feedthecolonists title02

I created this mod because I felt like my cook spent way too much time cooking meals individually. This would only scale up as I added more colonists. It also seems that colonists eat a meal then take one with them, so the cook would be forever... cooking.

Setting "cook until you have" is based on number of items in stockpile, not number of times job performed. In this way, Cook Until you Have 4 means you'll cook up to 7, and still have a few left over in the stockpile by the time the job is queued up again.

Original work values not edited, 4 output meals are at 3.5 X work amount.

Simple Meal - 300
Fine Meal - 450
Lavish Meal - 800
Survival Meal - 1400
Pemmican - 700
Kibble - 300
4 Simple Meals - 1050
4 Fine Meals - 1575
4 Lavish Meals - 2800
4 Survival Meals - 4900
4 Pemmican - 2450
4 Kibble - 1050
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FeedTheColonists for Version 1.0

FeedTheColonists for Version 1.0

Full Version 4 comments

This version is the update to work with RimWorld version 1.0!

FeedTheColonists-B19

FeedTheColonists-B19

Full Version

This version updates the mod for Beta 19 and allows crafting 4 simple meals or 4 stacks of pemmican at campfires

FeedTheColonists A17

FeedTheColonists A17

Full Version

This update bumps the in-game version number for Alpha 17 and adds the 4 survival meal recipe.

FeedTheColonists-B18

FeedTheColonists-B18

Full Version

Updates the mod for Beta 18 - some meal values changed

FeedTheColonists A17 Patch

FeedTheColonists A17 Patch

Patch

This will fix any nonstart/no-bill bugs. Use this version on a save that you used immediately after the A17 launch. Use the normal, non-patch version...

FeedTheColonists-A16

FeedTheColonists-A16

Full Version

This update bumps the in-game version number for Alpha 16

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