Tiberium Wars Advanced seeks to bring the game closer to its Westwood roots while also maintaining the unique new flavor that Tiberium Wars brought to the series. New units, abilities, structures, strategies and a fresh gameplay experience are just a few of the things TWA brings to the table. With updated gameplay that brings the "Strategy" back into RTS and removes the "zerg rush" mentality, TWA is a mod that will appeal to both die-hard, base-building Westwood fans and those relatively new to the franchise alike. Don't believe us? Give it a download and try it out!
Featuring the Awakened, Enlightened and Reapers.
While I want to keep all three of them, I might end up removing them (both Cyborgs have EMP and Enlightened & Reaper are anti armor units). Note: While the Enlightened have gotten different textures, the textures for Awakened & Reaper stilll might get changed.
Those Reapers are from C&C4 right? Well that model looks good.
And what is thet stealth thing on their back?
@ Black/Brunez
Thats the new Nod Commando.
there is no such thing as a cnc4
as far as I'm concerned those are Cyborg Reapers from Tib Sun Firestorm with lasers :p
Yes there is. Command & Conquer 4: Tiberian Twilight. It was released "March 16, 2010". So it was out at least 5 months befor you said that.
He's denying its existence due to Tib-Twilight being an absolute disgrace to Command and Conquer. I don't see how that is difficult to realize.
Bloody ****, so many people hate that game. Yes, it was bad, but hey, maybe EA will make up for it with C&C5. They did hoist a "community comment" sharing on their website, where they would have input, and I am sure they got loads of: KEEP BASE BULDING 11!!!!1, so they probably have that worked out. But seriously, give them a chance.
The reason it sucked. was because it's EA... not because of lack of feedback. -_-
If you do remove them they could be a special unit addon given by capturing either another factions tech yard or a certain building on the battlefield.
So, the reapers have always been anti-armor, but do you plan on maintaining the laser that particular version uses, or something else? Also, seeing as the lesser cyborgs will be armed with EMP, is there any plan to give the reapers the good old fashioned web launcher?
Frankly, I'm glad you went with the C&C 4 reapers instead of trying to create some from scratch, don't get me wrong, not saying you'd be bad at it, but I've seen too many hastily designed crawly spider things in my time... As for the textures, the typical quality I've seen in your mod has more than proven the quality.
yeah i also agree that them reapers are the best looking type of reaper than others that fans made and been in other games. they look good
Will your Cyborgs be Tiberium Cyborgs? like they were in TS and not like the non-tiberium Cyborgs in KW.
Well, they are immun to Tiberium, but they cant be healed by it (similiar to soldiers with Tib Infusion). However, they wil be able to heal themselfs over time.
@ Jeffman12
Currently, their weapons are:
Awakened: EMP (needs EMP Coil upgrade) and a heavy maschine gun
Enlightened: EMP (needs EMP Coil upgrade) and a plasma cannon (similiar to the Wraith weapon)
Reaper: Heavy twin laser cannon (a sweeping laser similiar to the KW Redeemer, but with 2 instead of 3 laser) and anti air missiles
USB turrent
awesome units.
It's the nightmarish CnC4 Reaper spam all over again. Hide your vehicles everyone. Their lasers killed everything. That is Unless you had bulldogs.
i dont have cyborgs