Without total conversion or new storyline, this 1.13c soft-coded mod is endgame challenge with improved gameplay and nostalgic refreshment. Faced with stronger evil, the world of Sanctuary awaits champions to engage in the Sin War.

Post news Report RSS Version 3.26 officially released

Fix for Blessed Hammer/Concentration damage bug with additional cube recipes for crafted armors.

Posted by on

Skills

  • Added 20% chance of uninterrupted attack to Burst of Speed.
  • Spirit of Barbs deals more returned damage but stops generating mana by taking damage.
  • Removed uninterrupted hit from Concentration. Damage taken goes to mana (capped at 5%) when Concentration is active.
  • Fixed a bug that prevents Blessed Hammer from dealing full damage with Concentration.

Monsters

  • Fixed erroneously high hit points, experience or damage of enemies listed below in normal difficulty:
    Growling Raptor (Act 1, Underground Passage)
    Bugbear (Act 2, Halls of the Dead)
    Bone Doomfire (Act 4, River of Flame)

Items

  • New cube recipes for random modifiers with specific prefix:
    Magic Armor + r 07 = Godly Armor
    Rare Armor + r 07 = Awesome Armor
    Any Armor + Perfect Sapphire + r 07 = Awesome Armor (Hit Power type)
    Any Armor + Perfect Ruby + r 07 = Awesome Armor (Blood type)
    Any Armor + Perfect Amethyst + r 07 = Awesome Armor (Caster type)
    Any Armor + Perfect Diamond + r 07 = Awesome Armor (Safety type)
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: