Cloud City - an important mining colony in the Anoat Sector which, despite its secrecy, is crucial in the production of tibanna gas - a substance needed to fuel many commercial and military tractor beams. Desperate to keep their navies fully equipped, Imperial and Alliance forced grapple for control of the massive yet isolated settlement.
At long last, it's finally done! It took MONTHS of dealing with modeling and technical problems to finally bring this to you - by far the most challenging map I've done so far. It has interior and exterior portions, custom units (including the Bespin Wing Guard), custom vehicles, and more! I also threw in the CW era this time, which I know I don't do often. Check out the screenshots below.
Scarif will likely be the next main map I make, though I may release a smaller version of Mimban similar to what I did with Rhen Var. Keep in mind that while my work on these will continue, I have much, much less time to work on it than I did during the height of the pandemic. As always, feel free to leave feedback, comments, questions, etc. All the best, and Happy Modding!
KNOWN BUGS
-CW has many missing vehicle sounds
-some objects flicker, mainly turrets and ammo/health droids
-some ai tend to get stuck under the stairs of the carbon freezing chamber. I put barriers and railings to mitigate it, but it still happens some.
-This is a HUGE map, so depending on specs you may need to lower graphics settings if you encounter performance problems. I did have 1 crash due to this in CW, but none in GCW (keep in mind, this is out of many dozens of playthroughs and testing)
-Not tested for compatibility with graphics mods, such as Harrisonfog's
-Super Battle Droid incorrectly localized as Magnaguard still
CREDITS
kiprobin, pandemic -map author, bespin wing guard texture edit, bespin elite squadron asset alterations, train platform
Giftheck: Bespin Elite Squadron assets conversion
Serejas: Quarzite Tram assets
Teancum, Lucasarts/Lucasfilm/Disney, Petroglyph Games - T4-B and T2-B tank conversion
Squeddies: Bunker assets, misc.
Caleb1117, Iryni Forge: lockers, misc. assets
Gogie - Deathtrooper
Giftheck, Pandemic, LucasArts, Free Radical - Rogue One weapons pack (a180 variants, a280 variants, e11d, dlt19, etc.)
WhiskeyTangoFoxX, Pandemic: Imperial Officer model, and skin I recolored to be bespin guard
NoctisSpector, Gistech: e22 rifle
NoctisSpector, Ashura, S1thK3nny: DC17S Pistol
Giftheck, Sereja, LucasArts:ee-4 rifle
Giftheck, Pandemic: RK-3 Pistol
Giftheck, Free Radical, LucasArts, Sony Online Entertainment: RG4D pistol
Gistech, Pandemic, Anakin: Tie Striker
Wideboy: box, misc. assets
JabbaLovesLava, Delta_57_Slash: Disruptor Rifle
Psych0fred – various imperial assets
Icemember, RevanSithLord TX-225 tank
Jendo7, ARC_Commander, archer01, monsoontide, Saitek009, ]V[, AQT, Pinguin/Aman, Maveritchell, and Rends: Tatooine Outpost assets (boxes, misc.)
Jendo7: Bespin Escape sky file, and world file used for inspiration
[GT]-Gogie, KeivanMereel, Harrisonfog, Eric Matyas, Triforce919, Mikethebeast, BattlefrontJDGamer, The photographers at burningwell.org, Jared @ SWgameoutpost.com, Youtube, Gametoast community – scarif starter kit assets (boxes, misc.). Link to scarif starterkit: Moddb.com
Gogie - Scarif assets
Pandemic – original models/textures
If I forgot to include someone in the credits, please let me know so I can fix it.
Yooooo this is gonna be sick!
The screenshots are looking great. Can't wait to test it!
Update: Ok this map is very fun to play and its great to have bespin as a part of the trench war series.
The only problem was that I get steamrolled by the empire every time.
And I hear a spawn sound in the carbon chamber corridor cp but can't see any rebels.
I can double check the spawn path in the refinery and take a look at the ai counts for balancing. Thanks for letting me know!
EDIT I checked the refinery, and found no problems. Are we talking about the same cp? The one where you have to go through the small tunnel to get to, in the last screenshot in the description?
