This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Report RSS TE2 Cabal ingame base overview (view original)
TE2 Cabal ingame base overview
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Ahrimansiah
Ahrimansiah - - 3,216 comments

Damn its beautiful!

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Oaks
Oaks - - 2,242 comments

So thats all the turrets!
Even some other new specific tower next to Tech Reactor and CABAL Core, behind SW.
Alex_06

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Alex_06
Alex_06 - - 1,126 comments

I wonder if that’s like the Stealth Generator/Firestorm Generator equivalent. I feel it may be CABAL’s radar, and that it might work similarly to the Psychic Radar from YR, which also didn’t look like a regular radar building.

Either way, it seems we’re still missing a T3 Turret like the Obelisk of Light, Storm Column and Sonic Emitter.

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Machine-Reaper
Machine-Reaper - - 2,218 comments

less meat, more metal! -Cabal

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Nord_Licht
Nord_Licht - - 421 comments

Really interesting design, i guess the vehicles are somewhat inspired by Terminator and Starwars?

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Description

Just some general overview of cabal base how it looks like now with everything build