Total conversion portraying various trade republics of Italian (Venice, Ragusa, Sicily), Slavic (Novgorod) and West European (Flemish) background. In addition you can take up the Crown of the mighty Tzardoms of Serbia, Russia (Moscow) and Bulgaria. Some civilizations like Byzantines, Turks, Teutons and Timurids(Persians) are only altered through the concept of regional units (which however changes their strategy a lot). Last but not least, the mod also increases the amount of useful (and/or fun as eye-candy/for scenarios) civilians: Court Ladies, Pipers (bagpipe players) and Saxon Miners (economic mercenaries). The project is dedicated (and with great gratitude) to fr steve. His efforts for 'Age of Voivods' were invaluable and in terms of contributions he can be considered a co-author of this project. However, because he has not been involved in any specific decisions it can be expected that he will eventually finish 'Age of Voivods' the way he envisioned it.

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Tzars and Salesmen

Tzars and Salesmen

Full Version 23 comments

Total conversion portraying various trade republics of Italian (Venice, Ragusa, Sicily), Slavic (Novgorod) and West European (Flemish) background. In...

Comments  (0 - 10 of 108)
Ivacula Creator
Ivacula

One more bug was removed today, so annoying, it turned out the ai-names and the formation-commands were overlapping, but it's fixed now.

Reply Good karma+1 vote
Ivacula Creator
Ivacula

Some will love me for the love of detail, some will hate me for another meaningless update, but some last in-game typos were removed today.

No serious gameplay/graphics errors appeared in the play-testing so far, however, so a release letter is scheduled for this week :)

Reply Good karma+2 votes
Ivacula Creator
Ivacula

It is definitely planned to at some point finalize this mod, because it is intended to be usable in a multi-player game, which is better if both players have the exact same version of the mod.

To this end the current update (tzarssalesmen_empires.zip (name might have been used before)) is from now on only going to be corrected for bugs. What you will see from today on is the final choice for civilizations and units and graphics...

Once all bugs have been removed through play-testing, the finalest confirmation will be the issue of the public news-letter. If this one appears it means the mod is given free for multi-player use :) You can help speed that process by pointing out bugs and errors.

The other promised step has been accomplished already, we welcome the English and Lombards to the game. The reason for adding these civilizations in particular: The Lombards complete the Italian circle (Venetians, Sicilians and Dalmatians), while the English were reintroduced due to their important connections to the French and Flemish, who in turn clashed with the Balkan tzardoms during the 4th Crusade. I have put in some effort to have the English be a more interesting addition, than simply re-adding the Britons, but find out for your selves :)

Reply Good karma+1 vote
VaRaMir
VaRaMir

So what got updated in WIP 3?

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Ivacula Creator
Ivacula

I am currently using the download section as a save-button for my progress, official finalization is aimed for in two weeks ca. (latest)... therefore the next few updates will carry the name WIP.

But if you play this one, you will find regional (different looking) monks for the Catholic, Orthodox and Muslim civilizations, a new design, class and stats for the Saracen Archer (Sicily) and a re-naming/re-conceptualization of the age-upgrade-system...

Reply Good karma+1 vote
Ivacula Creator
Ivacula

tzarss_dominions2.zip is the really last saving point before the next bigger change, its small changes are quite relevant as they are...

The AI has now been taught to be a gentlemen and get Court Ladies out of harm's way, computer players now automatically garrison them in the castle (many thanks to scripter64), also better icons for Veliky Boyar and Janissary (thanks to Possidon).

Reply Good karma+2 votes
Ivacula Creator
Ivacula

The latest series of updates, the latest of which is tzs_dominions.zip is another saving point before we attempt one more, greater challenge: To bring back the English (but as an extra civlization) and add the Lombards.

Currently the greatest change in the micro-updates is to introduce an alternative (in name and icons) age-upgrade system... you are no longer moving through ages, but stages of development:

encampment => settlement => kingdom => empire

Reply Good karma+2 votes
Ivacula Creator
Ivacula

Sorry for the frequent line of updates that are now following, this is just to make sure the download works, for that seems to not be the case... I am trying different file names and places from which to upload... you will be informed under which name the most recent version is up for download again.

Bests,

the author

Reply Good karma+2 votes
Ivacula Creator
Ivacula

Sorry for another, rather unspectatcular update (TzarsandSalesmen_2.zip), but I am perfectionist... and the history files needed to be corrected for some content error (Poles) and equalized in some other regards. Bests :)

Reply Good karma+1 vote
Ivacula Creator
Ivacula

for some reason however... I cannot see any mirrors... renamed that last update to (TzarsandSalesmenTzs.zip) just in case the system is irritated by Arab ciphers in the name.

Reply Good karma+1 vote
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