This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS Tiberium Essence 1.5 (view original)
Tiberium Essence 1.5
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Carnius Author
Carnius - - 1,354 comments

Firts atemps for classic visceroids.

Reply Good karma+19 votes
Smallchange
Smallchange - - 2,108 comments

thank god... finally a normal viceriod...

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Circular0rb
Circular0rb - - 2,124 comments

Nice work, when it's moving, will it do similar moves as in TS?

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freredarme
freredarme - - 4,357 comments

This remember me c&c tiberium sun !

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C&C_Burger
C&C_Burger - - 2,041 comments

wow that big? kinda like in Renegade.

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Zone_Lexus_50
Zone_Lexus_50 - - 362 comments

holy ****. is it that fat and big? i should nickname them fatblobs when i see them when i play the game. :p

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jasonboy16
jasonboy16 - - 428 comments

I agree

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TheNodCommander
TheNodCommander - - 1,114 comments

Finnaly visceroids are visceroids and not a three-legged chair that moves.

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Pyrodaimon
Pyrodaimon - - 340 comments

Will they shoot Tiberium gas like in TD and Renegade or crush things with their body like in TS?

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Carnius Author
Carnius - - 1,354 comments

Right now im using that contact crushing attack like in TS, but it looks kind of strange, so maybe i will use rather gas attack.

Reply Good karma+1 vote
Jeffman12
Jeffman12 - - 1,475 comments

IMO, they should act more like terror drones and attach to their targets disable motion and weapons and deal some DoT until removed by weapons fire. Maybe have some visible cue to the commander that a visceroid is attempting to devour the unit.

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Carnius Author
Carnius - - 1,354 comments

Viceroids will be present in 2 sizes, one big evolved (this one) and one small that emerge when infantry dies in tiberium.

Reply Good karma+4 votes
C&C_Burger
C&C_Burger - - 2,041 comments

Does the engine allows two units to merge into one unit? Or did you made a single baby Viceroids can grow into adult Viceroids?

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indios85
indios85 - - 73 comments

awsome work man, i also love this mutated enviroments

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Kuschelmonster
Kuschelmonster - - 785 comments

I love the model and come the the sound from Viceroids from TS

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mastadon05
mastadon05 - - 27 comments

How many percent to complete? XD

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exterminator02
exterminator02 - - 35 comments

how visceroids move ?

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exterminator02
exterminator02 - - 35 comments

this realy a visceroid ? for me this a pillow but...this project you have make is a GOOD realisation and i am very impatient for see the strench (power) of this creature =)

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M0nkfish
M0nkfish - - 195 comments

Very happy to see the return of a proper Visceroid, Looks dangerous... If you were to implement the gas attack would it effect just infantry, or cyborgs and tanks too?

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