Like all the other mods, uncompress Tohlobaria_0.54.zip (e.g. with 7zip), copy/paste the extracted folder into the Modules folder of Mount and Blade (C:\Program Files\Mount&Blade;\Modules or to "C:\Program Files (x86)\Steam\SteamApps\Common\MountBlade Warband\Modules" for Steam's users).
Launch Warband and choose the new module from the drop down menu where it says 'current module', and voila !
hey, in the dirim capital, throne room, the entrance door is too tall. if you go to the end of the throne room and look at the door you can see under it.
Hey, i have a problem with this mod, i can launch the game but when i try to start a new game, it crash with the message "get_object failed for skeleton model: Mauroder_skeleton_01". I have already tried to find this in the folders, nothing.
Another problem like this, when i extract this in my modules, i cant find a tohlobaria file on it.
The strange thing it's that i can play on the older version 0.4 of tohlobaria (i have now deleted it to play at the 0.54).
I was just tried it in another computer, and it works well without any problem
I don't have that model "Mauroder_skeleton_01" in my sources files or any resources...
have you tried a new game in native, then try with a different mod, if they normally running then remove all traces of Tohlobaria and re-install it, otherwise I'm afraid the problem comes from game itself (fresh installation !)
hey i have a small problem whit the mod, it dosent show up in the drop down modul selektion, i mean the name is there but the modul isent.. i can se it in the modul folder soo i dont know waths wrong? i have treid reinstal and downloading it again, do you have any idea what to do? i would love to play your mod :l
edit: it wants to overwrite a file : texstures\clock_king_jerusalem_normalmap.dds is this were i **** up? i are very new to this :I
So much love for this update. I really enjoy playing it. I just wish there was more like pretorian - Dirim forces equipment in shops becouse their outfits look sick. Great job man, keep it up.
So i became a vassal of Empress Birinda but the Quartermaster doesnt want to talk about anything else than ,,What are people talking about these days".
That's fine i guess. I have a couple questions though. Did you delete the ,,ancient ruins" quest? Are there any more ,,big quests" like this in the new patch? Also, after 40 in-game days of gameplay i didnt see the ,,Empire quest" with Empress Birinda taken to prison.
All the quests are still here, only set in the "normal game timing" (in older versions quests are rushed, for testing purpose ...), There's even a new unfinished quest (Joining Pravar) ...
Ruins are now hidden, you need more renown to trigger the "castle" quest
Dirim should take a longer time to fall (see the huge garrison), the empress capture is always aleatory...
There is this guy called Rijat. I rescued him during the quest i got from Jalik. I killed the bandits and then i met this guy. He says something like ,,Can i join again?", like i met him before but i didint. Its probably a bug too.
Im experiencing hard glitches, lags and crashes in this mod. I mean i have pretty weak video card but im expecting this to run at least as good as native mode does. I dont know if you are able to fix it but if you are i would be indebted :)
Also, when Doom Knights capture your castle (the one from quest with ruins) becouse i forgot about their attack right when you build it - is there any way i can capture it for myself again? I have destroyed their army in the field. When i enter the castle(which has no garrison and belongs to Doom Knights) it acts like im entering a normal castle. It says ,,As you approach, you are spotted by the castle guards, who welcome you and open the gates for their lord" -> ,,Continue..." -> as im in it says ,,You are at Alankaa. This castle has no garrison. You have successfully sneaked in." like wth, i guess its a bug ?
SPOIL : when Doomcall capture your castle, you're supposed to be captured too attempting defending it and thrown into a dungeon (as part of the quest) ...
How you managed to escape?
Haaha really? I remembeer i didnt even do this quest in 0.4 version becouse i thought i need like at least 100 men to defend it. I didnt escape. My castle was built - i got injured while trying to walk into my lord's room, which i believe was supposed to slow me down untill doomcall army arrives, but i they were too slow i guess and i just left the castle, doing my own buisness. I left garrison though, which didnt even try to defend becouse i just got a message that my castle was captured.
