Without total conversion or new storyline, this 1.13c soft-coded mod is endgame challenge with improved gameplay and nostalgic refreshment. Faced with stronger evil, the world of Sanctuary awaits champions to engage in the Sin War.

Post news Report RSS Version 3.31 officially released

Just a minor update for balance of item socket and hireling safety.

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Skills

  • Changed poison length reduction of Holy Shield to magic resist bonus.

Items

  • Slightly changed unique items listed below:
    Maces: Crushflange, Stone Crusher, Windhammer
    Necromancer shrunken heads: Homunculus, Darkforce Spawn, Boneflame
  • Slightly enhanced set items listed below:
    The Disciple: Telling of Beads, Dark Adherent
  • Slightly enhanced rune words "Harmony", "Lawbringer", "Spirit".
  • Slightly changed rune words "Kingslayer", "Vengeance", "Plague".
  • Decreased affix stats on jewels concerning defense, elemental resist/damage, poison resist/damage.
  • Increased attack rating and base damage bonus for tempered weapons.

Monsters

  • Slightly decreased thorns damage of Lesser/Prime Evils against missile attack.

Hirelings

  • Decreased chance of dodge, avoid, evade of Act 1 Rogue Scouts to 5%.
  • Increased chance of shield block of Act 3 Iron Wolves to 10%.
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