This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Another tiberian down era classic unit renovated for the forgotten. Hydra MLRS is forgotten main artillery. There is not much to say at this moment hance its other abilities requires more testing.
Since each faction has 2 artillery units, I like to see the TD MRLS back in action. What about a barrage as ability? It fires all missiles in 1 shot but it has a recharge time.
Actually i was thinking the same thing. It will be this or switch in between firing modes.
Ok, perfect. I hope to see the second artillery unit (maybe a cannon artillery) that fire concussion warheads able to slow down enemy ground units.
Or how about a Chemical Artillery unit that fires rounds full of tiberium gas.
Hrm... 12 launch tubes... could do what they did in CNC Generals Shockwave with the Berserker MRLS. It could switch between 1 rocket every second, 3 rounds every 3 seconds, or all 36 every 30 seconds.
Effectively a 3-phase weapon that can be adapted based on how heavy the inbound enemy column is.
switching between firing modes sound great! definitely better than an activable ability in this case.
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Keep em coming Carnius, looking really good so far!
Hot dayumm, rocket artillery!
hail hydra
Ok this is hot!
When we talk about artillery, I think Nod's Cobra A-Vehicle could need some nerf.
It is a little bit OP in my opinion, as GDI seems to be totally outmatched when they are deployed.
Maybe reducing their damage about 15-30%?
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HAIL HYDRA!!!
**** yus... Dat MRLS... <3 (what I like to call it XP )
I feel sorry for the vehicle this was built on...
I'm gonna sing a certain song every time I'll use it...
what song?
"Katyusha", y'know, it's often associated to MLRS.
ah nver heard it but i have heard the word Katyusha b4 thx
The tracks, just no, they should be under the fuselage, not besides. Just do them the same as a normal MRLS (http://militaryshare.net/wp-content/uploads/m270_mlrs_multiple_launch_rocket_system_6.jpg?e2e10f), and the size of the missile container should be a little smaller, then you have a perfect MLRS.
the rocket box looks a bit too bulky, no? like, those holes from where the rockets comes from takes so little space.
would've loved if it looked different in any way. maybe like a huge magazine in the center with launchers attached to both sides? or make it looks liek it makes missiles on the go?
just something that isn't a box with holes. maybe i've just seen a bit too many MLRS in various modded games that looks essentially the same...