Also i dont know if that was intended but Jalik went out with his 300 men and its weird becouse on the map he follows me(with aggresive intentions), when he hits on me we start dialogue about mercenaries and when i close it, it hops to ,,prepare to battle dialogue" (Attack, charge, surrender etc). Im not sure what to think about it. Im not complaining btw. im just giving info about what needs to be fixed :P
Thank you for your feedback
jalick's army is one of numerous uncompleted events of that game (his entire mercenary company is supposed to be hired by one your enemies to annihilate you after a key event, like helping Dirim against Pravar ...)
anyway this mod is only at 54% (not even on alpha stage) and still a lot of things to do, so please be indulgent
I don't think if it's intended or not but if you have your damage modificators on yourself and allies on easiest, when entering battle it changes to normal automatically, I know it's intended to be challenging mod but I am one big noob when it comes to combat and planning battles.
Ok so here's another problem. Since quest with ,,Empress Birinda taken prison" starts at random time of the game i decided to do quest with ancient ruins(from a new save so i can do it correctly). When my castle was built King of Pravar wanted me to become his vassal. I didnt want to join them becouse obviously i wanted to help Dirim Empire. So here's where it gets tricky. I declined the offer from Pravar and they became my enemies. Its fine with me, i didnt like them anyway, but Empress got captured and transported to Kalisos. Its still ok. Im an enemy of Pravar so i have sneak into the town armed with stick only. This town is pretty interesting becouse if i get cought while trying to sneak in, the guards at the beggining of the fight kill you instantly from the back(there is no time to even turn around). Its ok if you load my game 10 more times and my guy makes it without fighting the guards. I get to Empress, now its time to beat the crap out of prison guard. Guess i can do it 1 vs 1. Phew, yeah sure. Prison guard is placed right next to castle guard who attacks you so fast after ending the dialouge with prison guard that you have no time to react and you have 50% hp less at the beggining. Both city guards are like 10 metres away from an action so i get 1 v 4'ed after 3 seconds of desperatly trying to block all the incoming hits of both prison and castle guards. Quest seems impossible to do at this point and i feel awfull being stuck at such a stupid thing. Would be awesome if there was a script that would force Pravar to set Empress(as a prisoner) to Lankladel where it would be much easier to get her out.
Anyway the two quests are still not "compatibles" (eventual bugs if you mix them), you are already a ruler of you own territory and the relation between the main quest and the empire quest are not developed yet...
In short, don't invest too much on that mod at the current stage (after all it's only a preview version)
Don't forget the "Set a large fire on the outskirts of this village" to reduce the number of guards...
hola , queria hacer una pregunta sobre las tropas nordicas... queria saber donde se encuentran las tropas de elite como las huscarles , las busco por todos lados pero no me salen :c , y me encanto tu modd es unos de los mejores que e jugado , sigue asi hermano
hola , queria hacer una pregunta sobre las tropas nordicas... queria saber donde se encuentran las tropas de elite como las huscarles , las busco por todos lados pero no me salen :c , y me encanto tu modd es unos de los mejores que e jugado , sigue asi hermano
nice
Awesome work :)
Im confused on how to place this mod into warband modules
Like all the other mods, uncompress Tohlobaria_0.54.zip (e.g. with 7zip), copy/paste the extracted folder into the Modules folder of Mount and Blade (C:\Program Files\Mount&Blade;\Modules or to "C:\Program Files (x86)\Steam\SteamApps\Common\MountBlade Warband\Modules" for Steam's users).
Launch Warband and choose the new module from the drop down menu where it says 'current module', and voila !
There is no Tohlobaria folder in the zip file, there are bunch of other folders and .txt files.
in this case put the extracted files in a new folder and name it Tohlobaria_054
Hello, i need an older version for 0.54 or not?
No, it's a full release!
hey, in the dirim capital, throne room, the entrance door is too tall. if you go to the end of the throne room and look at the door you can see under it.
