This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS Tiberium Essence 2.0 Forgotten (view original)
Tiberium Essence 2.0 Forgotten
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FortressMaximus
FortressMaximus - - 1,664 comments

The only doubt I have is about T3, isn't better as T2 anti garrison unit?

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.Mac.
.Mac. - - 165 comments

Hmm you may be right. It seems it should be a T2 unit, but since it has the ability to crush small vehicles (plus whatever other upgrades Carnius decides), maybe that's why it's T3? Hard to say at this point :)

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FortressMaximus
FortressMaximus - - 1,664 comments

Even the Titan (tier 1) had the ability to crush vehicles. Just made it weak to AT weapons and it will be balanced.

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Oaks
Oaks - - 2,242 comments

If there ever were a missing link between Corruptor/Flame tank and Disruptor, then this is it.
Mutant faction is a bunch of off-roaders. xd
Tires strong enough to withstand all terrain types, including tiberium.
Must give it to the mutants, they know their stuff.
:-)

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M0nkfish
M0nkfish - - 195 comments

it could be too baddas for a T2 unit, crush ability and heavy armour i'd say would put it in T3 but its hard to say without playing it. I wonder what is the most effective counter vs the Crusher? Bombs perhaps, maybe artillery...?

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Description

Forgotten Crusher is T3 unit that works in general as heavy flame tank that can clear garrison and also crush smaller vehicles under his big wheels.