For those unfamiliar with TA: Escalation (TA:ESC), we like to think of our effort as a production quality expansion to Total Annihilation which can be enjoyed in both Skirmish and Multiplayer settings. TA:ESC offers significant enhancements to the venerable TA gaming engine, including Cavedog quality models, textures, and presentation - a feat claimed by many, but realized by none; new GUI and extended menus; unique upgrading system for defenses and resources; deflective Shield Generators; mass unit Teleportation Gates; automated mass loading and unloading transports; Multi-Unit-Air-Transports; proximity bonuses for adjacent Fusions and Energy Storages; Surfaceable subs; walking ships; Omni Intel Towers capable of massive radar, jamming, LOS, targeting, and Commander hacking; and much, much more!
hehehe >:)
whens the next release date?
Soon... ;)
hey could you possibly make it so artillery(including the ship cannons) dont fire at air please? i had a totally epic base in boxy seas where vulcans and aa turrets lined the walls, reactors and mohos filling the base, nuke cannons outside the wall and a flagship behind it. a single stealth fighter swooped in and all the way the vulcans were tracking it. they fired and missed it all the way but when a wall of vulcans aim at the center of your base...yeah...