This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
FINALLY!!! UPDATES!!!
YEAH!!!!
Loved the hatch.
Gdi Barrack with rooftop hatch for Jump Jet Infantry, no more clipping trough roof :)
Cool, what's it do? :D
Sorry, look at the times between my and his post, I didn't see it, jeez.
I'm just saying.
nice it looks good :D
(buried)
It's looks nice but for what is it?
Quote:
Carnius 33mins 38secs ago says:
Gdi Barrack with rooftop hatch for Jump Jet Infantry, no more clipping trough roof :)
Ahaha It seems no one reads the comments :O
LOL :D
Lookin' good
Hey can the Zone troopers and Commando jumpjet out of there? Just a question, to add more variety then the 50 comments saying "nice"
nice ! LOL
nice
well even the barrack becomes cool and unique. :D
Awesome :D
LOVIN' IT
Bada-ba-ba-baaa
@Vader91: That's actualy a really good idea, the Zone Troopers afterall are a bit big to fit through the main doors. XD
Very nice
Nice... :D
great,its better than what i expected.
Really needed? :o
Nods shadow team emerges at ground and you can order them to fly when needed so why thats unusable on Jumpjet-trooper? Anyway ok.
Its not i don´t agree with you, but there are several reasons for i chose to do so. Shadows flight are their secondary ability while Jumpjets flight is their main purpose in this game therefore i want them to be right and ready once their are build. Also computer AI got some troubles when this is othervise (when they start on ground) so its better solution for both player and AI.
Does the roof hatch open when any infantry is trained, or just JJ?
Jumpjet obviously.
How can normal infantry jump out of the hatch? :|
I meant is it scripted to open ONLY for JJs because I dont know if C&C3 code permits multiple exits opening and closing depending on what unit is produced.
Nice solution!
But another question: How do you heal the jumpjet infantry?
I first tought that you have to land them, but it seems that this does not work either..
The only method for healing them I've found (besides the armoury upgrade) is the surveyer/outpost's drones (for any faction).
interesting...
nice but the normal door opens to i think that you need to fix that xD
I cannot wait for neater stuff like the Improved NOD Airfield. :)
That does look cool. xD
Since Jumpjets use the roof hatch, is there a way for you to stop the front door opening when its the jumpjets that are built?
this is awesome :O
awesome, hmmmm, what if zones exited that way to?