After rescuing a crucial Alliance operative from the imperial prison planet of Wobani, the Rebel forces have come under fire from the advancing imperial walkers.
This version is outdated. The updated version can be found here: Moddb.com
Gameplay vid: Youtube.com
Changes:
-new cp added near the imperial shuttle for yet more intensity
-a few objects added to provide cover around some critical locations
-a few extra health and ammo droids
-an imperial anti-air auto turret added on top of the central hill to increase intensity and the aesthetic of the map. I gave the turret extra health to give it a more persistent presence
-the issue with one of the cp's not being capturable has been fixed
-the issue that allowed darktroopers to jumpjet through the underside of the juggernaught has been fixed
-the floating objects on top of the central hill have been fixed
Please feel free to report suggestions/bugs, etc. in the comments - I always enjoy receiving feedback, positive or negative. Known issues
- still no sound on the ywing turret and the music is still seemingly random. still no idea what to do about this haha
-some ai often get stuck underneath the juggernaught in the middle of the map; this is an inevitable consequence (as far as I know) of have a two-story map, as all planning and barriers have infinite height. I just thought the coolness of having fighting on top of the juggernaught outweighed the fact that the ai get stuck.
Big thanks to the following people:
Psych0fred – various imperial assets
Dragonum, DooFi –juggernaught assets
Jendo7, ARC_Commander, archer01, monsoontide, Saitek009, ]V[, AQT, Pinguin/Aman, Maveritchell, and Rends: Tatooine Outpost assets (boxes, misc.)
[GT]-Gogie, KeivanMereel, Harrisonfog, Eric Matyas, Triforce919, Mikethebeast, BattlefrontJDGamer, The photographers at burningwell.org, Jared @ SWgameoutpost.com, Youtube, Gametoast community – scarif starter kit assets (shuttle, boxes, misc.). Link to scarif starterkit: Moddb.com
Pandemic – original models/textures
Your work is quite impressive and I believe that it will be a huge success.
Thanks! I do my best. Stay tuned for Lothal!
Very Good Modding Sir
i have a request if you don't mind, a full on empire vs republic (stormtroopers vs clones) make your own story, have time warp or alternate realities a thing, have fun with the story. and have fun with many different kinds of clones and troopers. i ask that it be on many maps (for replayablity=best) and special and unique clones and troopers. is that to big a request? not like i can do anything like that. my imagination far overpowers my ability to mod when it comes to this game (or other games also for that matter)
I have thought about making side mods that just switch which side is which. For example, a side mod that makes the CIS the alliance, one that makes the alliance the republic, etc. That way you could do that kind of thing on any map that uses stock sides. My priority now, however, is maps, and that's an idea for down the road. Thanks for the idea!
Please make one for Kashyyyk ;)