o A framework has been added to allow players to create their own custom class - more information can be found in the Defs\CustomDefs\TM_CustomClassDefs.xml file in the mod's folder
o New mod options added to adjust the frequency classes are generated by different faction types
To demonstrate the capabilities of the custom classes...
Hybrid Class - the Shadow: half-breed demons with an affinity for shadow magic and a talent for combat that makes them perfect assassins.
RWoM v2.5.0.0 update
New:
o A framework has been added to allow players to create their own custom class - more information can be found in the Defs\CustomDefs\TM_CustomClassDefs.xml file in the mod's folder
o New mod options added to adjust the frequency classes are generated by different faction types
To demonstrate the capabilities of the custom classes...
Hybrid Class - the Shadow: half-breed demons with an affinity for shadow magic and a talent for combat that makes them perfect assassins.
o Soul Bond: demon blood grants the shadow the ability to bond with the soul of another pawn
o Blink: the affinity for shadow and darkness allows the shadow to easily understand the inner workings of instant movement, in many forms
o Summon: another perk of their hybrid nature, the shadow can instantly summon other objects or pawns to their location
o Shadow Walk: shadow walk instantly moves the caster into the shadow of another pawn anywhere on the map
o Shadow Strike: the shadow launches an all-out attack on a single target, delivering a devastating opener and gaining haste for 5 seconds; the shadow returns to their anchor after 5 seconds
o Nightshade: coats weapons or ammunition in a deadly toxin; applies each time an attack deals damage to a target
o Veil of Shadows: creates a smoke cloud that cloaks the caster in shadows, turning them all but invisible
Tweaks:
o Damage calculations have been streamlined and cached to improve performance for actions and tooltip updates
o Performance improvements for various features
o Removed quest related events from prediction
o Reverse Time (when used to reverse death):
- No longer applies resurrection sickness to the chronomancer, but a unique time reversal hediff instead
- previously dead pawns have a chance to acquire health defects and will lose a small amount of skills
- the chronomancer also has a chance to suffer health defects and skill loss
o Raise Undead will remove the death acidifier
o Necromancer "Powered Creation" skill also increases the skill level of raised undead by 10% per skill point
Bug fixes:
Boundless trait correctly applies ability cooldown
Fixed a bug where transmute could attempt to split a stack of 0
Transmuted material will always result in at least 1 count of a new material
Strong Back increases inventory capacity as well as carry capacity