Without total conversion or new storyline, this 1.13c soft-coded mod is endgame challenge with improved gameplay and nostalgic refreshment. Faced with stronger evil, the world of Sanctuary awaits champions to engage in the Sin War.

Post news Report RSS Version 3.29 officially released

Numerous runewords enhancement along with a major change that effects of blind, freeze and flee no longer work on missile weapons to prevent plain easy gameplay.

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Skills:

  • Multiple Shot and Strafe receive attack rating bonus from Guided Arrow.
  • Slightly increased damage of Dragon Talon and Dragon Claw.
  • Decreased attack rating and damage of Throwing Mastery.
  • Revive offers increasing damage bonus for returned monsters.

Items:

  • Diamond and Ist Rune have new effects when socketed into a weapon.
  • Disabled effects of blind, freeze and flee on missile weapons.
  • Prefixes which make monsters flee no longer spawn on bows and crossbows.
  • Slightly enhanced or balanced unique items listed below:
    Bows: Pluckeye, Raven Claw
    Crossbows: Buriza-Do Kyanon
    Helms: Howltusk
    Armors: Ormus' Robes
    Gloves: Bloodfist, Chance Guards, Steelrend
    Small Charms: Bounty Gold
  • Changed name and property of the following unique small charms:
    Tonic of Reputation, Legion Medal
  • Slightly increased full set bonus of set items listed below:
    Normal set: Infernal Tools, Tancred's Battlegear
    Elite set: M'avina's Battle Hymn
  • Slightly enhanced or balanced rune words listed below:
    1.09: Black, Fury, Honor, King's Grace, Lionheart, Lore, Malice, Melody, Memory, Radiance, Stealth, Steel, Strength, Venom, Zephyr
    1.10: Breath of the Dying, Call to Arms, Chaos, Delirium, Enigma, Eternity, Famine, Hand of Justice, Kingslayer, Brand, Dragon, Edge, Faith, Fortitude, Infinity, Lawbringer, Obedience, Voice of Reason, Pride, Wrath
  • Fixed an error in previous version that unique belt "Goldwrap" did not apply intended changes.
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