This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS Tiberium Essence 1.5 (view original)
Tiberium Essence 1.5
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
Chinka
Chinka - - 837 comments

Nice Carryalls, they look like as from good Westwood times :)

Reply Good karma Bad karma+8 votes
TheNodCommander
TheNodCommander - - 1,114 comments

I can see you gave the mammoth tank the caryall ability too! This might be interesting!

Reply Good karma Bad karma+1 vote
kijebe
kijebe - - 1,268 comments

ya, but considering the carryalls armour, what happens when its shot down?

waste of a good mamoth

Reply Good karma Bad karma+1 vote
cronos35
cronos35 - - 3,391 comments

yeah. it will be even worse if banshees shoot down the carryalls. that would suck hard.

Reply Good karma Bad karma+1 vote
Zone_Lexus_50
Zone_Lexus_50 - - 362 comments

Damn. that's gonna hut for the GDI commander if his carryalls loaded mammoths get shot down.

hey. here is a funny strategy. send as much carryalls loading mammoths on top of a nod base and its soldiers. when the air defenses shoot them down, guess what happens next?

SPLPPPPPLAAAAAAAAAAATTTTTTTTT!!! MAMMOTH STOMP.

Good work, btw. loving the carryalls.

Reply Good karma Bad karma+3 votes
CommanderDG
CommanderDG - - 1,389 comments

That a good idea. The new heavy transport look epic. Although I think I would prefer some trusters rather than some propeller engines but still cool.

Reply Good karma Bad karma+1 vote
PetrifiedPenguin
PetrifiedPenguin - - 197 comments

Wow they are impressive models

Reply Good karma Bad karma+3 votes
Relifed
Relifed - - 1,112 comments

i think thats a juggernaut... but i'm not 100% sure more like75% sure... anyway, i really like these models, much better then the original models ;)

Reply Good karma Bad karma+3 votes
C&C_Burger
C&C_Burger - - 2,041 comments

I think the one on the background is the juggernaut..

Reply Good karma Bad karma+2 votes
Hirraken
Hirraken - - 25 comments

iut is, im a huge arty person, i recognize the somewhat ok jugg cockpit sticking off the side

Reply Good karma Bad karma+1 vote
playmsbk
playmsbk - - 2,388 comments

Mammoths on Carryals? That's gotta be pretty interesting. The Carrall is also awesome.

Reply Good karma Bad karma+2 votes
Smallchange
Smallchange - - 2,108 comments

YAYAYAYAY

OMG THANK YOU ... THOSE ARE SOOOOOO MUCH BETTER THAN THE OX

Reply Good karma Bad karma+3 votes
Starfox100
Starfox100 - - 1,297 comments

FINALLY some transports that SUPPOSE to be there

Reply Good karma Bad karma+2 votes
Circular0rb
Circular0rb - - 2,124 comments

Great work!

Reply Good karma Bad karma+2 votes
Fenrerare
Fenrerare - - 148 comments

Wait, so these things can transport heavy GDI tanks and mechs now? Hot damn! :D

Reply Good karma Bad karma+2 votes
GooberTrooper
GooberTrooper - - 2,197 comments

YES! :D
Carryalls! :D

Reply Good karma Bad karma+3 votes
-Redeemer-
-Redeemer- - - 342 comments

awesome work!!!
but what will NOD get, or will both GDI and NOD have carryalls?

Reply Good karma Bad karma+1 vote
FortressMaximus
FortressMaximus - - 1,664 comments

So I've received an answer from this pic. Slow units can be picked up now. Protect your transport with a good air support :p

Reply Good karma Bad karma+2 votes
not_a_fbi_agent
not_a_fbi_agent - - 453 comments

those look ike orca transports

Reply Good karma Bad karma+1 vote
Starfox100
Starfox100 - - 1,297 comments

take a 2nd look to it... wait, do i spot a juggernaut underneath it? O_O

Reply Good karma Bad karma+1 vote
dta.Osiris
dta.Osiris - - 304 comments

Aw hell yeah the Carryall returns :D

Reply Good karma Bad karma+2 votes
FortressMaximus
FortressMaximus - - 1,664 comments

Yes, there are a mammoth and a juggernaut.

Reply Good karma Bad karma+2 votes
Oaks
Oaks - - 2,242 comments

It is here,it is here ! Flying Mammoths and Mastodons.and Juggs,Trips,Avas,Devias too.Mammoths on the ground,Mammoths in the sky,Mammoths everywhere ! waaaah !!..xd

Reply Good karma Bad karma+2 votes
kronusnec
kronusnec - - 24 comments

Ice Age Resurection.... or rather TS Resurection

Reply Good karma Bad karma+1 vote
Zone_Lexus_50
Zone_Lexus_50 - - 362 comments

I think Carnius should create a new unique transport for NOD. It structure should somehow be noddish.We don't wanna have both factions having same units to each other. It's just not right.

Like i said before, every faction should be unique.

Reply Good karma Bad karma+3 votes
Oaks
Oaks - - 2,242 comments

Noddish.so Kane is bald,therefore make all NOD infantry,vehicles,structures bald..xd. Maybe if we will give NOD a big,big,really BIG cranes that will cary vehicles,it will suffice..xd

Reply Good karma Bad karma+1 vote
kronusnec
kronusnec - - 24 comments

I REALY miss water units. In TS it was so detailed. Even ice broke under heavy vehicles. Transport aircraft should be buyable. I'd like to see hovercraft (just like in RA2) and more strategy units. If I remember well, in TS GDI had teleportating transport vehicle. And Nod underground abillity of devil's toung... destroying clifs... I don't know if such things are able to be moded, but if so... I would actually play TS 2, or some kind of that stuff

Reply Good karma Bad karma+1 vote
Zone_Lexus_50
Zone_Lexus_50 - - 362 comments

PAUSE! you said something wrong. so here's the right information. GDI had only amphibious and air transports in TS. That teleportation stuff is in the RA universe.

Also, the part of destroying cliff: the possibility of making one is very low; it can be difficult to mod that.

but the part of the devil's tongue is not completely done. that ability exist in TE, but not fully. i have an idea. that diggin underground ability those NOD vehicles used in C&C 4? let's take that graphics gameplay and put it on the devil's tounges and the Scarabs, so that you don't need to send them to one spot.

Reply Good karma Bad karma+4 votes
blargtroll
blargtroll - - 308 comments

not a bad idea at all.

+1 karma to you sir

Reply Good karma Bad karma+1 vote
mastadon05
mastadon05 - - 27 comments

Is That A Mammoth Tank?

Reply Good karma Bad karma+1 vote
jasonboy16
jasonboy16 - - 428 comments

that's more like a carryALL. and yes that is a mammoth tank

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: