This is a collection of all the publicly released maps from all the contests held by the Thinking With Portals in the years between 2017 - 2019.
If an entry isn't included on this mod is for one of the following reasons:
If you want to contact us regrading anything about your map (removal, updating), see the "visit us" section of the credits below:
Today we release a compile of all the maps from past competitions held by TWP in the years between 2017 – 2019, this project first started with the intention of only include submissions that weren't available to be downloaded on places the steam workshop, or the very own thinking with portals site, however in the process of assembling this Mod, it evolved to an archival initiative including all the maps we could find that where submitted to any of this contests , including the ones you can still find and play on the workshop.
This mod has a total of 30 maps across all 5 held competitions, all properly named and credited, for you to play and enjoy. Here is a list of all the competitions included in this pack, along with a summary of what it was about, who won, and which map is from which competition.
This contest is a follow-up to all our fun and successful Mapping Competitions in the past. The purpose of this event is to promote & reward people who are skilled in puzzle design and advanced map-making techniques. We anticipate this competition will be incentive for level designers to bring their A-Game to the Portal 2 community to enjoy. We also hope this encourages newcomers to the content-creation scene using the PTI to challenge themselves to make excellent content with Hammer.
Your map must start off at some place in the campaign, and it must feature the player taking an alternate route. For example, some dialogue goes differently and causes the player to go elsewhere from the main story, or they instead get led through a side door and led astray from the path set by the single player campaign.
The gritty inner bowels of Aperture Science, churning out hundreds of OSHA violations per day. Whether it be an old sealed off wing from the 60's or a processing area from the 90's, your level must take place in one of the many non-test chamber areas of Aperture Science. Incorporate awe-inspiring set pieces with an incredible atmosphere, and make players admire how cool it is! That said, your map should still contain a puzzle of some sort. Adapt your puzzle to the environment, and have them complement each other beautifully. This is your opportunity to let your visual design shine while also seamlessly integrating a fun puzzle or two. The size and scope of your puzzle(s) is up to you.
Your map must put a spotlight on one of the more challenging elements in puzzle creation: mobility gels. That is, you must use one or more of the gels as the centerpiece/focus of your puzzle. Your map can use any theme you'd like.
You may interpret this however you'd like, whether it be visuals- focused, puzzle-focused, or some combination thereof. It doesn't even have to be set in Aperture if you want! However, your map should plainly communicate some aspect of the theme.
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This mod has a total of 30 maps across all 5 held competitions, all properly named and credited, for you to play and enjoy.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.