Introducing: The Ultima Ratio Mod
First of all i want to thank the community making this overall possible.Special thanks go to the IMPERIUM AETERNA Mod (Evil Tactician), Jessie's Mod (Pondera) and Sandbox Mod (WhAtEvErYoUmEaN) on whom i've based my work on in order to realise my very own vision of what this game should look like. The Mod itself is so far fully compatible with Disharmony and especially optimized for it, so be sure to grab the Disharmony DLC already.
So what's the contend of the Mod? This mod adds almost everything that the IMPERIUM AETERNA and Jessies Mod has including:
-No population freeze on building ships
-The entire Warfare Techtree from the Imperium Aeterna Mod cleaned up and bug-fixed including the new Disharmony Warfare techs
-Planet Size Expansions (It's abit wonky but pays off as soon as you reach the huge planet size on certain Planets)
-Barren Planet creation out of Asteroids
-Massive Population and Influence radius increase by building Dyson Spheres and Planetary Rings
-Much more i can't remeber...
So what does this Mod add new besides the stuff that was already in Jessies Mod and the Imperium Aeterna Mod?
-A completely new and rare Planettype called GAIA (Master of Orion 2 fans will relate, eventhough it will spin wrong)
-Of course terraformation into GAIA Planet is also possible and necessary since these Planets are really rare to see but powerfull (+20 Approval +20 Food +10 Industry +15 Dust +10 Science)
-Terraformable Endless Wonders! Yes you can now build lategame restored Endless Wonders on any Planet that hasn't got any kind of natural Anomaly present on it already. Thus Planets without Anomalies become more valuable now.
-Dark Energy Slipstream Drive allows you in lategame to travel anywhere in the galaxy via warp travel in one round (Not Wormhole movement though since it didn't work, i've tried it :/). This is especially useful on bigger galaxy maps.
-Quantum Replication Industrial Tech allows you in lategame to double your industrial output. Together with Dyson Spheres and a proper Hero you can reach an industrial power of never known before extend.
-All new custom Icons for the new Techs where it was necessary to have them.
I've tested it and was able to play a crashfree round as Automatons so far but the Mod needs more testing to find and smash every tiny bug there is. I haven't tested yet the multiplayer compatibility so I cannot say anything about that.
But what i can say is that my work is also free to use for anybody who feels that the contend of this mod would do fine in his own creation. Just a tiny credit somewhere in yer description should suffice.
Known Bugs: Yet there's none that i can relate to but I've passed the mod to someone else who told me that he got ALOT of Gaia Planets in his Galaxy which shouldn't happen. Yet i wasn't able to replicate that flaw and hope this happened due improper installing :P.
So HOW TO INSTALL?
The file goes to ...\user\Documents\Endless Space\Disharmony simply override that file and it will place the actual game folder in the right place. No other Mods will be harmed unleass they have the exact same name as the file you want to insert. Thus be generally sure to completely delete older versions of mods you want to update or else you'll get into trouble.
That's all and i have that mod will bring some joy to you and your endless space games! Please Report bugs you may encounter so i can try to fix them. New ideas and suggestions about whatever you think needs improvement in this mod shall also be posted here.
And now go out and play!
I decided now after some weeks of lying in the dust of my HD to share my work with you guys on moddb too as already did on the endless space forum.
I've started this little project shortly after i've discovered the IMPERIUM AETERNA Mod for Endless Space but unfortunately it was rather incompatible with the latest Disharmony DLC.
Thus I thought that I should do something about it and fix all the bugs of the IA mod and top making it fully compatible with Disharmony and it's gameplay elements and expanding the mod itself with custom developed stuff making this mod more than just a plain ripoff.
I hope you enjoy this release and be sure to post all issues you may run into, here in the comments section!
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This is the full version of the Ultima Ratio Mod but together with the Sandbox Traits Mod. On top it contains the Gaia Hotfix which fixes a bug that caused...
Full version of the Ultima Ratio Mod. Exclusively developed for use together with the Disharmony DLC expansion. This also contains the Gaia Hotfix which...
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To the dev team,
It will be verily good if the AI governor of each systems can also upgrade this mod's improvement. I see that the governors ignore the mod improvement. It sucks that I need to upgrade all improvement manually.
This mod is great and i really love it but there are no weapon sounds in batlle at all. only a few like the ship engines. that sucks alot. when i deactivate the mod, i'll get all the sounds back.
i also tried some other mods, for example the arthena mod, and there was the same sound problem.
Does anyone know about this?? Is there any solution for that??
And no, it's not the sound driver ^^
Imperium Aeterna Mod not arthena mod
Ships don't do damage...
Can't create custom faction bro
Can't create custom factions because of the zero limitation. How to fix it?
I'm having this same problem. Can't add any traits to custom factions because the limit is 0 traits.
A quick fix for this is to go to the Registry.xml file found in Documents\Endless Space\Disharmony\modding\UltimaRatioMod (Sandbox added)\Simulation\Registry.xml
and under <Game> add
TT<!-- Value -1 disables the condition -->
with Tabs instead of the T's.
It should look like
TT<!-- Value -1 disables the condition -->
Set the 900 and 90 values to whatever you want.
Unfortunately this is an old, persistant problem through some time now. As far as I am aware of, it's because the Sandbox Trait mod i've used in v1.0.8 is outdated. Back in the days i've tried a quick solution to replace the Sandbox Mod with the newer version but had no success. Guess i'll have to take a closer look into the Code again but I have no idea when i'll find the time to do this :(
Hell ya, great mod. Love to see another moo2 fan(i prefer moo3).