An Eastern-made total conversion. New story, reimagined levels, gameplay improvements, revamped visuals, custom voice-over, and an official translation.

Description

AddonPack recopilation By KamteK Se añadio mi Pack de texturas basado en Red Line, nuevos mutantes, rebalanceo del personaje y mucho mas

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AddonPack By KamteK V1.1
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Thricee
Thricee - - 142 comments

I'd be ok with a mod that just adds the spawns in.. is that a possibility?

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KamteK_BBX Author
KamteK_BBX - - 55 comments

It's lazy to do this.
The truth is that the developers as I said did this in the least optimal and difficult way possible, many of the gulags are scripted and that is rare in itself, if it was just edit all.spawn would be great, but besides that you have to edit and find where each gulag is manually in the scripts (I do not know why they did so, resources are wasted in this way, it is a less optimal way to do it).

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Thricee
Thricee - - 142 comments

Oh I wasn't asking you to recreate all the spawns lol. I just meant the part from the pack you already did, wondering if there could be a separate download for that. I want to keep the HUD stuff intact. Strange design choice by them... hopefully future patches expand on the spawns..because this game feels dead AF at times lol

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KamteK_BBX Author
KamteK_BBX - - 55 comments

Each add-on is separate, there is no need to actually activate it.

You can put what you want and what you don't, just leave it out.

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KlmFa4
KlmFa4 - - 5 comments

Is making an addon to revert back to the old inventory UI (from the base call of pripyat game) possible? I love the game except the inventory UI in the true stalker. Love the hud change in this addon as well

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KamteK_BBX Author
KamteK_BBX - - 55 comments

I would have to study a lot the code of the new interface, I really don't feel like... Now I just want to enjoy my creation

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tarmacicle
tarmacicle - - 60 comments

Is there any way to add stalker guides or vehicles or fast travel to the map?

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KamteK_BBX Author
KamteK_BBX - - 55 comments

There is no need to add guides in a 30 hours mod and much less vehicles in vanilla sized maps... This is not Anomaly.

If someone else decides to do it I will be informing.... But it would be a silly idea

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Bazingarrey
Bazingarrey - - 499 comments

The OG games had guides, which are a lot more immersive fast travel points. They are absolutely necessary to cut down on running back-and-forth especially when doing side quests and fetch quests.

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KamteK_BBX Author
KamteK_BBX - - 55 comments

The thing is that it is a mod to be played only once, if it were replayable perhaps I would agree more... But running in Stalker has always been there. Literally all Mods have some of that and many players do not complain about the absence of said feature, I think the problem is in those who They usually play Stalker Anomaly.

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tarmacicle
tarmacicle - - 60 comments

Is there any way to add stalker guides or vehicles or fast travel to the map?

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Thricee
Thricee - - 142 comments

THIS!! The guides at the very least...if I wanted to go play Shadow of Chernobyl again.. I'd go do just that lol

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KamteK_BBX Author
KamteK_BBX - - 55 comments

It's only 30 hours of play on average... It's not that much and it's not worth the effort.

It gives me anxiety, I will upload a new update and I hope it will be the last one, but only aesthetic changes.

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Guest
Guest - - 690,368 comments

the spawn patch is bugged. When entering the garbage there is a cutscene, but the cutscene is altered by a pack of dog making the pnj stuck. I guess normaly there is no dogs there when first entering the garbage at chapter 1 .

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KamteK_BBX Author
KamteK_BBX - - 55 comments

The Spawn is random there, you can remove the add-on if it bothers you.

The last time I went through there were Zombies.

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Razumen
Razumen - - 13 comments

Your reshade preset is really good, I'm using it with eye adaptation and it is 👌

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KamteK_BBX Author
KamteK_BBX - - 55 comments

Soon there will be a new edition of the Addonpack, just fix some things and update others, also I plan to include an adaptation of the mutant pack ported from Anomaly.

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Bazingarrey
Bazingarrey - - 499 comments

What has changed? I hope the green trees and bushes are fixed with your texture pack.

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KamteK_BBX Author
KamteK_BBX - - 55 comments

Explain to me better what you are trying to say, I find it hard to understand what you are trying to say.

Here is a video of the current state and it's not just a texture pack, there are some additional things.

There are also other optional patches if you want fewer green trees.

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Guest
Guest - - 690,368 comments

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KamteK_BBX Author
KamteK_BBX - - 55 comments

There was a texture of the tree branches that I didn't find, you can still see 1 version of green tree... The truth is that I was lazy to look for that texture and edit it.

