This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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FortressMaximus
FortressMaximus - - 1,664 comments

Go for Cryo trooper. Excellent choice.

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Nuttah
Nuttah - - 1,201 comments

I think "Blue Tiberium Trooper" would be more accurate.
And no, I can't see a single good or sensible way to fit cryo weaponry into the Tiberium universe, let alone for the Forgotten.

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FortressMaximus
FortressMaximus - - 1,664 comments

Why not? The Forgotten must have their own technologies. They can't have everything based on Tiberium.

The animations don't seem similar to a Tiberium based weapon, so some cryogenic weapon could be added in the arsenal.

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Nuttah
Nuttah - - 1,201 comments

a) The Forgotten ARE Tiberium.

b) It depends on how deep the Tiberium harvesting and Con. Yard assembly rabbit hole goes, but more likely than not, their economical status is tenuous at best. Even if they managed to steal, find or salvage First and Second Tiberium War production facilities, or even later civilian ones, they would most likely still have problems with demand outstripping supply.
And that kind of a situation leaves little room for R&D, let alone something never even heard of before.

c) Aside from the first one, Red Alert has always been far deeper in cartoon physics than any Tib game, and the third one literally went nuts with it. It and fanservice.

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FortressMaximus
FortressMaximus - - 1,664 comments

Of course they are, but they are much more, otherwise they may be too much similar to Scrin.

Each side should have a rose of technologies, for balance and variety. Not all the technologies are expensive. For example the Gauss cannon may be a very good upgrade for AP weapons and turret. Gauss seems advanced for our era, but in 2047 and later, may sound "old", so they can use it. Even tungsten may be a viable solution.

I leave alone Red Alert universe, because I consider Tacitus as precious source of information, energy and possible technologies. Technologies that may help the Forgotten arsenal.

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Nuttah
Nuttah - - 1,201 comments

That's why I was advocating what would basically be Tiberium based fragmentation grenades for the Ghost Stalker; Significantly lower level Tiberium application than either Scrin or even modern Nod, using old, but still reliable and, most importantly, recognisable delivery methods like Tiberium ammunition, maybe even chem troopers*, and explosives with a tiberium contaminant (green) or booster (blue).

Gauss, I can actually get behind;
They main problem with them -right now- is synchronisation of the coils. But with GDI Railguns on one side, and Nod lasers on the other, a poorly synced gauss with a powerful enough round is probably still better than a 120mm gun that may have been designed as much as 68 years ago**, the last of which would probably have been produced during the Second Tiberium war.

According to TD, Tungsten doesn't grow in Tiberium crystals***, so it would have to be mined or bartered, maybe even bought, but yep, it can. No spin stabilisation, so rounds would have to be finned, but that's been a fact of life for kinetic penetrators since the 60s or so.

An added bonus for a full-sized gauss gun would be that, unlike a railgun, it should be capable of taking HE ammo. Something railguns should have problems with, which would kind of reduce their value against some hardened targets, and, more noticeable, scattered infantry. Lasers can at least be dialled, maybe even lensed over a slightly larger target, but a hypersonic solid metal rod is going to do what hypersonic solid metal rods do.

*Wouldn't be in favour of them as much, though. Respirators and suitable NBCT suits should be widely available, and mutants mostly immune anyhow, so chems would probably need at least a vehicle for effective delivery.
**Assuming Rheinmetall 120mm, which -should- have been mounted in GDI Medium tanks in the first war (Manual says 105, but if it's supposed to be an M1A1, I'm pegging Westwood with research failure.)
***Yeah, yeah, I couldn't resist a "Growing on Trees," joke, bite me. :P

*Nuttah uses wall of text.*

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FortressMaximus
FortressMaximus - - 1,664 comments

I'm fine with well argumented WOTs. :p

Well, tungsten doesn't grow in the trees, but traditional light bulbs use it, so I don't see particular problems about a possibile use.

I am in favour about the use of liquid Tiberium for chemical troopers and Crusher (Forgotten AP vehicle). It adds a bit of variety.

The Ascended use his psychic powers to create a sort of lighting bolts, so I don't see any problems about adding something new.

Gauss upgrade seems used in rifles and other light weapons, so I think it's more suitable as uppgrade for AP turrets and vehicles.

