Twisted Insurrection is a critically acclaimed, standalone modification based on the Command & Conquer™ Tiberian Sun™ engine. It features a complete redesign of the original game, set in an alternate "what-if?" timeline where the Brotherhood of Nod was victorious during the first Tiberian War. Do you have what it takes to drag the shattered Global Defense Initiative out of ruin? Or will you crush all who oppose the will of Kane and his Inner Circle? The choice is yours commander.
Yesterday, version 0.40.39 has been uploaded. This patch fixes some bugs in the client and a recent crash that rarely occurred for some Windows 10 users. It also includes custom map transfer via the CNCNet lobby.
Today, version 0.40.40 (Woo) has been uploaded. This patch adds another new renderer option to the settings menu and further compatibility fixes applied to both the client and to the Final TI Map editor. Enjoy!
"Apologies for lack of updates and news recently, there have been some personal issues on my end but we're looking to get things going again." - Aro
(buried)
No worries. I should play more rts games but BF3 and TF2 are good games too :P
Thank You for Your time and all the hard work Aro :)
Client code and feature updates are all done by Rampastring, not myself. In any case, I am going to get the ball rolling again, Erastus and Rampastring are doing a good job motivating me. :)
Just purely out of curiosity what if one of the renderers could be OpenGL? I understand that would likely be extremely difficult considering TS probably doesn't natively support it, but, this is just a hypothetical question. I'm not actually suggesting anything.
Tiberian Sun uses DirectDraw. All the different renderers are just DirectDraw wrappers that either implement the DDraw functions used by the game or modify DirectDraw calls to fix compatibility issues.
In theory you could write a DirectDraw wrapper that intercepts DirectDraw calls and then replaces them with OpenGL calls. It's difficult, though.