Total conversion portraying various trade republics of Italian (Venice, Ragusa, Sicily), Slavic (Novgorod) and West European (Flemish) background. In addition you can take up the Crown of the mighty Tzardoms of Serbia, Russia (Moscow) and Bulgaria. Some civilizations like Byzantines, Turks, Teutons and Timurids(Persians) are only altered through the concept of regional units (which however changes their strategy a lot). Last but not least, the mod also increases the amount of useful (and/or fun as eye-candy/for scenarios) civilians: Court Ladies, Pipers (bagpipe players) and Saxon Miners (economic mercenaries). The project is dedicated (and with great gratitude) to fr steve. His efforts for 'Age of Voivods' were invaluable and in terms of contributions he can be considered a co-author of this project. However, because he has not been involved in any specific decisions it can be expected that he will eventually finish 'Age of Voivods' the way he envisioned it.

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Over the last year and a half ”Tzars and Salesmen” has undergone a series of bigger and smaller updates resulting in a very new arrangement which is here to stay. In this news announcement I will attempt to give a proper walk-around for the latest stage in the mod’s evolution.

New factions

WorldMap

The Ruthenians were replaced with the Scots and 3 entirely new factions – Aragonese, Asturians and Berbers join the game. With this move ”Tzars and Salesmen” embraces a more complete representation of Europe and the Middle East.

New units

Which units are available to whom and under what circumstances has been a shifting and unstable aspect in the mod’s evolution. The final choices ultimately were determined by two criteria. First, a radical purge of all graphics that do not perfectly fit the original game’s style and flair narrowed down the last choices. Second, and as a consequence, some of the game’s older arrangements were revisited, like e.g. making the Hungarian unique unit a knight-type cavalryman again. Moreover, while the exchange of material among modders is a common practice many of the newest units are self-made by the author, like the Scottish Hobelar, the Aragonese Esgrimidor (Fencer) and the Kun Raider (the unique upgrade of the Hungarian light cavalry line). Two new units expand the civilian category – the Tangerine Miner (Berber unique gold miner) and the Vlach shepherd, whose dog companion helps him fend off bears and wolves (special attack bonus) and can outlive him and be used as a separate unit, too.

Esgrimidor Hobelar Kun Raider

In the picture: Esgrimidor (left), Hobelar (middle), Kun Raider (right)

Final building sets

The building sets are also taking final shape, with an increasing number of self-made buildings replacing material previously adopted from other work. The feudal sets for Mediterranean and Central European factions are now mostly replaced by the author’s self made buildings and by using parts of the newest Byzantine buildings of Catbarf and Warsmithy an entirely new Balkan set was composed as well (now shared among South Slavs and Byzantines). In the course of this reconstruction one of the three Flemish renaissance houses was also replaced with a new, self-made variation.

Buildings

In the picture: 2nd level Mediterranean set (upper left), 2nd level Central European set (upper right), 3rd+ level Balkan set (lower left), Flemish renaissance houses newest edition (lower right).

New mercenary system

One radically new gameplay feature is that many mercenaries are now trained in encampments that you cannot build, but have to find on the map. You can also compete with other players for control over these hired forces, since the encampments can be converted. Controlling them may give you an edge against others. Your enemies certainly will use this against you as soon as they can. Not all maps contain encampments and some maps support different types of mercenaries. The information is provided in the in-game description of each map.

NormanCamp

In the picture: Norman encampment and Norman Raiders

Tzars and Salesmen is going through big changes

Tzars and Salesmen is going through big changes

News

While the final touch is still ahead of us. Great reconstruction is taking place for this mod and some of it is already downloadable. Next to changing...

Official "Tzars and Salesmen" Release

Official "Tzars and Salesmen" Release

News

After millions of smaller and larger updates the mod is officially introduced and initiated.

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Tzars and Salesmen

Tzars and Salesmen

Full Version 26 comments

Total conversion portraying various trade republics of Italian (Venice, Ragusa, Sicily), Slavic (Novgorod) and West European (Flemish) background. In...

Post comment Comments  (0 - 10 of 148)
Guest
Guest - - 689,512 comments

Que buen mod ojala aun lo sigas trabajando estaría bueno que agregues a los genoveses y a los portugueses.

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Ivacula Creator
Ivacula - - 316 comments

The Asturians represent Portugal. The Genovese are implied in the Lombards.

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Ivacula Creator
Ivacula - - 316 comments

Currently a series of micro-updates is going on as a preparation for another attempt to eventually add a campaign or two... some might have noticed changes coming and being taken back again. I am in a bit of an experimental mood, but the new editor objects and hero units are here to stay for the future campaigns.

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rocketpocketgg
rocketpocketgg - - 39 comments

Poštovnje da li će biti kampanja za ovaj mod npr.(Nemanjici, Knez Lazar...)

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Ivacula Creator
Ivacula - - 316 comments

Yes, I hope I can make a campaign for this one day, but real life is very engaging right now.

Reply Good karma+2 votes
RagnarrJarlJomsborg
RagnarrJarlJomsborg - - 36 comments

Has it also been updated on Voobly?

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Ivacula Creator
Ivacula - - 316 comments

Probably not, I do not use Voobly myself...

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Ivacula Creator
Ivacula - - 316 comments

I hope it does not become annoying, but the ongoing stream of micro-updates aims at smoothing the strategy and tech trees. Just make sure you have the same date in the name of your file if you attempt multi-player.

Bests, y'all!

Reply Good karma+2 votes
Ivacula Creator
Ivacula - - 316 comments

Special thanks to Varamir for keeping track of possible errors :)

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Varamir
Varamir - - 96 comments

It far from annoying ! And just happy to help :D

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