This is a 7 year right now project that started to the creation of a new fanfic faction but changed to an overhaul and expansion of the entire game. I made this mod with the idea of balanced freedom and realism (but also some what-if). There are so many characters and powers that would be enjoyable to use but are very limited in the vanilla game or in many other mods. With this project you can recruit and lead your army of MANY different units and heroes so that you could play the same faction in different ways. (Italian language default in game, but i will make the english version)
The most powerful hero of Angmar is now complete, with a full set of frosty and necromantic powers.
• Abilities:
- Hidden: Dread visage (passive, as any huge and monstrous unit of TROW, the dragolich also decreases armor and damage of nearby enemy units)
Flying stance:
- Starting: Land (active, changes the stance of the dragon)
- Starting: Frost ball (active, throw a large sphere of frost that shatters on ground and inflicts high frost and magic damage in a limited area)
- Level 3: Freezing Heart (passive, nearby allied undead units gain a 50% bonus to armor and damage, nearby enemy units suffer Frost damage over time which also slow them)
- Level 6: Morgul Devastation (active, Gorhaud corrupts a small area, inflicting instant magic damage and poison over time to enemies inside it, if a unit dies during the corruption effect it becomes a wight)
- Level 10: Blizzard (active, Gorhaud damages a very large area with frozen and magic breath that also greatly affects structures.
After the first damage effect, it also generates a large temporary blizzard which damages over time and slows down units that travel near or inside it)
Ground stance:
- Starting: Go on Fly (active, changes the stance of the dragon)
- Starting: Frost ball (active, throw a large sphere of frost that shatters on ground and inflicts high frost and magic damage in a limited area)
- Level 3: Freezing Heart (passive, nearby allied undead units gain a 50% bonus to armor and damage, nearby enemy units suffer Frost damage over time which also slow them)
- Level 6: Morgul Devastation (active, Gorhaud corrupts units in a small area, inflicting instant magic damage and poison over time to enemies inside of it, if a unit dies during the corruption effect it becomes a wight)
- Level 10: Dark Annihilation (active, Gorhaud generates a dark explosion which inflicts high magic damage to nearby enemies and heals the dragolich by a small amount for every damaged units)
when can we play this? i am really excited, great job.
Thank you!
Soon i hope