I make a provocation: if we have psi powers, etc, why not some "energy" as upgrade for Tier 3 units? For example the Mastodon tank that fires energy blasts? :p

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Nuttah
Nuttah - - 1,201 comments

Well, that's good because I could do with some warming up.

As I said. It doesn't come in Tiberium, so it'll have to be obtained "The Old Fashioned Way," but that should be easy one way or another.

Perhaps a secondary ability of the CTs could be slight healing for friendly mutants, as well?

Is there? All I remember is AP and Tungsten ammo from the base game. Either way, again, they'd still have to produce workable electromagnetic small arms, something even GDI only uses in conjunction with powered armour, in an anti-armour role. (Maybe snipers as well?)

It would be interesting to see a lot of 'higher' tech stuff like that being an individual unit upgrade, changing its role instead. (Say, from early game anti-infantry/structure unit to a powerful tank-hunter)*

Ascended don't do anything doesn't have a tenuous connection to Tiberium, though. How-ever, after burning some insanely expensive and hard to get MRI machines on cooperative Ascended and figuring out the mechanics behind their abilities, I see no reason they couldn't figure out the mechanics behind them, and how to plug them into a large enough amplifier.
Maybe even ditch the 'operator' entirely!*

Hey, Carnius, we managed to explain away Tesla tanks, if you want them!

*In fact, it might even mesh decently with my example idea: Have a baseline Punisher (Cuz Mastodon went the way of the Dodo, IIRC), that can land solid explosive hits on anyone that can't de-*** the impact spot quickly, later complemented by an anti-tank variant that can punch neat little holes in thick honeycombs of steel, ceramic and plastic, and later on, another option that can literally flash-fry large swathes of infantrymen where they stand. And then take a nap.

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FortressMaximus
FortressMaximus - - 1,664 comments

Cryo trooper with healing ability? Why not? Even the Forgotten can heal in Tiberium like Scrin infantry.

Tungsten is present since TS because railgun's bullet are made in tungsten, if the Forgotten use them withou accelerating, it's fine.

The Forgotten Crusher is already existing, check the image list. :p

"It would be interesting to see a lot of 'higher' tech stuff like that being an individual unit upgrade, changing its role instead."

I know what you mean, for example a Humvee/Pitbull that can change the weapon depending from which upgrade is mounted.

Sorry for the name: it's Punisher now, no more Mastodon. :p
And yes, the Punisher deserves some punitive upgrade. u.u

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Nuttah
Nuttah - - 1,201 comments

It was basically what I was thinking. I think the Scrin Corruptor(?) unit could also heal friendlies. Though, I meant chemical trooper, rather than cryo.
My line of thought was that it'd imply that the specific modifications they use to make them work against modern protective equipment also makes their plumbing leak constantly, giving them a "Pleasant atmosphere" as far as friendly Forgotten are concerned. (While still being low-level enough when not ON that it doesn't passively harm Shiner infantry)

The projectile doesn't have to be tungsten, it just has to be conductive. Or its sabot does, anyway. But that's details, at this point.

Yeah, I know. Right now, I'm wondering if it's an actual flame tank, or is that just Carnius hitting a linguistic wall and not knowing how to describe it. With the "Anti-infantry Punisher," I was basically remembering my original suggestion for it back when it still had four barrels.

Yep, pretty much. Though, maybe on a slightly larger scale. It would be interesting to see, since of all the factions, the Forgotten are the most likely to be strapped for resources. Maybe not Tiberium directly, but most everything they can't send out a refinery and through a Construction Yard/War(Weapons?)Factory, there ought to be a short supply of.
And given that their 'best' land was rendered barren by tiberium decades ago...food shortages, food shortages all day, every day.

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Nuttah
Nuttah - - 1,201 comments

Technically, freezing IS crystallisation. So, it shouldn't be that far off.

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darklink11
darklink11 - - 153 comments

Awesome :D but what happens to buildings are they cristalized too???

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aisharp
aisharp - - 258 comments

Building just blow off using the c400

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Guest
Guest - - 690,535 comments

Maybe just go full tiberium and make it green?

Dont know why people want more generic frozen

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DogMan_McJelly
DogMan_McJelly - - 338 comments

awesome really badass

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Guest
Guest - - 690,535 comments

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Description

Testing new "crystalized" death (I know it looks like frozen death, but you get the idea :)) Forgotten need something unique and special too.