For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilation which can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including Cavedog quality models, textures, and presentation - a feat claimed by many, but realized by none; new GUI and extended menus; unique upgrading system for defenses and resources; deflective Shield Generators; mass unit Teleportation Gates; automated mass loading and unloading transports; Multi-Unit-Air-Transports; proximity bonuses for adjacent Fusions and Energy Storages; Surfaceable subs; walking ships; Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking; and much, much more!
Arm testing new high altitude Sky Fortress Nuclear Bomber
boom
daaaaaamn that thing is big...should make a d gun kbot.
That would be a bit too unbalanced and overkill :P
Nice bomber btw.
i mean for an experimental or a defensive gun. a long range d gun? short range anti-rush? also,
id like to see what you could do in terms of tac missiles in carpet bombing salvos.
i know what ya mean by overkill. downloaded a unit pack that had an advanced peewee that had dual dguns. seemed way overkill but vs this mod, even in packs of 20 they were like normal experimentals.
yeah it could take out a CORE in four shots(two from each arm) but the CORE had longer range and could take it out in one shot(3 bullets). dual d guns is way overkill but my god, put them on a pewee and fire them at that speed...any close range unit stands no chance...
though, i downloaded a scientific tank unit that had quite the range and was definatly instakill because it took out a CORE in one hit. the charge took about a minute though, which made it pretty much a sniper tank. fired like a bfg from doom 95 which made it unique.
i just drank a whole monster bfc in less than ten minutes...I FEEL LIKE DANCING