Capturing the drama and epic conflict of Star Wars, Battlefront II brings the fight online. Attention to detail and scale make this game a joy to behold, with 16 incredible new battlefronts such as Utapau, Mustafar and the space above Coruscant, as well as the Death Star interior and Tantive IV, Princess Leia's blockade runner seen at the beginning of the original Star Wars.
This is a Modding Starter Kit developed using the assets from my Map Scarif: Imperial Landing Zone and is aimed to teach brand new users how to make the best content they can.
This is A modding starter kit Designed to teach Brand new modders how to make maps within SWBF2.
In The First Chapter we go through how to make your map, set your objects, do some AI pathing, Set up Command Posts, Set up Foliage and much much more.
The Documentation for this can be found at: Steamcommunity.com
Myself: [GT]-Gogie (steam/moddb D.Onizaki) models, textures, map, scripting.
Pandemic: original game, engine, models and textures.
Harrisonfog (Gametoast user) Terrain Texture Editing / Recolor
KeivanMereel (Gametoast user) Additional Terrain Textures / Base Textures for Astromech Droids (both Imperial and Rebel)
The photographers at burningwell.org for the use of their original photos in making textures.
Eric Matyas: Soundimage.org (Texture bases used by KeivanMereel)
Youtube / Advertisement
Triforce919 (officially designated Video Maker for the project)
Mikethebeast (additional youtube videos and a huge help showing where my issues are)
BattlefrontJDGamer (Youtube user) huge coverage video, bringing in a number of his subscribers to this project.
The community here at Gametoast for all the support and help throughout the project.
Jared @ SWgameoutpost.com For cover story and news articles on this project (a recommended read)