New:
Monk (Fighter): martial arts masters that focus chi to enhance all aspects of their life
Chronomancer (mage): a utility mage that expands their awareness across time and has learned to manipulate those insights to their advantage
New:
Monk (Fighter): martial arts masters that focus chi to enhance all aspects of their life
Abilities:
* Chi - separate ability pool that grants the monk the ability to use special attacks; has a slow decay and no natural regen but can be restored through meditation or special combat maneuvers.
* Chi Burst - expends a large amount of chi to disrupt the energy focus in other pawns
* Mind Over Body - using the body as a conduit of chi, the monk is able to exceed physical limitations
* Meditate - Restores 'chi' and dispels afflictions affecting the body and mind of the monk
--Each of the following abilities have a passive (automated attack) and active component--
* Tiger Strike - rapid, multi strike attacks against an enemy pawn in melee range
* Dragon Strike - activate attack is a flying kick, mid range, single target; passive attack performs a round-house kick to strike all pawns near a target
* Thunder Strike - a chi charged attack that releases a thunderous wave of energy
Chronomancer (mage): a utility mage that expands their awareness across time and has learned to manipulate those insights to their advantage
Abilities:
* Prediction: a two-fold ability that alerts the chronomancer of potential dangers and detects changes in their environment to predict upcoming events
* Alter Fate: using the insights from Prediction, chronomancers can manipulate circumstances to alter or avoid upcoming events
* Accelerate Time: rapidly increases the aging of physical matter
* Reverse Time: reverts the aging process of physical matter
* Chronostatic Field: attempts to place all targets in an area into a time bubble for a limited duration
* Recall (master): allows the chronomancer to return their physical status to a previous time
Tweaks:
Gladiator class tweaks: +25% chance to cleave and +50% increases frequency of attacks during whirlwind
Severe levels of Arcane Weakness and Mana Sickness will cause the affected pawn to seek bed rest
Class icons will show top left of the colonist bar portraits
Market Value removed for undead
Soulbond and Ranger bond will show the name of the paired pawn in the label
Healing circle will effect non-hostile pawns
Mana upkeep and cost logic has been refined; more detailed explanation of costs shown under the magic tab
Bug fixes:
Spell cooldown enchantments are applying correctly again
When using TTA: Animals should now be able to travel in a teleport pod without having their faction reassigned
Raise undead will no longer attempt to raise Rim of Madness creature types