This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Description

5 missions showcasing the first GDI exploration of a Red Zone.

Preview
TE Act I ZOCOM: The War That Never Was (Complete)
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FortressMaximus
FortressMaximus - - 1,664 comments

Nice, waiting for hard difficult.

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PeaceKeep0r
PeaceKeep0r - - 1,184 comments

Not sure if a glitch on my end in Mission 4, but the starting 2 zone defenders in the 2nd GDI base when siding with GDI were invincible for me

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

That's intentional, the GDI 2nd base team is invincible until they are under your control. Can't have you going off and killing your own allies :p

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PeaceKeep0r
PeaceKeep0r - - 1,184 comments

True, but they were invincible throughout the entire encounter even while under my control

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

Whoops, looks like I forgot to undo the invincibility in the script, thanks for the heads up

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Radu273
Radu273 - - 1,456 comments

thank you RedDeadSmeg! it was a good campaign. nowadays i play often f2p games but when i see content so good as yours i happily try it, especially because i like the story mode in games, even though tiberium wars has also good gameplay in my opinion.

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

If anyone is interested, I'm doing mission backgrounds for the ZOCOM campaign.

Here is mission 2:


Mission 1 is on my channel, but I will redo it at some point because of audio issues.

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IvanderLim
IvanderLim - - 1,181 comments

Youtube.com
ZOCOM Origin Playlist

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BigCheese256
BigCheese256 - - 2,241 comments

Having a problem in mission 4 where my camera is locked on top of the MCV and Zone Commando, and if I select the Commando I get an instant victory. Any idea how to fix this?

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

Are you playing this on 2.0? It won't work on 1.6

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BigCheese256
BigCheese256 - - 2,241 comments

Ah, I forgot this mod has two versions now.

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Yeowolf01
Yeowolf01 - - 6 comments

RedDeadSmeg Love what you doing in mking these new missions, thank you.

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drongersrevenge
drongersrevenge - - 31 comments

Otra forma de instalar los mapas: Translate from Spanish if you speak Engilsh
1) Ten Tiberium Essence 2.0
2) Descarga C&C3; Map Manager
3) Descarga el Custom Map de Zocom. Extrae los archivos dentro del .Zip en donde vos quieras, mejor en un lugar previamente preparado o en el escritorio
4) Abre el Map Manager, ve arriba donde dice "File" luego "Import map", luego "Tiberium Wars" (aparece tambien para traer mapas de Kane's Wrath), "select folder".
5) Luego vas a donde extrajiste todos los archivos dentro del .Zip y de ahi uno por uno los vas subiendo al Map Manager
6) Listo, ahora solo entra en el TE 2.0, ve a custom maps en Skrimish y juega las misiones

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Guest
Guest - - 690,546 comments

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Technology-of-Peace
Technology-of-Peace - - 46 comments

i can not play the 4th mission anymore, it worked the first time but now after i destroyed the 2 forgotten outposts, im supposed to decide if i want to stay loyal to GDI or join the forgotten, however now i can only see the MCV and the rest of the map is shrouded. I can not select the Ghoststalker or the Commando because the are hidden under shroud

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Guest
Guest - - 690,546 comments

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lagintor
lagintor - - 2 comments

just started replaying the missions and still could not spawn jugernaut in the first mission
but still its masterpiece

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

The Juggernaut is removed on Hard difficulty

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kkmanman1
kkmanman1 - - 29 comments

Good works as always! 😄😄😄😄

Mission 1:

Mission 2:

Mission 3:

Mission 4 (Alliance formed):

Mission 4 (Alliance broken):

Mission 5:

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scottusa1
scottusa1 - - 10 comments

Great mission pack! Mission 4 "canon" path just breaks my heart. Well done.

Thanks for making this.

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Humiaru
Humiaru - - 32 comments

We finally play this Story :D hehe

Part 1:

Part 2:

Part 3:

Part 4:

Part 5:

Alternate Path:

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captainNikos89
captainNikos89 - - 36 comments

I only recently discovered your work and having played the GDI act I, i can already tell im gonna fall in love with you. Your missions are excellent and i cant wait to play all of them.

Now i'm no map or mission maker but if you were to ask me i would suggest you made the Tiberium Chemical Plants in the final mission invincible. I accidentally destroyed the third one like 4 times. Actually the first time it happened, i had to resort to my last save which was waaay early in the mission and it had me banging my head on my keyboard xD. But, i guess not destroying them is supposed to be a crtical part of the mission cause when you damage one, EVA instructs you to keep them intact.

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Guest
Guest - - 690,546 comments

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CC224
CC224 - - 12 comments

Hi! Sadly, mission 4 stated: "Missing GDI Mission 04_Path B" what should i do next?

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