This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS Tiberium Essence 1.52 (view original)
Tiberium Essence 1.52
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Guest
Guest - - 690,387 comments

It is back, i really miss it!

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Dentedhelm
Dentedhelm - - 129 comments

oooooohh! :O I likie! :)

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Smallchange
Smallchange - - 2,108 comments

That is by far... The most epic (and original!) idea i've heard in a very, very, long time.

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TXcommander
TXcommander - - 271 comments

Love it back.

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TheNodCommander
TheNodCommander - - 1,114 comments

Sort of like the tech-lab from Yuris Revenge? Not bad.

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Carnius Author
Carnius - - 1,354 comments

Exactly ;)

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Melkart
Melkart - - 123 comments

Great idea.

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Starfox100
Starfox100 - - 1,297 comments

Carnius, its an "Archive", not an "archAive" (just for the typo)
(also wrong at all images typed)

Great work on in ones more!

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Carnius Author
Carnius - - 1,354 comments

Thank you, my bad

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KeithAlvarado
KeithAlvarado - - 123 comments

Hey Carnius, could u add AI players that actually use neutral buildings to there advantage because the AI always waste money capturing mutant hovels but never makes units from the structure. I never got y.

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.Mac.
.Mac. - - 165 comments

I agree, at some point in a future release, I think it'd be great to see even the AI making full use of every capturable tech building. EA must've felt that the AI acquiring the Mutant Hovel was a minor thing, so they didn't bother fixing it - well because of TE it isn't minor anymore, and neither is this Tacitus Archive :D

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salveta
salveta - - 74 comments

Somehow it looks cute.

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CaptSierra
CaptSierra - - 124 comments

I know right! The giant beast of alien death looks strangly adorable.

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Cornflake
Cornflake - - 36 comments

Yay he's back! :D

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.Mac.
.Mac. - - 165 comments

I had a feeling there was going to be significant about that tech structure in this map ;) That's great, this will be fun!

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L00Ng_StRyKr
L00Ng_StRyKr - - 468 comments

I think you guys overpower the scrin just a little bit

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Ciarank
Ciarank - - 34 comments

and yet GdI have to very powerful mastodon MK2

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Dentedhelm
Dentedhelm - - 129 comments

The Scrin are only scary if you don't have a battle plan and consistant scout reports. Then they're terrifying, due to (including but not limited to) Disenrigator rushes, Storm Rider harrasment, and other assorted air spam. A good early warning system is vital for fighting them, and the Attack bike and Tempest work well in these rolls. I MISS MY PITBULLS D: Blimey, they were useful as hell. Falcon lacks teir one anti air, though it is probably fast enough to out run any chasers. Anyway scrin are fragile and a good infantry rush with APC support is enough to deal heavy early damage, if you're quick.

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Pyrodaimon
Pyrodaimon - - 340 comments

Will the units require any particular production or tech building in addition to capture the Archive? Because, otherwise, rushing an engineer towards it will grant you a fundamentally OP unit when player are still in Tier 1.5-ish.

In any case, the new units in question are great. The Conqueror returning too. Will it retain its abilities from the previous version?

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.Mac.
.Mac. - - 165 comments

I think you have a very good point about when these units should be available to build. These definitely should not be available at Tier 1 for an engineer rush game.

I am glad the Conqueror is back too. Being that so many Scrin units have 4 legs, for uniqueness, I think this would look much cooler and also more fitting for such a big unit if it had 6 legs *thumbs up* If people agree, is it possible to use the same 6-legged coding as the epic unit in KW?

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CaptSierra
CaptSierra - - 124 comments

gotta be careful there, you'll have to use this leg style and not that of the hexapod, which I always thought was a flop visually. Another cool thing to see is a scrin air transport (hint hint carnius, we know you can do it!)

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.Mac.
.Mac. - - 165 comments

Correct, just another pair of this leg style for a total of 6 (just shift the legs around so that it looks properly aligned under the body). He'd just borrow the coding from the Hexapod for the 6-legged walking animation, so in theory it'd be less work (if it's possible, I don't know).

While I'm thinking of it, maybe it would also look great if this unit had an "armored" appearance in areas; the style of armor that he designed for his new and awesome looking Annihilator. I just really like how for most of his Scrin units (and some structures), it's ambiguous if it's organic, structural, or both :)

The Ravager Gunship is a Scrin air transport.

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Zakarumit
Zakarumit - - 19 comments

I am very glad you made this giant beetle available again. I especially liked it when it ate a dead Juggernout-the tiberium catapult or whatever it had then was pure awesomness!

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Guest
Guest - - 690,387 comments

Dawwww aint it cute

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ARMofORION
ARMofORION - - 145 comments

I gotta say, I'm not a fan of the Conquer. Just seems too bulky to me.

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White_Hand
White_Hand - - 470 comments

Scrin needs Tacitus' data? I thought they made Tacitus.

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Pyrodaimon
Pyrodaimon - - 340 comments

According to Westwood, the Tacitus was created by martian scientists. According to EA... it's not very clear who made it.

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Guest
Guest - - 690,387 comments

the other one westwood came up with was that it was some sort of scrin bible

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FortressMaximus
FortressMaximus - - 1,664 comments

Welcome back, dear Conqueror...

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Ciarank
Ciarank - - 34 comments

will there be a limit to how many you can build?

cause if not then it would be a problem if there is only one of these on a map and your enemy has it then they can just spam these super units then you would be screwed.

i am glad to see you get rid of that useless tech structure and replace it with this great and brilliant idea which will make the game harder i hope and definitely better. i am glad the conqueror is back since it kind of equals the Mastodon MK2.

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dmitriy_nsk
dmitriy_nsk - - 6 comments

придурки!!

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Chosen-One
Chosen-One - - 502 comments

Will each faction have its own skin when captured? The building I mean.

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Zone_Lexus_50
Zone_Lexus_50 - - 362 comments

Ah, just what the scrin needs right now to command and conquer.

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zonecaptain
zonecaptain - - 78 comments

Middle is like a Scrin Super Dog

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dargonzord
dargonzord - - 1 comments

i got the mod bit no conker

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Pablicio
Pablicio - - 165 comments

Omg, the Sun of my life is back. I missed you Conqueror. <3

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thisishafa
thisishafa - - 12 comments

That thing look like an adorable machine of destruction desinged to make you cuddle it until you die

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Guest
Guest - - 690,387 comments

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Description

Conqueror will be back as picture suggest, but there is a trick. You need to capture this new tech building to summon conqueror. New tech building is called Tacitus archive, it replaces the control point that has no practical use anyway with expansion units like surveyor, so in general its control poit that gives you access to some extra units.