Thank you for your observation, I'll fix that in the next release
hi man please show a image from the map this mod , thanks
it's a old one but nothing has really changed :
Forums.taleworlds.com
Hey, i have a problem with this mod, i can launch the game but when i try to start a new game, it crash with the message "get_object failed for skeleton model: Mauroder_skeleton_01". I have already tried to find this in the folders, nothing.
Another problem like this, when i extract this in my modules, i cant find a tohlobaria file on it.
The strange thing it's that i can play on the older version 0.4 of tohlobaria (i have now deleted it to play at the 0.54).
I was just tried it in another computer, and it works well without any problem
I don't have that model "Mauroder_skeleton_01" in my sources files or any resources...
have you tried a new game in native, then try with a different mod, if they normally running then remove all traces of Tohlobaria and re-install it, otherwise I'm afraid the problem comes from game itself (fresh installation !)
hey i have a small problem whit the mod, it dosent show up in the drop down modul selektion, i mean the name is there but the modul isent.. i can se it in the modul folder soo i dont know waths wrong? i have treid reinstal and downloading it again, do you have any idea what to do? i would love to play your mod :l
edit: it wants to overwrite a file : texstures\clock_king_jerusalem_normalmap.dds is this were i **** up? i are very new to this :I
I don't really know what's exactly the problem here.
Anyway, I'll release a new version the next week ...
So much love for this update. I really enjoy playing it. I just wish there was more like pretorian - Dirim forces equipment in shops becouse their outfits look sick. Great job man, keep it up.
You can obtain all Dirim's gear from the Quartermaster (in Dirim town center), but you have to join them first!
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So i became a vassal of Empress Birinda but the Quartermaster doesnt want to talk about anything else than ,,What are people talking about these days".
It's clearly a bug, sorry ...
I'll try to fix that in the next patch (in next few days)
That's fine i guess. I have a couple questions though. Did you delete the ,,ancient ruins" quest? Are there any more ,,big quests" like this in the new patch? Also, after 40 in-game days of gameplay i didnt see the ,,Empire quest" with Empress Birinda taken to prison.
All the quests are still here, only set in the "normal game timing" (in older versions quests are rushed, for testing purpose ...), There's even a new unfinished quest (Joining Pravar) ...
Ruins are now hidden, you need more renown to trigger the "castle" quest
Dirim should take a longer time to fall (see the huge garrison), the empress capture is always aleatory...
There is this guy called Rijat. I rescued him during the quest i got from Jalik. I killed the bandits and then i met this guy. He says something like ,,Can i join again?", like i met him before but i didint. Its probably a bug too.
Unfortunately all that quest is buggy and not polished enough, yes it's a bug (I'm actually working to make it more "descent" for the upcoming v0.6)
Im experiencing hard glitches, lags and crashes in this mod. I mean i have pretty weak video card but im expecting this to run at least as good as native mode does. I dont know if you are able to fix it but if you are i would be indebted :)
I also have a weak PC, I'm always trying to minimize the "weight" of the mod as much as possible (by sacrificing a bunch of features and items)
The only option is to reduce graphical settings ...
Also, when Doom Knights capture your castle (the one from quest with ruins) becouse i forgot about their attack right when you build it - is there any way i can capture it for myself again? I have destroyed their army in the field. When i enter the castle(which has no garrison and belongs to Doom Knights) it acts like im entering a normal castle. It says ,,As you approach, you are spotted by the castle guards, who welcome you and open the gates for their lord" -> ,,Continue..." -> as im in it says ,,You are at Alankaa. This castle has no garrison. You have successfully sneaked in." like wth, i guess its a bug ?
SPOIL : when Doomcall capture your castle, you're supposed to be captured too attempting defending it and thrown into a dungeon (as part of the quest) ...
How you managed to escape?
