This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Description

The Steel Talons side of Act II of my Tiberium Essence story.

Preview
TE Act II Steel Talons: Dying Sun (Complete)
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zoom_3000
zoom_3000 - - 28 comments

The best modder in command and conquer serise. 10\10 like always, before i even play it.

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

Thank you for your confidence in my missions! I hope you enjoy playing them :)

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Radu273
Radu273 - - 1,463 comments

the missions are cool indeed. and no one does not bother to continue a campaign in his own way like you. for this i thank you also!

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

Thanks man, much appreciated!

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IvanderLim
IvanderLim - - 1,181 comments

What a mistake. I better play this soon

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Guest - - 691,025 comments

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kkmanman1
kkmanman1 - - 29 comments

Thanks for your work! These missions are cool and fun! I would like to know what happened to Archon at the end, though.

Mission 1:

Mission 2:

Mission 3:

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

Sorry, I only just saw this! Archon's story continues in the Act 3 Divine campaign ;)

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kkmanman1
kkmanman1 - - 29 comments

Thanks! I am sure I will be playing the campaign soon.

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Humiaru
Humiaru - - 32 comments

we play this Act, share on youtube :D hehe

Part 1:

Part 2:

Part 3:

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