Also, I lowered the empires reinforcements, and i slightly lowered their unit count. I did win as rebels on my final playthrough test after some balancing changes, but to be fair I had been down to 8 against 83 and had to hole myself up in the refinery and use very patient, guerilla tactics to win, which is unreasonable to expect everyone else to do. Should be a little bit more manageable now as rebels, lmk. Redownload to get the changes
Thanks for changing the reinforcements. Its a bit easier now. And yes this is the cp.
Well all the spawn points appear in the right place in ZE, and I haven't experienced the issue. Not sure what could be happening. Is anyone else getting this issue?
you should do more of these with the clone wars era made Bespin fun. map is great!
Rebels don't spawn and starfighter blasters don't have sound
The CW starfighter sounds are missing - this is known and was in the description. As to the spawning issue, are you running any mods or anything? There are 130 or so Rebels coming in for me, as prescribed, and I have not experienced this issue.
This is definitely one of my favourites from this series, loved the TX-225 finally getting some recognition, although it is a bit too big, clumsy and underpowered.
Plus the camera angles are a bit awkward as well, I agree. I didn't make the vehicle, but I do feel it adds a lot to the aesthetic
My game crashed every time I tried loading the GCW version, but for the CW version, I think the Republic needs at least one more command post to start out from, or the alley they start in to be shorter. At full size it turns into a meat grinder
bro I love you, this is one of the best battlefront mods, not only Bespin, in general all the mod is great, great job, the task since May was long but it was worth it and I can't wait to know what the next map will be, SULLUST would be a good idea
Hey when I play as the rebels and choose the purple guy it crashes does anyone else have a problem like this
Ik that some computers have issues with this. My laptop runs it fine, but my desktop makes the blue turn to a weird purple. Not sure about the crash, but something about that unit is causing some issues at least
Will there be more maps from you? I LOVE your Rebels maps!
Yes. Scarif is out now, and hopefully this week or next I will start on something new
I hope it's Rebels... No one does Rebels better than you!
I love your mods so much. hope to see a fix for the rebels to spawn in more.
Rebels spawn works. Could you be running any other mods that might be conflicting with it, for example side mods?
I know someone else already said a general comment about the Bespin guard, but the specific bug I've noticed is when playing as the Guard, if I try switching weapons my game crashes. Anyway, on a positive note, I've played all of your maps and other than the fog on Mimban kneecapping my bombing runs, I absolutely adore everything about them. Best mod maps out there. I love the chaos of Mimban and Atollan, the sniper sightlines of Wobani, trudging through Yavin 4, the anxiety induced by Tatooine, flying over the hill on Lahmu as a Rebel to be met with an intense battle, the Rebels AT-TE on Seelos, the grind of crushing Rebels on Jedha, the inclusion of my favorite ship the K-Wing on Lothal, and the urban warfare in Fuel Depot and Bespin maps are second to none. I know you probably have your own plans, but if I could request anything it would be a Jakku map for the fall of the Empire OR a Crait map in a custom sequel era. There's already a couple maps for both worlds but they kind of fall flat in my opinion and I think your specific TRENCH WAR style could work wonders with these environments. In the meantime, I'll just keep pretending Jedha is Jakku lol. Sorry if this comment was long, it's my very first one on this site,
I'm grateful for your feedback! I'll look into the guard crash; I haven't had that happen. I'm not sure why the color is sometimes off. On my laptop it's the correct blue, but on my desktop it's the weird purple others are getting. Only thing I can think of, since it's the same exact mod file running on both, is that the newer graphics card on my desktop may be responsible for the issue. if anyone with more technical knowledge than me has any other ideas, feel free to lmk
Greetings! I've been loving your series of MODs and they've already become my favorite!
But in the case of this map on Bespin something wrong happens:
- When I play Empire Vs Rebels, the rebels never spawn new units from the start of the match, and they always lose because of it (due to loss of all command posts).
- Also, in Republic Vs CIS there're two problems:
1- If i choose droids, the game crashes automatically;
2- If i choose clones and get a starfighter, the game crashes as well.
Do you know what could be causing these problems?
I have the following other MODs installed:
- STAR WARS Battlefront 2 Remaster by Harrisonfog
- Shader Patch by SleepKiller
- Star Wars Battlefront II Remastered by Anakin
- Expansion For v1.3 or v1.5 by AnthonyBF2
I am also experiencing the same think. Is there a way to fix this?
It seems likely that it's a conflict with one of the other mods. None of these issues occurred in my testing. I can confirm that sleeperkillers shader patch is not at fault, as that is installed on mine as well