"Yours in infinite finality"


Infinite Finality is a Half-Life 2: Episode Two modification that is attempting to faithfully adapt the storyline of Marc Laidlaw's Epistle 3. (Credits to npnc for website template).

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Hello everyone! Welcome to update six of Infinite Finality. Before we get into the meat and potatoes of this article, we would like to take this opportunity to formally introduce ourselves, and give credit to all of the amazing people that are working on the project. Below is a list of the current team members, as well as their responsibilities.

wolfy411: Project Lead, Programmer, Writer, Concept Artist
env_wind: Lead Mapper and Project Manager
Bluu: Concept Artist and Graphic Designer
Chocofrolik: Mapper, Modeler, Texture Artist, Historian
LucaBuca2000: Modeler, Texture Artist, Concept Artist, Voice Actor, Composer
Alaa: Modeler, Mapper, Graphic Designer
KoolKat: Lead Writer, Project Manager, Composer, Video Editor, Public Relations, Level Design Artist
Nonamebadass: Modeler, Texture Artist
TSGPrestonEvans: Voice Actor
TubbyHill: Modeler, Texture Artist, Voice Actor, Concept Artist, Animator
Waffles: Mapper
1cetea: Concept Artist, Audio Designer
macdrown: Writer, Composer, Level Design Artist
Silas: Composer, Writer
Texas Steve: Weapon Animator
Collide: Writer
Rozkurwiacz_czaszek: Modeler
stefanebunik: Mapper

While the break between update articles has been long, we are proud to say we’ve been doing more than just sitting around. Our modeling and texture department have been hard at work making sure that we recapture the Xen from the original Half-Life and Half-Life: Alyx.

c1m1

We want to make sure we get Xen right in our mod. While Black Mesa showed us what Xen could look like, we’ve decided to go in our own direction in order to ensure we stick closer to the source material. A major inspiration for our art team are the infestation zones from HL:A. Our mappers have been hard at work ensuring that these props are integrated into our more infested maps.

A new place

You might have noticed amongst the muck that there are some familiar flora contained within. Our programmer has ported over both the Xen Tree and the Light Stalk in order to add more ambience to the Xen sections. We even have plans to incorporate additional variants to spice up Xen, that much more.

Watch the Light Stalk and Xen Tree In Action

treestalk


It wouldn’t be a Half-Life game without its amazing sound direction. Our audio wizards have cooked up some walking sounds for both ice and the disgusting biomass that is Xen.

Listen to Xen Footsteps

Listen to Ice Footsteps

The team has also been hard at work on other maps, and we are proud to say that we are inching closer to a release this year.

Abandoned

Forgotten

Memory

As for the writing side of things, wolfy411 and KoolKat have just recently completed a second draft of our plot outline. They have reworked many sections that needed more love, and have fleshed out the details of important events. After completing this second draft, we are more confident than ever that we will deliver a story that is engaging, satisfying, and full of emotion. Our writers have also completed a dialogue rewrite of our chapter one demo script, and we are all much happier with the new dialogue we've come up with.

script

The last thing we can show you is something the team have worked hard to reintroduce, and that is the Houndeye, or as we are calling it, the Houndice. The model and animations are not finalized, but this fluffy puppy is now working. We have a YouTube video about these guys in the works. If all things go according to plan, expect the video on 2/10/24! (Addendum: this was in fact, "a few days off").

houndice

That wraps up this update and we hope it was worth the wait, but we still have one more thing to announce. The team has been looking for another displacement mapper, so if you or anyone you know thinks they could help us out, please email:

teamhyperborea@gmail.com


Thank you so very much for all of your support. The community that we've garnered is truly incredible and we're grateful to have all of you along for the ride. Stay tuned for more…

Infinite Finality Roadmap Update

Infinite Finality Roadmap Update

News 13 comments

We take a slight detour from normal media updates to bring you this roadmap.

Infinite Finality Update 5

Infinite Finality Update 5

News 13 comments

Infinite Finality is a Half-Life 2: Episode Two mod that attempts to faithfully adapt the storyline of Marc Laidlaw's Epistle 3.

Update 4 + Important News

Update 4 + Important News

News 2 comments

Infinite Finality is a Half-Life 2: Episode Two mod that attempts to faithfully adapt the storyline of Marc Laidlaw's Epistle 3.

Infinite Finality Update 3

Infinite Finality Update 3

News 3 comments

Infinite Finality is a Half-Life 2: Episode Two mod that attempts to faithfully adapt the storyline of Marc Laidlaw's Epistle 3.

Post comment Comments  (0 - 10 of 102)
SangheiliosThel
SangheiliosThel - - 43 comments

There was an unconfirmed rumour that Project Borealis is a internal mess, which if true means Infinite Finality is now the only remaining extant Epistle 3 project.

So good luck, we're counting on you (Exaggeration for dramatic effect, but I am excited for the project)

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wolfy411 Creator
wolfy411 - - 10 comments

Yep, we are aware of this, the team is fully commited and prepared to be the last ep3 mod standing until we are finished.
Even if something comes up to prevent us from continuing, we will be releasing all the assets to ensure that the project continues.

Reply Good karma+7 votes
Guest
Guest - - 689,434 comments

can you link me the source of this rumor? or point me in the direction of where you found it from? not being rude just genuinely want to find the source
thanks in advance!

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SangheiliosThel
SangheiliosThel - - 43 comments

PB Reddit (r/dreamsofhalflife3)

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Monkey_In_Pijama
Monkey_In_Pijama - - 1 comments

Hello, Hyperborea team. I, like everyone else, am interested in your magnificent project. I got a chill with your work in the gameplay video. After watching it, I realized that the gameplay is very raw. There were no puzzles, unusual paths, sometimes even difficult paths through the map, tense moments, an admixture of horror, intelligent AI, unforeseen situations, a change in passing style, the mysterious character G-man, live story scenes in which the player directly participated, her atmosphere. In general, all that made Half Life a cult game. Now few people remember that Half Life was famous not only for its beautiful graphics, but also for its fascinating gameplay and exciting mysterious plot. It was a game with live characters who expressed their emotions, original fictional creatures from the zen world, all kinds of zombies, varieties of combines, interesting charismatic characters, alien and terrestrial technologies. So far, I've seen a simple corridor shooter without a twist. Well done for starting work on such a significant project for many players and fans. This job is worth a lot.

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env_wind Creator
env_wind - - 4 comments

Hello, Lead Level Designer here. The gampelay map is the oldest map in the mod and its roots are going back into the starting "dark era" of the mod. Thats why its not a big hit and it kinda feels bland gameplay wise. The real purpose of this map is to show the combine structure in the distance. Dont worry because the other maps are gameplay oriented and we have a lot of cool ideas for each map !

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wolfy411 Creator
wolfy411 - - 10 comments

The team is aware of the cooridor shooter design of the map, and we are making progress to vary the gameplay up for the other maps. We're hoping to show more unique maps as we continue further in development.

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Guest
Guest - - 689,434 comments

Is there anywhere we can help donate to the project? really want this game to be released 🙏 make Marc Laidlaw and the Half Life Community proud.

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wolfy411 Creator
wolfy411 - - 10 comments

When chapter 1 releases we will have a crowd funding service come along side of it. I'd recommend reading the Roadmap Update for more information.

Reply Good karma+3 votes
tamfiveytam_
tamfiveytam_ - - 8 comments

If you don't mind me asking, how many chapters will this mod have/plan to have, and how many are currently completed?

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