Update v0.95.1 is compatible with the latest JecsTools. Also introduced in this update is the Paladin class.

Update v0.91 introduces new features, tweaks abilities, and other minor adjustments.

--! warning !-- This update is not compatible with older versions as it adjusts spell names and availability.

Feature: An ability level system is now implemented that allows players to customize how each spell is improved. XP is gained through the use of abilities.

Changes:

- adjusted sounds for some spells to be more in-line with what would be expected from the ability

- replaced "meteor" from the fire line, the original design was always intended to cause meteors to fall from the sky instead of originate from the caster. This spell has been replaced with a less devastating ability called firebolt. Meteor will return, along with several "Master" spell, as a hidden ability in future updates.

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TMagic Description

News

Adds 4 unique magical trees: Fire, Ice, Lightning, and the Arcane.

Each tree specializes in a specific area, with each line providing a unique group enhancement.

All abilities require mana that will slowly regenerate, or can be rapidly replenished with mana potions. Mana potions are very addictive and require talented crafters and a large variety of ingredients.

Specially marked pawns (possess the "Magically gifted" trait) may attune themselves to an elemental tree by reading arcane scripts. These scripts are costly, but can be found being sold by the occasional exotic goods trader. Future releases will provide additional means to acquire these books, though none are intended to be easy!

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Fire tree grants deadly area affect attacks, but can be unpredictable and difficult to hit with. It also has a tendency to start large fires!

Fireball - massive, long range, slow moving fireball that devastates a large area.

Firebolt - launches multiple, smaller bolts of fire that create small explosions.

Fireclaw - generates a wave of fire that expands as it extends.

Ray of Hope - generates a small mood improvement and increased work productivity.

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Ice, though not directly powerful, is useful by decreasing the enemies ability to move and fight with debilitating side effects, and is the perfect element when backed by more conventional fighters.

Snowball - launch a ball of compacted snow and ice that shatters, causing damage and movement debuffs.

Icebolt - single target shard of ice that shatters on impact, causing massive bleeding and frostbite, decreasing the targets ability to fight.

Frost Ray - beam of super cooled particles that damages and freezes targets, rendering them nearly immobile.

Soothe - buff that calms and concentrates pawns.

Rainmaker - as simple as it sounds, this spell can cause atmospheric conditions to change, making it rain.

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Lightning generates deadly weather conditions, whether is a lightning storm that strikes friends and foes alike in a target area, or a deadly cloud of electricity that stuns and damages all within. Even more random than fire, though not quite as dangerous to nature.

Lightning storm - summons a lightning storm (near) the target location where lightning bolts randomly and rapidly strike any unlucky enough to be in the storm.

Lightning cloud - creates a large cloud that has a chance to stun and slightly damage any inside the cloud.

Lightning bolt - single target bolt of lighting that strikes the target.

AMP - Buff that energizes colonists, allowing them to work faster, longer, and harder than before. Rapidly causes fatigue.

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Arcane is the master of movement. Abilities within this tree will provide an edge on positioning and controlling the battlefield just as much as providing indispensable control of mundane tasks.

Blink - rapidly moves the caster pawn to a distant location.

Summon - can be used to summon both pawns (friend, foe, and animals alike) to the caster, and can also summon objects from distant locations at will.

Mass Teleport - creates a portal that allows rapid movement across the world at the cost of mana alone. Does not have the range as the common transport pod, but is powered by the arcane and is not as limited to physical restraints of space and weight

Shadow - a shadowy assistant that augments every day tasks for colonists, however, it creates a creepy sensation, like you're always being watched!

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Mod load order:

Core -> HugsLib -> JecsTools -> TMagic

HugsLib and JecsTools are required to run this mod.

Known Bugs: none (yet)

Please provide information on any bugs you encounter, this version is the first release and has only been tested on a single play through by myself.

Planned:

two new ability lines to include the paladin, featuring melee combat abilities and healing, and the summoner which will be capable of controlling creatures and elementals


Special thanks to Jecrell and Roxxploxx for code samples and examples!

Enjoy the mod!

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TMagic v2.5.0.7

TMagic v2.5.0.7

Patch

RWoM v2.5.0.7 update New: o Added a mod extension for traits that allows the trait to influence magic stats - courtesy of Fenec250 Tweaks: o Enchantment...

TMagic v2.5.0.4

TMagic v2.5.0.4

Patch

RWoM v2.5.0.4 update Tweaks: o Custom classes without both might and magic will correctly require the right precursor trait to read the book type; dual...

TMagic v2.5.0.3

TMagic v2.5.0.3

Patch

RWoM v2.5.0.3 update Tweaks: o Added additional info to the custom class xml file o Adding <li>*</li> as an entry for a weapon specialization will match...

TMagic v2.5.0.2

TMagic v2.5.0.2

Patch

RWoM v2.5.0.2 update Bug fixes: Fixed a bug with Mentor Might skill persisting after a save is loaded Fixed Arcane Capacitor and DMP incorrectly identifying...

TMagic v2.5.0.1

TMagic v2.5.0.1

Patch

RWoM v2.5.0.1 update Bug fixes: o Arcane Capacitor and DMP errors o Fixed Repulsion tiers displaying for custom classes o Fixed Chaos Mages always being...

TMagic v2.5.0.0

TMagic v2.5.0.0

Patch

o A framework has been added to allow players to create their own custom class - more information can be found in the Defs\CustomDefs\TM_CustomClassDefs.xml...

Comments
Swan0
Swan0

do we have to download ALL of the patches for this to be up to date?

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Cardonall
Cardonall

Hello, I found a bug that you may have not noticed: I found out that if you have a colony Geomancer write in an arcane tome, it becomes a Demonology tome instead of the expected Geomancy tome.

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Guest
Guest

A number of bugs, no bug tracker mention in description, so post here.

Learning new spell (eg: draw heat, regrow) cause 'FertileLands' to reset, allowing pawn to cast it again which stacks allowing easily to have very high fertile

"Sunlight" spell shows a misleading big area outline, actual effective area same as sun lamp.

Bar capped at 100 mana even when pawn has higher than 100 mana max.

Bar not shown when there is other bar like shield belt.

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ledernierrempart
ledernierrempart

This should be on the steam workshop

EDIT: my bad, it is named "A RimWorld of Magic"

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High_priest_of_Ru
High_priest_of_Ru

Nice! Thanks for this work, true magic should be shown in any possible project)

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Faneroxzl
Faneroxzl

não entendi como baixar,não possui nenhum botão de baixar,tive que criar conta aqui pra baixar ai nem tem como baixar >:(

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DiamondBorne
DiamondBorne

Hello! Is it possible to implement magics as a seperate tab on a pawn like Star Wars's the force or Vampirism? So it doesn't clutter traits table anymore than it is. (especially those who use mods that adds tons of traits)

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