Tiberium Secrets was a C&C3; mod that was developed from 2011-2020. Our vision was to create a future for the Command & Conquer universe. We had 3 new factions planned, and managed to release 1/3 of our planned content. We scoped too big, and unfortunately needed to cancel the other 2 new factions. These included novel mechanics, lore, and IP. etc. Development has been sign sealed, and delivered. All that is required to play the ASI is a working copy of C&C3;: Tiberiumn Wars. All of the content is FREE! Of Charge. Explore to your hearts content! Love it or hate it, all things must end, so new things can grow.

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10-24/25-2015 Lore Fature (Games : C&C3: Tiberium Wars : Mods : Tiberium Secrets : Forum : News articles (Staff only) : 10-24/25-2015 Lore Fature) Locked
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GeneralJist
GeneralJist Project coordinator, PR manager, Lead writer
Oct 24 2015 Anchor
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Releasing a brand new track and insights into the lore of Command & Conquer: Tiberium Secrets are given in this update!


Game Design Document Lore Excerpt

Important: At this time, we do not intend to make any mission maps and or in-game campaigns of any kind. (The story/ lore is for world building and holistic planning purposes only. Neither will there be any original faction in- game additions, until the new factions are concluded. The only possibility of any kind of mission maps, would be only for selected points and specific locations, if we ever had the time, personnel and resources.

The backstory of Tiberium Secrets



This sequence is an attempt by the lead writer to piece together FMVs from TT, C&C Arena, the Tiberium FPS and the Tiberium Eclipse mod, into a singular continuous campaign. Such acts as a backdrop of potential events, motivations, and adjusted backstories that can introduce the new factions, and show where the original factions stand.(All original credit remains with their respective creators)

Check the video description for the missions/ story, character/ faction affiliation break downs.

Backstory

Following contact and conflict with the Scrin harvesting force, GDI forces have found themselves stretched thin. Significant assets and funding are seeing cuts, with civilians and military personnel alike uncertain of what tomorrow may bring.

In contrast, the Brotherhood of Nod has seen its strength and manpower swell to that of a world power. However, with their leader Kane and the chosen having ascended, what remains of Nod is fractured. War between Nod’s own demons and followers questioning Kane’s departure will lead them down divergent paths, this time, without Kane’s direct influence.

After Scrin harvesting forces met their demise, the civilization intended to bring its full might to Earth. The desire was to reclaim the remaining Threshold Tower, which acted as an interstellar gateway, and more.... However, it is soon realized an invasion would not come as swift nor as simple as hoped, due to the independent efforts of Kane in addition to their ancient foe catching up to them.

Mutants (Forgotten) will remain as they were in CnC3 to a large extent. However, their influence and story will play key roles in the actions and politics of all the other factions.

Idris Corporation: Mediating organization between GDI & Nod, charged with constructing and maintaining the Sonic Tiberium Containment and Neutralization program (STCN). Partial precursor of Dream Army.

Due to their anti Tiberium stance, and them being forced against the wall in the final apocalyptic death throes of earth, caused by Tiberium,GDI have been forced to take an anti mutant stance. Mutants can in theory and in practice spread Tiberium weather they like it or not. (Physical manifestation of chaos) This propaganda serves to both unify and divide much of the world's population.


Tiberium: (Section censored): ***** ** ****** ***** ****** ****** ****** ******** ******** *** *** ***** *** ****** **** ***** ******************************************************************************************************************************************************


Global Territory Status

This section serves as zone designations, both in faction affiliation as well as documenting Tiberium Toxicity levels globally.

  • Unscared by any Tiberium outbreak, last habitable bastion for civilians. Under direct GDI protection


  • Moderate to medium Tiberium outbreak, majority of civilian populations located, indirect and limited GDI affiliation, neutral and or Nod affiliation


  • Critical Danger of medium turning into high toxicity if not abated soon


  • High Tiberium toxicity, majority of human technologies are inadequate for extended protection, despite advancements brought upon by the Tacitus artifact.


  • Extreme Tiberium toxicity, including underground and atmospheric, no conventional scanning technology can reliably map the geography nor determine accurate creature movements


  • Inhospitable to both Tiberium and human occupancy

New to C&C? Tiberium Universe Orientation:

Founding of GDI from red Alert: Youtube.com

Coming up next:



Initiation into The ASI::


We hope you enjoyed this article and all of our presented content!

For everyone here @ Tiberium Secrets: Jist

(Project Coordinator, PR Manager, Lead Writer)

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Edited by: iqew

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