Contains 007 armadillo derailed, seventhmonkey, Corbusier2 by [Kasperg], Test Lab 16 by [Kasperg], 2012_CAPTAINTERROR, funhouse by Bruce Veazie, Orb by...
Upload for GmanMaster's list of Dead Half Life mods. As well as various other TWHL singleplayer maps.
Secret Santa Stojke
Hotdog Compo 26
Dissolution by Skals:
Credits to Andrew Weldon for releasing awesome Nightwatch textures, and thanks to The_(c)Striker and James Holland for help. Map by Skals. This is a large hl single player map with up to 20 minutes of game play.I have been working on this one map for a couple of months now. Note that it contains the night watch textures which have quite a massive .wad, If you don't have them you will have to download them (see link at bottom of page). Please rate it after you've played it, have fun! The puzzles shouldn't be too hard, just remmember: If you see an electricalsocket, there must be a pushable battery nearby. If a door doesn't open youshould probably try going another way. Sometimes you will be required toreturn to previous locations you have been in. If you find yourself out ofammo, find crates to break or hidden clips.
ss_stojke_01 and ss_stojke_02
I've taken the liberty of adding a few red herrings in there, to keep you guessing as to my identity. If you see a clue that seems obvious, chances are it's not right. (...Or maybe that's what I wanted you to think!)Special thanks to Archie (Not me!) for allowing the use of textures from de_twhl2011. (Many of which I think are also being used in SnC Studio's upcoming "The Core" mod.) I'll be honest here, this isn't my best work. For every area or entity setup I'm proud of, there are at least two more that I either didn't have time to put as much effort into or that didn't turn out as I expected in vanilla HL and required a different, more akward approach to get working. Ah well. Maybe next year. As always, set your crowbars to 'kill', and Happy Holidays!
Hlife_hotdog's TWHL Compo 26 Entry - Make A Puzzle MapA total of 9 maps, my entry sends the player on a epic quest to discover treasure inside an ancient temple. Once you enter the doors, there is no turning back! You will face a variety of puzzles and challenges, some simple others not. Can you find the treasure and escape alive??
BUGS!! IMPORTANT!! There is a very strange error that occurs in this mod that I am unaware of what it is or how it is caused. The results of this bug is that when the game tries to save (quicksave or autosave) an "Invalid pointer to entity" occurs several times and then it appears to save, if you load that save however, the map will be 'frozen'. The player can still move but it almost looks like the map is on pause. Buttons don't work, triggers won't fire even sprites don't move. I have tried to never cause the player to die but some part are unavoidable. If you do die on a map, simply put 'restart' in the console and you will start the map at the beginning. However, when run through the TRON Glow mod, it works fine and saves will work. I recommend you use the TRON Glow mod as it makes the map look much better and the saves will then work.
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this is a data base for goldsource this place contains all the resources you need to make npc or a mod or a addon for half life so have fun making your...
Need to start some were in modding right? Why not try the Half-Life modding Kit. This Kit is designed to have all the tools you need to start your own...
First simply subtitles mod, and now Update MOD that will take Half-Life into the next level.
The official demake/port of Black Mesa for Half-Life.
The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa...
A mod pack for the Half-Life 1 mod, "The Conspiracy in Shadow 2"! This mod improves the original in some ways. These includes improving the models, sounds...
No mods were found matching the criteria specified. We suggest you try the mod list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.