Haaha really? I remembeer i didnt even do this quest in 0.4 version becouse i thought i need like at least 100 men to defend it. I didnt escape. My castle was built - i got injured while trying to walk into my lord's room, which i believe was supposed to slow me down untill doomcall army arrives, but i they were too slow i guess and i just left the castle, doing my own buisness. I left garrison though, which didnt even try to defend becouse i just got a message that my castle was captured.
Also i dont know if that was intended but Jalik went out with his 300 men and its weird becouse on the map he follows me(with aggresive intentions), when he hits on me we start dialogue about mercenaries and when i close it, it hops to ,,prepare to battle dialogue" (Attack, charge, surrender etc). Im not sure what to think about it. Im not complaining btw. im just giving info about what needs to be fixed :P
Thank you for your feedback
jalick's army is one of numerous uncompleted events of that game (his entire mercenary company is supposed to be hired by one your enemies to annihilate you after a key event, like helping Dirim against Pravar ...)
anyway this mod is only at 54% (not even on alpha stage) and still a lot of things to do, so please be indulgent
I don't think if it's intended or not but if you have your damage modificators on yourself and allies on easiest, when entering battle it changes to normal automatically, I know it's intended to be challenging mod but I am one big noob when it comes to combat and planning battles.
It's intended, but IIRC I have added an option (in the camp menu) to deactivate it
Ok so here's another problem. Since quest with ,,Empress Birinda taken prison" starts at random time of the game i decided to do quest with ancient ruins(from a new save so i can do it correctly). When my castle was built King of Pravar wanted me to become his vassal. I didnt want to join them becouse obviously i wanted to help Dirim Empire. So here's where it gets tricky. I declined the offer from Pravar and they became my enemies. Its fine with me, i didnt like them anyway, but Empress got captured and transported to Kalisos. Its still ok. Im an enemy of Pravar so i have sneak into the town armed with stick only. This town is pretty interesting becouse if i get cought while trying to sneak in, the guards at the beggining of the fight kill you instantly from the back(there is no time to even turn around). Its ok if you load my game 10 more times and my guy makes it without fighting the guards. I get to Empress, now its time to beat the crap out of prison guard. Guess i can do it 1 vs 1. Phew, yeah sure. Prison guard is placed right next to castle guard who attacks you so fast after ending the dialouge with prison guard that you have no time to react and you have 50% hp less at the beggining. Both city guards are like 10 metres away from an action so i get 1 v 4'ed after 3 seconds of desperatly trying to block all the incoming hits of both prison and castle guards. Quest seems impossible to do at this point and i feel awfull being stuck at such a stupid thing. Would be awesome if there was a script that would force Pravar to set Empress(as a prisoner) to Lankladel where it would be much easier to get her out.
Anyway the two quests are still not "compatibles" (eventual bugs if you mix them), you are already a ruler of you own territory and the relation between the main quest and the empire quest are not developed yet...
In short, don't invest too much on that mod at the current stage (after all it's only a preview version)
Don't forget the "Set a large fire on the outskirts of this village" to reduce the number of guards...
Do I have to delete the old one?
yes
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how to get companions ?!!
only got rijat and can't find any more !
You can find more by doing quests, exploring and just by continuing to play
It's nice to see a Sayazn lover BTW :)
Is it compatible with Warband 1.172? Because I can't launch the game when i put the mod in the modules folder (named it "Tohlobaria_054")
It should be compatible with the latest version (tested in the 1.17), anyway I will re-verify on the 1.172 and let you know
Verified : It works juste fine in 1.172
hola , queria hacer una pregunta sobre las tropas nordicas... queria saber donde se encuentran las tropas de elite como las huscarles , las busco por todos lados pero no me salen :c , y me encanto tu modd es unos de los mejores que e jugado , sigue asi hermano
hola , queria hacer una pregunta sobre las tropas nordicas... queria saber donde se encuentran las tropas de elite como las huscarles , las busco por todos lados pero no me salen :c , y me encanto tu modd es unos de los mejores que e jugado , sigue asi hermano