mod i think we can do better, and i actually have a plan i messaged cylarne about, and posted to the community, that involves everyone making a contribution to get any and all high quality models for UA.

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VENØM
VENØM

Wow! A lot of content, patches and fixes, updates and adding more content... Probably the best mod for any game I ever seen, thx guys and keep going, you making this game eternal :D

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moddlord1
moddlord1

Many Thanks Again to The Hunters Posse!!

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Cebii
Cebii

Good patch, overall performance increase I notice however there are still a few errors yet to be patched:

The Eliminator warrior (though I don't think canon) is a cool idea but it's model animations are very very glitchy. It Default T poses nearly all the time and when it sits still and shoots sometimes its legs lift up a but for no reason. But then again it is still a WIP.

Daemons still crash in AI.

Necrons AI is a bit better but still very weak compared to the others.

Lychguard are ok atm, but I would prefer their anims were not simply the Necron lord, though it's not a big deal honestly :P I understand it's a WIP.

The AI for Necron doesn't seem to want to build the spires that increase the Deathlords health ever. Is there a way to fix that?

Keep up the good work though! I hope some of these issues are fixed!

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GC_dzbanek

Wait. This patch was uploaded just yesterday (12.11) and is already outdated, when there's no newer version? How and why?

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dominikat
dominikat

Newer version is awaiting approval probably.

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GC_dzbanek

Ah, that would explain this situation. Well, we'll see.

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stefanstexstevic
stefanstexstevic

Srbija Srbima

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Battlemage1
Battlemage1

Decreased firebolt damage?! It was underpowered. It's a short range offensive ability. Decreasing its damage means that Inquisitor lose its 2nd General advantage against daemons. It was not so strong before.

Then improve his health twice!

I recommend setback this change due to its useless and bad balance influence. Until it released, it's not too late. Later you'll drown in... Feedback, regarding this very objection.

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