A fantasy late medieval mod for Mount and Blade : Warband

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Add media Report RSS Tohlobaria 0.9: melee in southern front (view original)
Tohlobaria 0.9: melee in southern front
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Antonis9
Antonis9 - - 1,275 comments

The king is back!

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fladin Author
fladin - - 380 comments

I really missed this wonderful community ♥

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Ettenrocal
Ettenrocal - - 898 comments

Welcome back!

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fladin Author
fladin - - 380 comments

Thanks :)

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piotriliak4
piotriliak4 - - 9 comments

So when is planned update?

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fladin Author
fladin - - 380 comments

Once I've fixed some annoying bugs and optimized this mod as possible for small configs.

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mikeboix
mikeboix - - 654 comments

Totally unexpected and totally satisfied!!

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fladin Author
fladin - - 380 comments

Thank you :D

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Wyzilla
Wyzilla - - 25 comments

Holy **** he's alive!

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Wyzilla
Wyzilla - - 25 comments

Hey if you're going to work on an update, would it be possible to have a working economy lol? industries basically produce no money

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fladin Author
fladin - - 380 comments

You mean workshops? never thought about them, all my money is made in tournaments and battles. I find native quests and workshops extremely boring, it's nice when discovering the game, but it gets tedious.
This is also true for trade and I intend to change all this: your fief(s) will become the main source of money, no need to make velvet workshop everywhere, you can't do it anyway ;)!

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Ettenrocal
Ettenrocal - - 898 comments

In In the Name of Jerusalem mod i funded my holy crusade thanks to my "trapist beer" factories... I agree workshopq are litle bit boring in native but i think it because economy is very badly set. But this idea of getting your money from fiefs is great and more medieval feodal. Taking care of workshop is a full time job, why warrior would bother doing this? :)

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