Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate "what-if?" timeline where the Brotherhood of Nod was victorious during the first Tiberian War. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.

Report RSS Twisted Insurrection: Version 0.7 Released

Good welcome citizens, it's finally here: Twisted Insurrection Version 0.7 is available for download.

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Good welcome citizens, it's finally here: Twisted Insurrection Version 0.7 is available for download.

It has certainly been an interesting journey from 0.6.5 to 0.7. We've seen the retirement of TI's founder and long running project leader Aro, who went off to pursue a music career with his band Tankard Haus. Don't worry though, he still checks in from time to time to make sure we're not adding the Scrin.

We've also gained a new mapper TrainStation who is off to a great start, having contributed two maps to this release.

0.7 has undergone a massive 400 lines of changes, but despite myriad improvements, the most exciting addition to us is the implementation of a new Tech Faction: the Forsaken, a darker take on the Forgotten from TS.

Image of a Forsaken outpost on the map Forsaken Night by ErastusMercy.


Forsaken Move Out

A Forsaken armour column on the map Heart of Darkness by Crimsonum.


Here's a summary of the changelog. The complete changelog can be found here, be sure to check it out!

Version 0.7

Key Additions & Changes

14 New Music Tracks

  • Tibby & Noddy
  • In Flames
  • Arming to Win
  • Veins
  • Radioactivity
  • Tungsten Souls
  • W.I.R.E.S
  • The Surveyors
  • The Theme
  • Milestone
  • Nod Crush Remix
  • Cold Rain
  • Obsession Software
  • Killing Fields [Frank Klepacki Remix]

11 New Multiplayer Maps

  • [2] Big Little Lake
  • [2] Industrial Strength
  • [2] Siege Rush
  • [2] Tournament City
  • [4] Mental Malice
  • [4] Offense Defense
  • [4] Escalation
  • [5] D-Day
  • [6] Close Quarters
  • [6] Forsaken Night
  • [6] Island City

New Tech Faction: The Forsaken

  • 8 Forsaken Tech Units
  • 3 Forsaken Tech Buildings
  • 1 Forsaken Superweapon
  • 2 Forsaken Defenses

Other Additions

  • Over a dozen hacks that significantly enhance gameplay
  • New and improved unit & building graphics
  • New & improved terrain graphics
  • New Voiceovers
  • Balance changes & bugfixes including
    • Tech units (GloboTech & Forsaken units can now be built from, and only from, their respective factories)
    • GDI Marauders can now fly with jetpacks
    • Nod Cyborgs now have more specific roles
    • Tiberium lifeforms are now a more serious threat

All this and more in the latest build.

We thank you for your continued support and hope you enjoy the latest release. We're also looking forward to hearing your thoughts on Version 0.7, so please feel free to ask us any questions or report any bugs you encounter, now go forth and have fun!

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Armcoon
Armcoon - - 798 comments

Thanks for hard work, dude. Merry Christmas and Happy New Year! :D

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knownagitator
knownagitator - - 462 comments

Merry Christmas Twisted Insurrection Team :)

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TAK02
TAK02 - - 584 comments

Now THAT is a Christmas present :)

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ResurrectionistofNod
ResurrectionistofNod - - 212 comments

I never thought of anything going to be released, but now I am super glad this was released, seeing it as an early Christmas present to all the fans!

Merry Christmas, TI Team. :>

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panjmudek
panjmudek - - 11 comments

I love this mod. However, GDI got even more op. Here is what GDI has that NOD lacks: reliable artilery, reliable AA defences, a useful airforce, a second super unit and units with a good hp to tiberium const ratio. I get that it is hard to make deverce armies revolving arround a common theme but balance is important too.

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Guest
Guest - - 690,455 comments

is dis compatible with openRA?

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ErastusMercy Author
ErastusMercy - - 777 comments

No TI runs on the TS engine.

Reply Good karma+2 votes
Zone_Lexus_50
Zone_Lexus_50 - - 362 comments

So hold up a sec.

IS the forsaken a playable faction, or a neutral faction like Globotech???

If neutral, THEN IT'S AWESOME!!! :D

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ErastusMercy Author
ErastusMercy - - 777 comments

They're a tech-faction like Globotech, you can currently find their stuff on the maps Heart of Darkness and Forsaken Night.

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bmw507fan
bmw507fan - - 3 comments

Ahoy there !
One question: when I play (as GDI side) - it`s possible to build `Tiberium Silo`, for storage the amount of Tiberium. But, when I choose to play by other side (as NOD sise) - I have no option to build the same one structure.
Why so ?
And.. how in that one case - to keep then some of surpluses of Tiberium ?

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ErastusMercy Author
ErastusMercy - - 777 comments

The basic Nod power plant doubles as a Tiberium Silo.

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bmw507fan
bmw507fan - - 3 comments

Ok, I`ve got it.
Thank`s a lot.

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Lightning_Flash
Lightning_Flash - - 21 comments

nod mission 16 / bonus mission - Eagles fall, is impossible to complete.

I have attempted multiple times to destroy the firestorm generator with the shadow tanks, but the vulcan tower protecting the gate kills two of my tanks before going down, and the final tank cannot destroy the gate as the AI is repairing it far too quickly.

Can anyone advise on what to do?

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Razor-Wind
Razor-Wind - - 239 comments

It is true that despite the quality of mod some missions are horrible even frankly impossible.

In skirmish, on some maps, activating fast base building means death mandatory for the player and this despite all the efforts it will provide.

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RogerSting
RogerSting - - 37 comments

incredible, unique and greatest. glad to see TI's universe expanding storyline and open a new world! cheers.

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INFLAMESGOHAN
INFLAMESGOHAN - - 9 comments

every mod here is for the Tiberian Sun ? i thought it was for tw too my bad :P

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