In the current version everything is better, except that tree... But it is only that variant and it does not stand out much because it is an uncommon and small tree.

In addition there are other grass textures that I decided to leave as they came.

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Bazingarrey
Bazingarrey - - 499 comments

Okay then, I looked at those textures for you, and I made autumn-style PDA maps too, so they stay consistent with the Red Line textures.

Drive.google.com

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KamteK_BBX Author
KamteK_BBX - - 55 comments

Thanks, I'll take a look at them later... My PC literally broke after uploading this update and I have to change some part.

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Guest
Guest - - 690,368 comments

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TomasdeTorkvemada
TomasdeTorkvemada - - 5 comments

Could you also update the zzKamteKFlora.db?

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KamteK_BBX Author
KamteK_BBX - - 55 comments

Why?

In the current version of the Addonpack there is the original grass edition and also the summer grass edition.

There is also the patch to make all the vegetation as it is in the images instead of the default Summer/Autumn gold + Red edition.

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TomasdeTorkvemada
TomasdeTorkvemada - - 5 comments

My bad, what I meant to say: is there any chance you update the Addonpack using textures shared by Bazingarrey to make the green trees and bushes disappear completely?

Currently, using zRedGreen Line.db with zzKamteKFlora.db from 1.1 still gives a lot of green trees around

Cheers

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KamteK_BBX Author
KamteK_BBX - - 55 comments

Really?, I was sure that by using the other patch everything was back to the way it was at the beginning.

Then I will see if I forgot something, at the moment my computer got damaged and there is no way I can even start the mod.

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muchtie
muchtie - - 5 comments

Yes, unfortunately a few trees and bushes are missing.

picture of it
I.ibb.co

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KamteK_BBX Author
KamteK_BBX - - 55 comments

Use the optional grass patch.

The base pack has a fusion of red, gold and green trees.

I included a patch to make the others also red, it should be there.

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muchtie
muchtie - - 5 comments

I use the patch, it only colors a few bushes

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Hades@DK
Hades@DK - - 114 comments

Bloody essential, grats on getting the mod under "files" ! :)

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KamteK_BBX Author
KamteK_BBX - - 55 comments

Sure, thanks for the support. Let's hope for new Mods in the future.

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Hades@DK
Hades@DK - - 114 comments

Please check the Redline Reshade out, made specifically to you mod :)

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KamteK_BBX Author
KamteK_BBX - - 55 comments

Sure, I'll see about it later... I already saw the post, but my computer suffered a slight damage and until I repair it I won't be able to hehe. But I appreciate your contribution.

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Guest
Guest - - 690,368 comments

very nice. Is there a list of which files change everything? like zzconfig or the optimal

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KamteK_BBX Author
KamteK_BBX - - 55 comments

No, there is no such list. In any case, they are only the Actor's files that change the carrying weight, regulate the character's metabolism (Less hunger and thirst), There are also the mutants who changed their behavior a little to be more aggressive (but no less stupid), some specific script to name the job, Other files to streamline the spawn of mutants, the rebalancing of weapons (taken from Ballistic) and the repositioning of weapons + the removal of the comfort factor (so that some weapons do not slow down the camera and mouse sensitivity), some file system values ​​to rebalance the maximum weight (before you can't walk) and the distance at which objects can be picked up, etc etc etc.

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Guest
Guest - - 690,368 comments

Has anyone got a crash with this error? I am trying to enter the Bar from the Junkyard side

FATAL ERROR

[error] Expression : <no expression>
[error] Function : CKinematicsAnimated::Load
[error] File : D:\TrueStalkerEngine\src\Layers\xrRender\SkeletonAnimated.cpp
[error] Line : 796
[error] Description : fatal error
[error] Arguments : Can't find motion file 'monsters\cat_normal_animation.omf'.

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KamteK_BBX Author
KamteK_BBX - - 55 comments

You are using an old version of the Addonpack, download the new one.

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TomasdeTorkvemada
TomasdeTorkvemada - - 5 comments

I have the same crash caused by zKamteKModels.db from this (V1.1) version.

I'm only using zHD NPC Textures.db, zKamteKModels.db, zKamteKTextures 4K.db, zRedGreen Line.db, and zzKamteKFlora.db from Red Red Line Zone

Any suggestions?

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KamteK_BBX Author
KamteK_BBX - - 55 comments

I forgot to include several new animation files for the mutants, the next patch will fix the problem.

Unzip in the main game folder
Mediafire.com

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